shader/sprite_frag.glsl

Sun, 01 Jun 2025 14:53:59 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 01 Jun 2025 14:53:59 +0200
changeset 135
062703d3f5cc
parent 88
6234b7ea48f3
child 137
f8e6e0ae61a8
permissions
-rw-r--r--

remove the need for a second pair of texture coordinates

#version 400 core

layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;

uniform sampler2D uv_tex;
uniform sampler2DRect rect_tex;

void main(void) {
    diffuse = texture(rect_tex, uvcoord) * texture(uv_tex, uvcoord);
}

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