shader/sprite_frag.glsl@6234b7ea48f3
shader/sprite_frag.glsl
Sun, 20 Apr 2025 15:41:16 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 20 Apr 2025 15:41:16 +0200
- changeset 88
- 6234b7ea48f3
- parent 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
add support for 2d textures in sprite shader - fixes #386
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
in vec2 uvcoord;
uniform sampler2D uv_tex;
uniform sampler2DRect rect_tex;
void main(void) {
diffuse = texture(rect_tex, texcoord) * texture(uv_tex, uvcoord);
}