src/glcontext.c

Sat, 10 May 2025 18:51:45 +0200

author
Mike Becker <universe@uap-core.de>
date
Sat, 10 May 2025 18:51:45 +0200
changeset 115
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parent 110
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permissions
-rw-r--r--

refactor rendering 1/3 - create new mesh structs

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #include "ascension/glcontext.h"
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29 #include "ascension/error.h"
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30
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31 #include <GL/glew.h>
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32 #include <cx/array_list.h>
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33
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34 static void asc_gl_debug_callback(
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35 GLenum source, GLenum type, GLuint id, GLenum severity,
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36 GLsizei length, const GLchar* message,
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37 __attribute__((__unused__)) const void* userParam
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38 ) {
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39 if (type == GL_DEBUG_TYPE_ERROR) {
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40 asc_error("OpenGL source = %d, id = %u, type = %d, severity= %d, message = %.*s",
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41 source, id, type, severity, length, message);
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42 } else {
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43 asc_dprintf("OpenGL source = %d, id = %u, type = %d, severity= %d, message = %.*s",
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44 source, id, type, severity, length, message);
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45 }
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46 }
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47
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48 static int asc_shader_initialize_predefined(AscGLContext *ctx) {
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49 int ret = 0;
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50 ret |= asc_shader_sprite_init(&ctx->shader.sprite);
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51 ret |= asc_error_catch_all_gl();
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52 return ret;
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53 }
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54
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55 static void asc_shader_destroy_predefined(AscGLContext *ctx) {
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56 asc_shader_program_destroy(&ctx->shader.sprite.program);
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57 }
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58
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59 static int asc_texture_initialize_predefined(AscGLContext *ctx) {
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60 asc_texture_init_rectangle(ctx->textures_rect, ASC_TEXTURE_RECT_COUNT);
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61 asc_texture_init_2d(ctx->textures_2d, ASC_TEXTURE_2D_COUNT);
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62
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63 // Create a 1x1 surface with 32-bit RGBA format
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64 SDL_Surface* white1x1 = SDL_CreateRGBSurface(
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65 0, 1, 1, 32,
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66 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
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67 if (white1x1 == NULL) {
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68 asc_error("Failed to create surface: %s", SDL_GetError());
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69 return 1;
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70 }
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71 SDL_FillRect(white1x1, NULL, 0xFFFFFFFF);
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72
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73 // Initialize the empty textures with the white surface
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74 asc_texture_from_surface(&ctx->textures_rect[ASC_TEXTURE_RECT_EMPTY_1X1_IDX], white1x1);
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75 asc_texture_from_surface(&ctx->textures_2d[ASC_TEXTURE_2D_EMPTY_1X1_IDX], white1x1);
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77 return asc_error_catch_all_gl();
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78 }
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79
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80 static void asc_texture_destroy_predefined(AscGLContext *ctx) {
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81 asc_texture_destroy(ctx->textures_rect, ASC_TEXTURE_RECT_COUNT);
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82 asc_texture_destroy(ctx->textures_2d, ASC_TEXTURE_2D_COUNT);
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83 }
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84
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85 struct asc_gl_context_cleanup_data {
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86 int type;
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87 union {
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88 void(*f1)(void);
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89 void(*f2)(void*);
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90 void(*f3)(void*, void*);
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91 };
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92 void *memory;
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93 void *additional_data;
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94 };
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95
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96 static void asc_gl_context_cleanup(struct asc_gl_context_cleanup_data *data) {
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97 switch (data->type) {
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98 case 1:
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99 data->f1();
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100 break;
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101 case 2:
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102 data->f2(data->memory);
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103 break;
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104 default:
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105 data->f3(data->memory, data->additional_data);
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106 break;
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107 }
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108 }
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109
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110 bool asc_gl_context_initialize(
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111 AscGLContext *ctx,
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112 SDL_Window *window,
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113 AscGLContextSettings const *settings
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114 ) {
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115 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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116 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings->gl_major_version);
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117 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings->gl_minor_version);
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118 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings->depth_size);
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119 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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120 ctx->glctx = SDL_GL_CreateContext(window);
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121 if (ctx->glctx == NULL) return false;
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122 ctx->window = window;
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123
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124 glewExperimental = GL_TRUE;
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125 GLenum err = glewInit();
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126 if (err == GLEW_OK) {
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127 SDL_GL_SetSwapInterval(settings->vsync);
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128
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129 glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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130 glEnable(GL_DEBUG_OUTPUT);
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131 glDebugMessageCallback(asc_gl_debug_callback, NULL);
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132
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133 if (asc_shader_initialize_predefined(ctx)) {
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134 asc_error("Initializing predefined shaders failed");
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135 SDL_GL_DeleteContext(ctx->glctx);
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136 return false;
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137 }
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138
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139 if (asc_texture_initialize_predefined(ctx)) {
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140 asc_error("Initializing predefined textures failed");
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141 return false;
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142 }
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143
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144 ctx->cleanup_funcs = cxArrayListCreateSimple(sizeof(struct asc_gl_context_cleanup_data), 8);
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145 cxDefineDestructor(ctx->cleanup_funcs, asc_gl_context_cleanup);
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146
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147 return true;
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148 } else {
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149 asc_error("glewInit failed: %s", glewGetErrorString(err));
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150 SDL_GL_DeleteContext(ctx->glctx);
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151 return false;
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152 }
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153 }
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154
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155 void asc_gl_context_destroy(AscGLContext *ctx) {
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156 if (ctx->glctx == NULL) return;
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157 SDL_GL_MakeCurrent(ctx->window, ctx->glctx);
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158
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159 cxListFree(ctx->cleanup_funcs);
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160 asc_texture_destroy_predefined(ctx);
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161 asc_shader_destroy_predefined(ctx);
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162
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163 // destroy the GL context and the window
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164 SDL_GL_DeleteContext(ctx->glctx);
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165 ctx->glctx = NULL;
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166 }
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167
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168 void asc_gl_context_add_cleanup_func(AscGLContext *ctx, void(*func)(void)) {
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169 struct asc_gl_context_cleanup_data *data = cxListEmplace(ctx->cleanup_funcs);
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170 data->type = 1;
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171 data->f1 = func;
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172 }
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173
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174 void asc_gl_context_add_cleanup_func2(AscGLContext *ctx, void(*func)(void*), void *memory) {
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175 struct asc_gl_context_cleanup_data *data = cxListEmplace(ctx->cleanup_funcs);
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176 data->type = 2;
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177 data->f2 = func;
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178 data->memory = memory;
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179 }
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180
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181 void asc_gl_context_add_cleanup_func3(AscGLContext *ctx, void(*func)(void*,void*), void *memory, void *additional_data) {
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182 struct asc_gl_context_cleanup_data *data = cxListEmplace(ctx->cleanup_funcs);
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183 data->type = 3;
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184 data->f3 = func;
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185 data->memory = memory;
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186 data->additional_data = additional_data;
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187 }

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