shader/sprite_frag.glsl@062703d3f5cc
shader/sprite_frag.glsl
Sun, 01 Jun 2025 14:53:59 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 01 Jun 2025 14:53:59 +0200
- changeset 135
- 062703d3f5cc
- parent 88
-
6234b7ea48f3
- child 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
remove the need for a second pair of texture coordinates
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
uniform sampler2D uv_tex;
uniform sampler2DRect rect_tex;
void main(void) {
diffuse = texture(rect_tex, uvcoord) * texture(uv_tex, uvcoord);
}