shader/sprite_vtx.glsl

changeset 135
062703d3f5cc
parent 115
e5f8c99b0987
child 137
f8e6e0ae61a8
equal deleted inserted replaced
134:42dcc8134a68 135:062703d3f5cc
1 #version 400 core 1 #version 400 core
2 2
3 layout(location = 0) in vec2 in_pos; 3 layout(location = 0) in vec2 in_pos;
4 layout(location = 1) in vec2 in_uv; 4 layout(location = 1) in vec2 in_uv;
5 out vec2 texcoord;
6 out vec2 uvcoord; 5 out vec2 uvcoord;
7 6
8 uniform mat4 projection; 7 uniform mat4 projection;
9 uniform mat4 view; 8 uniform mat4 view;
10 uniform mat4 model; 9 uniform mat4 model;
11 10
12 void main(void) { 11 void main(void) {
13 vec4 pos = projection*view*model*vec4(in_pos.xy, 0.0, 1.0); 12 vec4 pos = projection*view*model*vec4(in_pos.xy, 0.0, 1.0);
14 gl_Position = pos; 13 gl_Position = pos;
15 uvcoord = in_uv; 14 uvcoord = in_uv;
16 // TODO: we don't need that in the future
17 texcoord = vec2(model[0].x, model[1].y)*in_pos;
18 } 15 }

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