| 50 $(CC) -o $@ $(CFLAGS) -c $< |
50 $(CC) -o $@ $(CFLAGS) -c $< |
| 51 |
51 |
| 52 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
52 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
| 53 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
53 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| 54 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
54 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
| 55 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
55 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
| 56 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
56 ascension/transform.h ascension/camera.h ascension/input.h \ |
| 57 ascension/error.h ascension/utils.h |
57 ascension/ui/font.h ascension/error.h ascension/utils.h |
| 58 @echo "Compiling $<" |
58 @echo "Compiling $<" |
| 59 $(CC) -o $@ $(CFLAGS) -c $< |
59 $(CC) -o $@ $(CFLAGS) -c $< |
| 60 |
60 |
| 61 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
61 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
| 62 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
62 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
| 63 ascension/mesh.h ascension/shader.h ascension/scene.h \ |
63 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
| 64 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
64 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 65 ascension/input.h ascension/ui/font.h ascension/error.h \ |
65 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
| 66 ascension/utils.h |
66 ascension/error.h ascension/utils.h |
| 67 @echo "Compiling $<" |
67 @echo "Compiling $<" |
| 68 $(CC) -o $@ $(CFLAGS) -c $< |
68 $(CC) -o $@ $(CFLAGS) -c $< |
| 69 |
69 |
| 70 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
70 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
| 71 @echo "Compiling $<" |
71 @echo "Compiling $<" |
| 72 $(CC) -o $@ $(CFLAGS) -c $< |
72 $(CC) -o $@ $(CFLAGS) -c $< |
| 73 |
73 |
| 74 $(BUILD_DIR)/font.o: font.c ascension/context.h ascension/datatypes.h \ |
74 $(BUILD_DIR)/font.o: font.c ascension/context.h ascension/datatypes.h \ |
| 75 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
75 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
| 76 ascension/mesh.h ascension/shader.h ascension/scene.h \ |
76 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
| 77 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
77 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 78 ascension/input.h ascension/ui/font.h ascension/error.h \ |
78 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
| 79 ascension/filesystem.h ascension/ui/font.h |
79 ascension/error.h ascension/filesystem.h ascension/ui/font.h |
| 80 @echo "Compiling $<" |
80 @echo "Compiling $<" |
| 81 $(CC) -o $@ $(CFLAGS) -c $< |
81 $(CC) -o $@ $(CFLAGS) -c $< |
| 82 |
82 |
| 83 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
83 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
| 84 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
84 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
| 85 ascension/error.h |
85 ascension/texture.h ascension/error.h |
| 86 @echo "Compiling $<" |
86 @echo "Compiling $<" |
| 87 $(CC) -o $@ $(CFLAGS) -c $< |
87 $(CC) -o $@ $(CFLAGS) -c $< |
| 88 |
88 |
| 89 $(BUILD_DIR)/mesh.o: mesh.c ascension/mesh.h ascension/error.h |
89 $(BUILD_DIR)/mesh.o: mesh.c ascension/mesh.h ascension/error.h |
| 90 @echo "Compiling $<" |
90 @echo "Compiling $<" |
| 91 $(CC) -o $@ $(CFLAGS) -c $< |
91 $(CC) -o $@ $(CFLAGS) -c $< |
| 92 |
92 |
| 93 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
93 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
| 94 ascension/mesh.h ascension/error.h ascension/context.h \ |
94 ascension/mesh.h ascension/error.h ascension/context.h \ |
| 95 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
95 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| 96 ascension/primitives.h ascension/shader.h ascension/scene.h \ |
96 ascension/primitives.h ascension/shader.h ascension/texture.h \ |
| 97 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
97 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 98 ascension/input.h ascension/ui/font.h |
98 ascension/camera.h ascension/input.h ascension/ui/font.h |
| 99 @echo "Compiling $<" |
99 @echo "Compiling $<" |
| 100 $(CC) -o $@ $(CFLAGS) -c $< |
100 $(CC) -o $@ $(CFLAGS) -c $< |
| 101 |
101 |
| 102 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
102 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
| 103 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
103 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
| 104 ascension/context.h ascension/window.h ascension/glcontext.h \ |
104 ascension/context.h ascension/window.h ascension/glcontext.h \ |
| 105 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
105 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
| 106 ascension/scene.h ascension/input.h ascension/ui/font.h \ |
106 ascension/texture.h ascension/scene.h ascension/input.h \ |
| 107 ascension/utils.h ascension/2d.h ascension/2d/sprite.h \ |
107 ascension/ui/font.h ascension/utils.h ascension/2d.h \ |
| 108 ascension/2d/../scene_node.h ascension/2d/../texture.h |
108 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
| |
109 ascension/2d/../texture.h |
| 109 @echo "Compiling $<" |
110 @echo "Compiling $<" |
| 110 $(CC) -o $@ $(CFLAGS) -c $< |
111 $(CC) -o $@ $(CFLAGS) -c $< |
| 111 |
112 |
| 112 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \ |
113 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \ |
| 113 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
114 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
| 114 ascension/mesh.h ascension/shader.h ascension/scene.h \ |
115 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
| 115 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
116 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 116 ascension/input.h ascension/ui/font.h ascension/shader.h \ |
117 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
| 117 ascension/error.h ascension/filesystem.h |
118 ascension/shader.h ascension/error.h ascension/filesystem.h |
| 118 @echo "Compiling $<" |
119 @echo "Compiling $<" |
| 119 $(CC) -o $@ $(CFLAGS) -c $< |
120 $(CC) -o $@ $(CFLAGS) -c $< |
| 120 |
121 |
| 121 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \ |
122 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \ |
| 122 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
123 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
| 123 ascension/2d/../transform.h ascension/2d/../texture.h \ |
124 ascension/2d/../transform.h ascension/2d/../texture.h \ |
| 124 ascension/context.h ascension/datatypes.h ascension/window.h \ |
125 ascension/context.h ascension/datatypes.h ascension/window.h \ |
| 125 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
126 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
| 126 ascension/shader.h ascension/scene.h ascension/scene_node.h \ |
127 ascension/shader.h ascension/texture.h ascension/scene.h \ |
| 127 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
128 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
| 128 ascension/glcontext.h |
129 ascension/ui/font.h ascension/glcontext.h |
| 129 @echo "Compiling $<" |
130 @echo "Compiling $<" |
| 130 $(CC) -o $@ $(CFLAGS) -c $< |
131 $(CC) -o $@ $(CFLAGS) -c $< |
| 131 |
132 |
| 132 $(BUILD_DIR)/text.o: text.c ascension/context.h ascension/datatypes.h \ |
133 $(BUILD_DIR)/text.o: text.c ascension/context.h ascension/datatypes.h \ |
| 133 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
134 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
| 134 ascension/mesh.h ascension/shader.h ascension/scene.h \ |
135 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
| 135 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
136 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 136 ascension/input.h ascension/ui/font.h ascension/error.h \ |
137 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
| 137 ascension/ui/text.h ascension/ui/font.h ascension/ui/../2d/sprite.h \ |
138 ascension/error.h ascension/ui/text.h ascension/ui/font.h \ |
| 138 ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../texture.h \ |
139 ascension/ui/../2d/sprite.h ascension/ui/../2d/../scene_node.h \ |
| 139 ascension/ui/../utils.h |
140 ascension/ui/../2d/../texture.h ascension/ui/../utils.h |
| 140 @echo "Compiling $<" |
141 @echo "Compiling $<" |
| 141 $(CC) -o $@ $(CFLAGS) -c $< |
142 $(CC) -o $@ $(CFLAGS) -c $< |
| 142 |
143 |
| 143 $(BUILD_DIR)/texture.o: texture.c ascension/texture.h ascension/error.h |
144 $(BUILD_DIR)/texture.o: texture.c ascension/context.h \ |
| |
145 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| |
146 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
| |
147 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
| |
148 ascension/transform.h ascension/camera.h ascension/input.h \ |
| |
149 ascension/ui/font.h ascension/texture.h ascension/error.h \ |
| |
150 ascension/filesystem.h |
| 144 @echo "Compiling $<" |
151 @echo "Compiling $<" |
| 145 $(CC) -o $@ $(CFLAGS) -c $< |
152 $(CC) -o $@ $(CFLAGS) -c $< |
| 146 |
153 |
| 147 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
154 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
| 148 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
155 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
| 149 ascension/shader.h ascension/scene.h ascension/scene_node.h \ |
156 ascension/shader.h ascension/texture.h ascension/scene.h \ |
| 150 ascension/transform.h ascension/camera.h ascension/context.h \ |
157 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
| 151 ascension/window.h ascension/input.h ascension/ui/font.h \ |
158 ascension/context.h ascension/window.h ascension/input.h \ |
| 152 ascension/error.h ascension/utils.h |
159 ascension/ui/font.h ascension/error.h ascension/utils.h |
| 153 @echo "Compiling $<" |
160 @echo "Compiling $<" |
| 154 $(CC) -o $@ $(CFLAGS) -c $< |
161 $(CC) -o $@ $(CFLAGS) -c $< |
| 155 |
162 |