src/glcontext.c

Sun, 01 Jun 2025 16:35:23 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 01 Jun 2025 16:35:23 +0200
changeset 137
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parent 115
e5f8c99b0987
permissions
-rw-r--r--

remove pre-defined dummy textures by introducing conditional compilation for shaders

and by the way resolves #645

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #include "ascension/glcontext.h"
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29 #include "ascension/error.h"
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30
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31 #include "ascension/2d/sprite.h"
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32
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33 #include <GL/glew.h>
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34 #include <cx/array_list.h>
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35
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36 static void asc_gl_debug_callback(
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37 GLenum source, GLenum type, GLuint id, GLenum severity,
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38 GLsizei length, const GLchar* message,
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39 __attribute__((__unused__)) const void* userParam
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40 ) {
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41 if (type == GL_DEBUG_TYPE_ERROR) {
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42 asc_error("OpenGL source = %d, id = %u, type = %d, severity= %d, message = %.*s",
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43 source, id, type, severity, length, message);
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44 } else {
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45 asc_dprintf("OpenGL source = %d, id = %u, type = %d, severity= %d, message = %.*s",
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46 source, id, type, severity, length, message);
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47 }
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48 }
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49
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50 static int asc_shader_initialize_predefined(AscGLContext *ctx) {
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51 // TODO: check if we can replace that by lazy loading shaders just like fonts
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52 int ret = 0;
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53 ret |= asc_shader_sprite_init(&ctx->shader.sprite_uv, false);
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54 ret |= asc_shader_sprite_init(&ctx->shader.sprite_rect, true);
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55 ret |= asc_error_catch_all_gl();
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56 return ret;
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57 }
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58
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59 static void asc_shader_destroy_predefined(AscGLContext *ctx) {
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60 asc_shader_program_destroy(&ctx->shader.sprite_uv.program);
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61 asc_shader_program_destroy(&ctx->shader.sprite_rect.program);
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62 }
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63
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64 struct asc_gl_context_cleanup_data {
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65 int type;
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66 union {
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67 void(*f1)(void);
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68 void(*f2)(void*);
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69 void(*f3)(void*, void*);
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70 };
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71 void *memory;
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72 void *additional_data;
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73 };
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74
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75 static void asc_gl_context_cleanup(struct asc_gl_context_cleanup_data *data) {
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76 switch (data->type) {
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77 case 1:
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78 data->f1();
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79 break;
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80 case 2:
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81 data->f2(data->memory);
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82 break;
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83 default:
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84 data->f3(data->memory, data->additional_data);
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85 break;
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86 }
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87 }
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88
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89 bool asc_gl_context_initialize(
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90 AscGLContext *ctx,
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91 SDL_Window *window,
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92 AscGLContextSettings const *settings
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93 ) {
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94 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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95 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings->gl_major_version);
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96 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings->gl_minor_version);
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97 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings->depth_size);
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98 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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99 ctx->glctx = SDL_GL_CreateContext(window);
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100 if (ctx->glctx == NULL) return false;
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101 ctx->window = window;
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102
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103 glewExperimental = GL_TRUE;
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104 GLenum err = glewInit();
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105 if (err == GLEW_OK) {
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106 SDL_GL_SetSwapInterval(settings->vsync);
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107
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108 glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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109 glEnable(GL_DEBUG_OUTPUT);
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110 glDebugMessageCallback(asc_gl_debug_callback, NULL);
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111
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112 if (asc_shader_initialize_predefined(ctx)) {
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113 asc_error("Initializing predefined shaders failed");
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114 SDL_GL_DeleteContext(ctx->glctx);
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115 return false;
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116 }
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117
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118 ctx->cleanup_funcs = cxArrayListCreateSimple(sizeof(struct asc_gl_context_cleanup_data), 8);
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119 cxDefineDestructor(ctx->cleanup_funcs, asc_gl_context_cleanup);
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120
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121 return true;
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122 } else {
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123 asc_error("glewInit failed: %s", glewGetErrorString(err));
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124 SDL_GL_DeleteContext(ctx->glctx);
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125 return false;
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126 }
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127 }
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128
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129 void asc_gl_context_destroy(AscGLContext *ctx) {
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130 if (ctx->glctx == NULL) return;
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131 SDL_GL_MakeCurrent(ctx->window, ctx->glctx);
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132
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133 cxListFree(ctx->cleanup_funcs);
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134 asc_shader_destroy_predefined(ctx);
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135
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136 // destroy the GL context and the window
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137 SDL_GL_DeleteContext(ctx->glctx);
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138 ctx->glctx = NULL;
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139 }
110
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140
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141 void asc_gl_context_add_cleanup_func(AscGLContext *ctx, void(*func)(void)) {
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142 struct asc_gl_context_cleanup_data *data = cxListEmplace(ctx->cleanup_funcs);
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143 data->type = 1;
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144 data->f1 = func;
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145 }
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146
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147 void asc_gl_context_add_cleanup_func2(AscGLContext *ctx, void(*func)(void*), void *memory) {
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148 struct asc_gl_context_cleanup_data *data = cxListEmplace(ctx->cleanup_funcs);
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149 data->type = 2;
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150 data->f2 = func;
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151 data->memory = memory;
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152 }
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153
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154 void asc_gl_context_add_cleanup_func3(AscGLContext *ctx, void(*func)(void*,void*), void *memory, void *additional_data) {
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155 struct asc_gl_context_cleanup_data *data = cxListEmplace(ctx->cleanup_funcs);
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156 data->type = 3;
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157 data->f3 = func;
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158 data->memory = memory;
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159 data->additional_data = additional_data;
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160 }

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