--- a/shader/sprite_frag.glsl Sun Jun 01 14:33:58 2025 +0200 +++ b/shader/sprite_frag.glsl Sun Jun 01 14:53:59 2025 +0200 @@ -1,12 +1,11 @@ #version 400 core layout(location = 0) out vec4 diffuse; -in vec2 texcoord; in vec2 uvcoord; uniform sampler2D uv_tex; uniform sampler2DRect rect_tex; void main(void) { - diffuse = texture(rect_tex, texcoord) * texture(uv_tex, uvcoord); + diffuse = texture(rect_tex, uvcoord) * texture(uv_tex, uvcoord); }