src/glcontext.c

Mon, 21 Apr 2025 17:52:01 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 21 Apr 2025 17:52:01 +0200
changeset 90
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parent 89
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permissions
-rw-r--r--

fix probably incorrect array access of struct members

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #include "ascension/glcontext.h"
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29 #include "ascension/error.h"
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30
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31 #include <cx/printf.h>
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32
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33 #include <GL/glew.h>
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34
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35 static void asc_gl_debug_callback(
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36 GLenum source, GLenum type, GLuint id, GLenum severity,
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37 GLsizei length, const GLchar* message,
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38 const void* userParam
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39 ) {
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40 cxmutstr buf = cx_asprintf(
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41 "source = %d, id = %u, type = %d, severity= %d, message = %.*s",
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42 source, id, type, severity, length, message);
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43 if (type == GL_DEBUG_TYPE_ERROR) {
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44 asc_error(buf.ptr);
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45 } else {
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46 asc_dprintf("GL debug: %.*s", (int)buf.length, buf.ptr);
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47 }
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48 cx_strfree(&buf);
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49 }
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50
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51 static int asc_primitives_init(AscGLContext *context) {
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52 asc_dprintf("Create primitives for the GL context of active window.");
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53 asc_mesh_allocate_buffers(context->primitives, ASC_PRIMITIVE_COUNT);
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54
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55 asc_primitives_init_plane(&context->primitives[ASC_PRIMITIVE_PLANE_IDX]);
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56 // TODO: more primitives
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57
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58 return asc_error_catch_all_gl();
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59 }
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60
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61 static void asc_primitives_destroy(AscGLContext *context) {
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62 asc_dprintf("Destroy primitives in GL context of active window.");
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63 asc_mesh_free_buffers((AscMesh*)&context->primitives, sizeof(context->primitives) / sizeof(AscMesh));
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64 }
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65
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66 static int asc_shader_initialize_predefined(AscGLContext *ctx) {
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67 int ret = 0;
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68 ret |= asc_shader_sprite_init(&ctx->shader.sprite);
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69 ret |= asc_error_catch_all_gl();
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70 return ret;
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71 }
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72
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73 static void asc_shader_destroy_predefined(AscGLContext *ctx) {
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74 asc_shader_program_destroy(&ctx->shader.sprite.program);
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75 }
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76
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77 static int asc_texture_initialize_predefined(AscGLContext *ctx) {
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78 asc_texture_init_rectangle(ctx->textures_rect, ASC_TEXTURE_RECT_COUNT);
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79 asc_texture_init_2d(ctx->textures_2d, ASC_TEXTURE_2D_COUNT);
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80
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81 // Create a 1x1 surface with 32-bit RGBA format
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82 SDL_Surface* white1x1 = SDL_CreateRGBSurface(
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83 0, 1, 1, 32,
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84 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
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85 if (white1x1 == NULL) {
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86 // TODO: merge error messages once asc_error allows formatting
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87 asc_error("Failed to create surface");
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88 asc_error(SDL_GetError());
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89 return 1;
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90 }
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91 SDL_FillRect(white1x1, NULL, 0xFFFFFFFF);
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92
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93 // Initialize the empty textures with the white surface
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94 asc_texture_from_surface(&ctx->textures_rect[ASC_TEXTURE_RECT_EMPTY_1X1_IDX], white1x1);
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95 asc_texture_from_surface(&ctx->textures_2d[ASC_TEXTURE_2D_EMPTY_1X1_IDX], white1x1);
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96
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97 return asc_error_catch_all_gl();
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98 }
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99
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100 static void asc_texture_destroy_predefined(AscGLContext *ctx) {
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101 asc_texture_destroy(ctx->textures_rect, ASC_TEXTURE_RECT_COUNT);
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102 asc_texture_destroy(ctx->textures_2d, ASC_TEXTURE_2D_COUNT);
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103 }
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104
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105 bool asc_gl_context_initialize(
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106 AscGLContext *ctx,
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107 SDL_Window *window,
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108 AscGLContextSettings const *settings
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109 ) {
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110 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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111 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings->gl_major_version);
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112 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings->gl_minor_version);
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113 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings->depth_size);
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114 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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115 ctx->glctx = SDL_GL_CreateContext(window);
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116 if (ctx->glctx == NULL) return false;
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117 ctx->window = window;
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118
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119 glewExperimental = GL_TRUE;
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120 GLenum err = glewInit();
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121 if (err == GLEW_OK) {
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122 SDL_GL_SetSwapInterval(settings->vsync);
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123
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124 glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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125 glEnable(GL_DEBUG_OUTPUT);
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126 glDebugMessageCallback(asc_gl_debug_callback, NULL);
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127
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128 if (asc_primitives_init(ctx)) {
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129 asc_error("Creating primitive meshes failed");
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130 SDL_GL_DeleteContext(ctx->glctx);
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131 return false;
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132 }
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133
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134 if (asc_shader_initialize_predefined(ctx)) {
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135 asc_error("Initializing predefined shaders failed");
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136 SDL_GL_DeleteContext(ctx->glctx);
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137 return false;
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138 }
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139
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140 if (asc_texture_initialize_predefined(ctx)) {
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141 asc_error("Initializing predefined textures failed");
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142 return false;
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143 }
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144
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145 return true;
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146 } else {
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147 asc_error(glewGetErrorString(err));
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148 SDL_GL_DeleteContext(ctx->glctx);
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149 return false;
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150 }
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151 }
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152
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153 void asc_gl_context_destroy(AscGLContext *ctx) {
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154 if (ctx->glctx == NULL) return;
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155 SDL_GL_MakeCurrent(ctx->window, ctx->glctx);
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156
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157 asc_texture_destroy_predefined(ctx);
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158 asc_shader_destroy_predefined(ctx);
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159 asc_primitives_destroy(ctx);
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160
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161 // destroy the GL context and the window
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162 SDL_GL_DeleteContext(ctx->glctx);
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163 ctx->glctx = NULL;
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164 }

mercurial