src/glcontext.c

Wed, 23 Apr 2025 23:59:34 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 23 Apr 2025 23:59:34 +0200
changeset 93
52611a99e574
parent 92
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permissions
-rw-r--r--

add memory pool to gl context

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #include "ascension/glcontext.h"
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29 #include "ascension/error.h"
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30
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31 #include <cx/printf.h>
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32
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33 #include <GL/glew.h>
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34
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35 static void asc_gl_debug_callback(
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36 GLenum source, GLenum type, GLuint id, GLenum severity,
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37 GLsizei length, const GLchar* message,
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38 const void* userParam
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39 ) {
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40 if (type == GL_DEBUG_TYPE_ERROR) {
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41 asc_error("OpenGL source = %d, id = %u, type = %d, severity= %d, message = %.*s",
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42 source, id, type, severity, length, message);
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43 } else {
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44 asc_dprintf("OpenGL source = %d, id = %u, type = %d, severity= %d, message = %.*s",
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45 source, id, type, severity, length, message);
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46 }
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47 }
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48
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49 static int asc_primitives_init(AscGLContext *context) {
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50 asc_dprintf("Create primitives for the GL context of active window.");
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51 asc_mesh_allocate_buffers(context->primitives, ASC_PRIMITIVE_COUNT);
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52
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53 asc_primitives_init_plane(&context->primitives[ASC_PRIMITIVE_PLANE_IDX]);
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54 // TODO: more primitives
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55
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56 return asc_error_catch_all_gl();
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57 }
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58
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59 static void asc_primitives_destroy(AscGLContext *context) {
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60 asc_dprintf("Destroy primitives in GL context of active window.");
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61 asc_mesh_free_buffers((AscMesh*)&context->primitives, sizeof(context->primitives) / sizeof(AscMesh));
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62 }
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63
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64 static int asc_shader_initialize_predefined(AscGLContext *ctx) {
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65 int ret = 0;
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66 ret |= asc_shader_sprite_init(&ctx->shader.sprite);
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67 ret |= asc_error_catch_all_gl();
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68 return ret;
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69 }
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70
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71 static void asc_shader_destroy_predefined(AscGLContext *ctx) {
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72 asc_shader_program_destroy(&ctx->shader.sprite.program);
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73 }
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74
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75 static int asc_texture_initialize_predefined(AscGLContext *ctx) {
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76 asc_texture_init_rectangle(ctx->textures_rect, ASC_TEXTURE_RECT_COUNT);
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77 asc_texture_init_2d(ctx->textures_2d, ASC_TEXTURE_2D_COUNT);
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79 // Create a 1x1 surface with 32-bit RGBA format
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80 SDL_Surface* white1x1 = SDL_CreateRGBSurface(
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81 0, 1, 1, 32,
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82 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
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83 if (white1x1 == NULL) {
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84 asc_error("Failed to create surface: %s", SDL_GetError());
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85 return 1;
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86 }
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87 SDL_FillRect(white1x1, NULL, 0xFFFFFFFF);
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89 // Initialize the empty textures with the white surface
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90 asc_texture_from_surface(&ctx->textures_rect[ASC_TEXTURE_RECT_EMPTY_1X1_IDX], white1x1);
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91 asc_texture_from_surface(&ctx->textures_2d[ASC_TEXTURE_2D_EMPTY_1X1_IDX], white1x1);
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93 return asc_error_catch_all_gl();
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94 }
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95
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96 static void asc_texture_destroy_predefined(AscGLContext *ctx) {
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97 asc_texture_destroy(ctx->textures_rect, ASC_TEXTURE_RECT_COUNT);
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98 asc_texture_destroy(ctx->textures_2d, ASC_TEXTURE_2D_COUNT);
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99 }
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100
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101 bool asc_gl_context_initialize(
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102 AscGLContext *ctx,
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103 SDL_Window *window,
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104 AscGLContextSettings const *settings
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105 ) {
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106 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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107 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings->gl_major_version);
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108 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings->gl_minor_version);
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109 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings->depth_size);
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110 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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111 ctx->glctx = SDL_GL_CreateContext(window);
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112 if (ctx->glctx == NULL) return false;
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113 ctx->window = window;
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114
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115 glewExperimental = GL_TRUE;
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116 GLenum err = glewInit();
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117 if (err == GLEW_OK) {
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118 SDL_GL_SetSwapInterval(settings->vsync);
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119
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120 glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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121 glEnable(GL_DEBUG_OUTPUT);
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122 glDebugMessageCallback(asc_gl_debug_callback, NULL);
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123
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124 if (asc_primitives_init(ctx)) {
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125 asc_error("Creating primitive meshes failed");
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126 SDL_GL_DeleteContext(ctx->glctx);
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127 return false;
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128 }
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129
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130 if (asc_shader_initialize_predefined(ctx)) {
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131 asc_error("Initializing predefined shaders failed");
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132 SDL_GL_DeleteContext(ctx->glctx);
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133 return false;
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134 }
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135
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136 if (asc_texture_initialize_predefined(ctx)) {
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137 asc_error("Initializing predefined textures failed");
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138 return false;
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139 }
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140
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141 ctx->mpool = cxMempoolCreateSimple(128);
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142
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143 return true;
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144 } else {
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145 asc_error("glewInit failed: %s", glewGetErrorString(err));
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146 SDL_GL_DeleteContext(ctx->glctx);
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147 return false;
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148 }
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149 }
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150
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151 void asc_gl_context_destroy(AscGLContext *ctx) {
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152 if (ctx->glctx == NULL) return;
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153 SDL_GL_MakeCurrent(ctx->window, ctx->glctx);
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154
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155 cxMempoolFree(ctx->mpool);
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156 ctx->mpool = NULL;
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157 asc_texture_destroy_predefined(ctx);
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158 asc_shader_destroy_predefined(ctx);
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159 asc_primitives_destroy(ctx);
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160
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161 // destroy the GL context and the window
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162 SDL_GL_DeleteContext(ctx->glctx);
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163 ctx->glctx = NULL;
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164 }

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