Wed, 23 Apr 2025 23:59:34 +0200
add memory pool to gl context
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * Copyright 2023 Mike Becker. All rights reserved. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * |
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8 | * 1. Redistributions of source code must retain the above copyright |
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9 | * notice, this list of conditions and the following disclaimer. |
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10 | * |
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11 | * 2. Redistributions in binary form must reproduce the above copyright |
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12 | * notice, this list of conditions and the following disclaimer in the |
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13 | * documentation and/or other materials provided with the distribution. |
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14 | * |
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15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 | * POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |
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28 | #include "ascension/glcontext.h" |
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29 | #include "ascension/error.h" |
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30 | |
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31 | #include <cx/printf.h> |
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32 | |
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33 | #include <GL/glew.h> |
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34 | |
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35 | static void asc_gl_debug_callback( |
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36 | GLenum source, GLenum type, GLuint id, GLenum severity, |
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37 | GLsizei length, const GLchar* message, |
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38 | const void* userParam |
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39 | ) { |
92 | 40 | if (type == GL_DEBUG_TYPE_ERROR) { |
41 | asc_error("OpenGL source = %d, id = %u, type = %d, severity= %d, message = %.*s", | |
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42 | source, id, type, severity, length, message); |
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43 | } else { |
92 | 44 | asc_dprintf("OpenGL source = %d, id = %u, type = %d, severity= %d, message = %.*s", |
45 | source, id, type, severity, length, message); | |
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46 | } |
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47 | } |
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48 | |
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49 | static int asc_primitives_init(AscGLContext *context) { |
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50 | asc_dprintf("Create primitives for the GL context of active window."); |
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51 | asc_mesh_allocate_buffers(context->primitives, ASC_PRIMITIVE_COUNT); |
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52 | |
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53 | asc_primitives_init_plane(&context->primitives[ASC_PRIMITIVE_PLANE_IDX]); |
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54 | // TODO: more primitives |
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55 | |
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56 | return asc_error_catch_all_gl(); |
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57 | } |
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58 | |
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59 | static void asc_primitives_destroy(AscGLContext *context) { |
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60 | asc_dprintf("Destroy primitives in GL context of active window."); |
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61 | asc_mesh_free_buffers((AscMesh*)&context->primitives, sizeof(context->primitives) / sizeof(AscMesh)); |
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62 | } |
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63 | |
80 | 64 | static int asc_shader_initialize_predefined(AscGLContext *ctx) { |
65 | int ret = 0; | |
66 | ret |= asc_shader_sprite_init(&ctx->shader.sprite); | |
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67 | ret |= asc_error_catch_all_gl(); |
80 | 68 | return ret; |
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69 | } |
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70 | |
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71 | static void asc_shader_destroy_predefined(AscGLContext *ctx) { |
80 | 72 | asc_shader_program_destroy(&ctx->shader.sprite.program); |
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73 | } |
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74 | |
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75 | static int asc_texture_initialize_predefined(AscGLContext *ctx) { |
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76 | asc_texture_init_rectangle(ctx->textures_rect, ASC_TEXTURE_RECT_COUNT); |
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77 | asc_texture_init_2d(ctx->textures_2d, ASC_TEXTURE_2D_COUNT); |
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78 | |
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79 | // Create a 1x1 surface with 32-bit RGBA format |
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80 | SDL_Surface* white1x1 = SDL_CreateRGBSurface( |
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81 | 0, 1, 1, 32, |
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82 | 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF); |
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83 | if (white1x1 == NULL) { |
92 | 84 | asc_error("Failed to create surface: %s", SDL_GetError()); |
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85 | return 1; |
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86 | } |
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87 | SDL_FillRect(white1x1, NULL, 0xFFFFFFFF); |
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88 | |
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89 | // Initialize the empty textures with the white surface |
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90 | asc_texture_from_surface(&ctx->textures_rect[ASC_TEXTURE_RECT_EMPTY_1X1_IDX], white1x1); |
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91 | asc_texture_from_surface(&ctx->textures_2d[ASC_TEXTURE_2D_EMPTY_1X1_IDX], white1x1); |
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92 | |
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93 | return asc_error_catch_all_gl(); |
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94 | } |
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95 | |
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96 | static void asc_texture_destroy_predefined(AscGLContext *ctx) { |
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97 | asc_texture_destroy(ctx->textures_rect, ASC_TEXTURE_RECT_COUNT); |
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98 | asc_texture_destroy(ctx->textures_2d, ASC_TEXTURE_2D_COUNT); |
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99 | } |
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100 | |
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101 | bool asc_gl_context_initialize( |
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102 | AscGLContext *ctx, |
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103 | SDL_Window *window, |
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104 | AscGLContextSettings const *settings |
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105 | ) { |
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106 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
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107 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings->gl_major_version); |
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108 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings->gl_minor_version); |
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109 | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings->depth_size); |
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110 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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111 | ctx->glctx = SDL_GL_CreateContext(window); |
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112 | if (ctx->glctx == NULL) return false; |
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113 | ctx->window = window; |
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114 | |
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115 | glewExperimental = GL_TRUE; |
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116 | GLenum err = glewInit(); |
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117 | if (err == GLEW_OK) { |
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118 | SDL_GL_SetSwapInterval(settings->vsync); |
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119 | |
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120 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
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121 | glEnable(GL_DEBUG_OUTPUT); |
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122 | glDebugMessageCallback(asc_gl_debug_callback, NULL); |
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123 | |
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124 | if (asc_primitives_init(ctx)) { |
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125 | asc_error("Creating primitive meshes failed"); |
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126 | SDL_GL_DeleteContext(ctx->glctx); |
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127 | return false; |
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128 | } |
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129 | |
80 | 130 | if (asc_shader_initialize_predefined(ctx)) { |
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131 | asc_error("Initializing predefined shaders failed"); |
80 | 132 | SDL_GL_DeleteContext(ctx->glctx); |
133 | return false; | |
134 | } | |
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135 | |
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136 | if (asc_texture_initialize_predefined(ctx)) { |
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137 | asc_error("Initializing predefined textures failed"); |
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138 | return false; |
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139 | } |
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140 | |
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141 | ctx->mpool = cxMempoolCreateSimple(128); |
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142 | |
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143 | return true; |
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144 | } else { |
92 | 145 | asc_error("glewInit failed: %s", glewGetErrorString(err)); |
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146 | SDL_GL_DeleteContext(ctx->glctx); |
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147 | return false; |
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148 | } |
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149 | } |
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150 | |
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151 | void asc_gl_context_destroy(AscGLContext *ctx) { |
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152 | if (ctx->glctx == NULL) return; |
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153 | SDL_GL_MakeCurrent(ctx->window, ctx->glctx); |
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154 | |
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155 | cxMempoolFree(ctx->mpool); |
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156 | ctx->mpool = NULL; |
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157 | asc_texture_destroy_predefined(ctx); |
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158 | asc_shader_destroy_predefined(ctx); |
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159 | asc_primitives_destroy(ctx); |
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160 | |
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161 | // destroy the GL context and the window |
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162 | SDL_GL_DeleteContext(ctx->glctx); |
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163 | ctx->glctx = NULL; |
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164 | } |