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update to newest versions of uwproj and ucx
default
tip
10 days ago
, by Mike Becker
revert introduction of high level ucx trees and stick to the low level API
5 months ago
, by Mike Becker
fix memory leak in asc_text_printf()
5 months ago
, by Mike Becker
update to recent snapshot of ucx 3.1
5 months ago
, by Mike Becker
define macro for predefined shader
6 months ago
, by Mike Becker
centralize draw functions
6 months ago
, by Mike Becker
redesign FPS counter
7 months ago
, by Mike Becker
fix that update_transform flag was never cleared
7 months ago
, by Mike Becker
add mouse and window focus - resolves #382
7 months ago
, by Mike Becker
update to recent snapshot of UCX 3.1
7 months ago
, by Mike Becker
replaces broken font cache with improved cache - fixes #387
10 months ago
, by Mike Becker
consistently refer to windows by ID - fixes #381
10 months ago
, by Mike Becker
make use of the asc_window_active macro
10 months ago
, by Mike Becker
implement mouse motion and key press events
10 months ago
, by Mike Becker
left and right are to distinguish...
10 months ago
, by Mike Becker
merge different bools of AscSceneNode into flags
11 months ago
, by Mike Becker
remove unnecessary parameters
11 months ago
, by Mike Becker
use fancy named parameters for asc_text()
11 months ago
, by Mike Becker
improve ui/text.h interface a lot
11 months ago
, by Mike Becker
implement centered wrapped text
11 months ago
, by Mike Becker
add convenience function to add nodes to the UI of the active window
11 months ago
, by Mike Becker
make hidden flag a general attribute of nodes
11 months ago
, by Mike Becker
remove check for alpha == zero because that will almost never happen
11 months ago
, by Mike Becker
fix illegally skipping geometry update of text node
11 months ago
, by Mike Becker
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