shader/sprite_frag.glsl

changeset 135
062703d3f5cc
parent 88
6234b7ea48f3
child 137
f8e6e0ae61a8
--- a/shader/sprite_frag.glsl	Sun Jun 01 14:33:58 2025 +0200
+++ b/shader/sprite_frag.glsl	Sun Jun 01 14:53:59 2025 +0200
@@ -1,12 +1,11 @@
 #version 400 core
 
 layout(location = 0) out vec4 diffuse;
-in vec2 texcoord;
 in vec2 uvcoord;
 
 uniform sampler2D uv_tex;
 uniform sampler2DRect rect_tex;
 
 void main(void) {
-    diffuse = texture(rect_tex, texcoord) * texture(uv_tex, uvcoord);
+    diffuse = texture(rect_tex, uvcoord) * texture(uv_tex, uvcoord);
 }

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