Sun, 01 Jun 2025 16:35:23 +0200
remove pre-defined dummy textures by introducing conditional compilation for shaders
and by the way resolves #645
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * Copyright 2023 Mike Becker. All rights reserved. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * |
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8 | * 1. Redistributions of source code must retain the above copyright |
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9 | * notice, this list of conditions and the following disclaimer. |
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10 | * |
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11 | * 2. Redistributions in binary form must reproduce the above copyright |
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12 | * notice, this list of conditions and the following disclaimer in the |
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13 | * documentation and/or other materials provided with the distribution. |
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14 | * |
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15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 | * POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |
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28 | #include "ascension/glcontext.h" |
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29 | #include "ascension/error.h" |
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30 | |
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31 | #include "ascension/2d/sprite.h" |
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32 | |
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33 | #include <GL/glew.h> |
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34 | #include <cx/array_list.h> |
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35 | |
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36 | static void asc_gl_debug_callback( |
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37 | GLenum source, GLenum type, GLuint id, GLenum severity, |
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38 | GLsizei length, const GLchar* message, |
105 | 39 | __attribute__((__unused__)) const void* userParam |
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40 | ) { |
92 | 41 | if (type == GL_DEBUG_TYPE_ERROR) { |
42 | asc_error("OpenGL source = %d, id = %u, type = %d, severity= %d, message = %.*s", | |
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43 | source, id, type, severity, length, message); |
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44 | } else { |
92 | 45 | asc_dprintf("OpenGL source = %d, id = %u, type = %d, severity= %d, message = %.*s", |
46 | source, id, type, severity, length, message); | |
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47 | } |
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48 | } |
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49 | |
80 | 50 | static int asc_shader_initialize_predefined(AscGLContext *ctx) { |
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51 | // TODO: check if we can replace that by lazy loading shaders just like fonts |
80 | 52 | int ret = 0; |
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53 | ret |= asc_shader_sprite_init(&ctx->shader.sprite_uv, false); |
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54 | ret |= asc_shader_sprite_init(&ctx->shader.sprite_rect, true); |
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55 | ret |= asc_error_catch_all_gl(); |
80 | 56 | return ret; |
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57 | } |
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58 | |
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59 | static void asc_shader_destroy_predefined(AscGLContext *ctx) { |
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60 | asc_shader_program_destroy(&ctx->shader.sprite_uv.program); |
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61 | asc_shader_program_destroy(&ctx->shader.sprite_rect.program); |
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62 | } |
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63 | |
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64 | struct asc_gl_context_cleanup_data { |
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65 | int type; |
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66 | union { |
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67 | void(*f1)(void); |
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68 | void(*f2)(void*); |
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69 | void(*f3)(void*, void*); |
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70 | }; |
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71 | void *memory; |
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72 | void *additional_data; |
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73 | }; |
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74 | |
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75 | static void asc_gl_context_cleanup(struct asc_gl_context_cleanup_data *data) { |
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76 | switch (data->type) { |
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77 | case 1: |
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78 | data->f1(); |
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79 | break; |
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80 | case 2: |
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81 | data->f2(data->memory); |
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82 | break; |
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83 | default: |
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84 | data->f3(data->memory, data->additional_data); |
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85 | break; |
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86 | } |
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87 | } |
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88 | |
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89 | bool asc_gl_context_initialize( |
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90 | AscGLContext *ctx, |
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91 | SDL_Window *window, |
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92 | AscGLContextSettings const *settings |
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93 | ) { |
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94 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
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95 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings->gl_major_version); |
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96 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings->gl_minor_version); |
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97 | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings->depth_size); |
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98 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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99 | ctx->glctx = SDL_GL_CreateContext(window); |
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100 | if (ctx->glctx == NULL) return false; |
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101 | ctx->window = window; |
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102 | |
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103 | glewExperimental = GL_TRUE; |
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104 | GLenum err = glewInit(); |
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105 | if (err == GLEW_OK) { |
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106 | SDL_GL_SetSwapInterval(settings->vsync); |
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107 | |
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108 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
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109 | glEnable(GL_DEBUG_OUTPUT); |
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110 | glDebugMessageCallback(asc_gl_debug_callback, NULL); |
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111 | |
80 | 112 | if (asc_shader_initialize_predefined(ctx)) { |
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113 | asc_error("Initializing predefined shaders failed"); |
80 | 114 | SDL_GL_DeleteContext(ctx->glctx); |
115 | return false; | |
116 | } | |
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117 | |
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118 | ctx->cleanup_funcs = cxArrayListCreateSimple(sizeof(struct asc_gl_context_cleanup_data), 8); |
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119 | cxDefineDestructor(ctx->cleanup_funcs, asc_gl_context_cleanup); |
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120 | |
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121 | return true; |
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122 | } else { |
92 | 123 | asc_error("glewInit failed: %s", glewGetErrorString(err)); |
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124 | SDL_GL_DeleteContext(ctx->glctx); |
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125 | return false; |
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126 | } |
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127 | } |
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128 | |
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129 | void asc_gl_context_destroy(AscGLContext *ctx) { |
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130 | if (ctx->glctx == NULL) return; |
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131 | SDL_GL_MakeCurrent(ctx->window, ctx->glctx); |
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132 | |
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133 | cxListFree(ctx->cleanup_funcs); |
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134 | asc_shader_destroy_predefined(ctx); |
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135 | |
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136 | // destroy the GL context and the window |
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137 | SDL_GL_DeleteContext(ctx->glctx); |
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138 | ctx->glctx = NULL; |
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139 | } |
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140 | |
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141 | void asc_gl_context_add_cleanup_func(AscGLContext *ctx, void(*func)(void)) { |
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142 | struct asc_gl_context_cleanup_data *data = cxListEmplace(ctx->cleanup_funcs); |
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143 | data->type = 1; |
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144 | data->f1 = func; |
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145 | } |
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146 | |
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147 | void asc_gl_context_add_cleanup_func2(AscGLContext *ctx, void(*func)(void*), void *memory) { |
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148 | struct asc_gl_context_cleanup_data *data = cxListEmplace(ctx->cleanup_funcs); |
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149 | data->type = 2; |
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150 | data->f2 = func; |
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151 | data->memory = memory; |
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152 | } |
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153 | |
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154 | void asc_gl_context_add_cleanup_func3(AscGLContext *ctx, void(*func)(void*,void*), void *memory, void *additional_data) { |
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155 | struct asc_gl_context_cleanup_data *data = cxListEmplace(ctx->cleanup_funcs); |
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156 | data->type = 3; |
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157 | data->f3 = func; |
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158 | data->memory = memory; |
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159 | data->additional_data = additional_data; |
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160 | } |