50 $(CC) -o $@ $(CFLAGS) -c $< |
50 $(CC) -o $@ $(CFLAGS) -c $< |
51 |
51 |
52 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
52 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
53 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
53 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
54 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
54 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
55 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
55 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
56 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
56 ascension/transform.h ascension/camera.h ascension/input.h \ |
57 ascension/error.h ascension/utils.h |
57 ascension/ui/font.h ascension/error.h ascension/utils.h |
58 @echo "Compiling $<" |
58 @echo "Compiling $<" |
59 $(CC) -o $@ $(CFLAGS) -c $< |
59 $(CC) -o $@ $(CFLAGS) -c $< |
60 |
60 |
61 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
61 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
62 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
62 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
63 ascension/mesh.h ascension/shader.h ascension/scene.h \ |
63 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
64 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
64 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
65 ascension/input.h ascension/ui/font.h ascension/error.h \ |
65 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
66 ascension/utils.h |
66 ascension/error.h ascension/utils.h |
67 @echo "Compiling $<" |
67 @echo "Compiling $<" |
68 $(CC) -o $@ $(CFLAGS) -c $< |
68 $(CC) -o $@ $(CFLAGS) -c $< |
69 |
69 |
70 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
70 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
71 @echo "Compiling $<" |
71 @echo "Compiling $<" |
72 $(CC) -o $@ $(CFLAGS) -c $< |
72 $(CC) -o $@ $(CFLAGS) -c $< |
73 |
73 |
74 $(BUILD_DIR)/font.o: font.c ascension/context.h ascension/datatypes.h \ |
74 $(BUILD_DIR)/font.o: font.c ascension/context.h ascension/datatypes.h \ |
75 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
75 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
76 ascension/mesh.h ascension/shader.h ascension/scene.h \ |
76 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
77 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
77 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
78 ascension/input.h ascension/ui/font.h ascension/error.h \ |
78 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
79 ascension/filesystem.h ascension/ui/font.h |
79 ascension/error.h ascension/filesystem.h ascension/ui/font.h |
80 @echo "Compiling $<" |
80 @echo "Compiling $<" |
81 $(CC) -o $@ $(CFLAGS) -c $< |
81 $(CC) -o $@ $(CFLAGS) -c $< |
82 |
82 |
83 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
83 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
84 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
84 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
85 ascension/error.h |
85 ascension/texture.h ascension/error.h |
86 @echo "Compiling $<" |
86 @echo "Compiling $<" |
87 $(CC) -o $@ $(CFLAGS) -c $< |
87 $(CC) -o $@ $(CFLAGS) -c $< |
88 |
88 |
89 $(BUILD_DIR)/mesh.o: mesh.c ascension/mesh.h ascension/error.h |
89 $(BUILD_DIR)/mesh.o: mesh.c ascension/mesh.h ascension/error.h |
90 @echo "Compiling $<" |
90 @echo "Compiling $<" |
91 $(CC) -o $@ $(CFLAGS) -c $< |
91 $(CC) -o $@ $(CFLAGS) -c $< |
92 |
92 |
93 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
93 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
94 ascension/mesh.h ascension/error.h ascension/context.h \ |
94 ascension/mesh.h ascension/error.h ascension/context.h \ |
95 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
95 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
96 ascension/primitives.h ascension/shader.h ascension/scene.h \ |
96 ascension/primitives.h ascension/shader.h ascension/texture.h \ |
97 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
97 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
98 ascension/input.h ascension/ui/font.h |
98 ascension/camera.h ascension/input.h ascension/ui/font.h |
99 @echo "Compiling $<" |
99 @echo "Compiling $<" |
100 $(CC) -o $@ $(CFLAGS) -c $< |
100 $(CC) -o $@ $(CFLAGS) -c $< |
101 |
101 |
102 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
102 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
103 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
103 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
104 ascension/context.h ascension/window.h ascension/glcontext.h \ |
104 ascension/context.h ascension/window.h ascension/glcontext.h \ |
105 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
105 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
106 ascension/scene.h ascension/input.h ascension/ui/font.h \ |
106 ascension/texture.h ascension/scene.h ascension/input.h \ |
107 ascension/utils.h ascension/2d.h ascension/2d/sprite.h \ |
107 ascension/ui/font.h ascension/utils.h ascension/2d.h \ |
108 ascension/2d/../scene_node.h ascension/2d/../texture.h |
108 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
|
109 ascension/2d/../texture.h |
109 @echo "Compiling $<" |
110 @echo "Compiling $<" |
110 $(CC) -o $@ $(CFLAGS) -c $< |
111 $(CC) -o $@ $(CFLAGS) -c $< |
111 |
112 |
112 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \ |
113 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \ |
113 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
114 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
114 ascension/mesh.h ascension/shader.h ascension/scene.h \ |
115 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
115 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
116 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
116 ascension/input.h ascension/ui/font.h ascension/shader.h \ |
117 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
117 ascension/error.h ascension/filesystem.h |
118 ascension/shader.h ascension/error.h ascension/filesystem.h |
118 @echo "Compiling $<" |
119 @echo "Compiling $<" |
119 $(CC) -o $@ $(CFLAGS) -c $< |
120 $(CC) -o $@ $(CFLAGS) -c $< |
120 |
121 |
121 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \ |
122 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \ |
122 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
123 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
123 ascension/2d/../transform.h ascension/2d/../texture.h \ |
124 ascension/2d/../transform.h ascension/2d/../texture.h \ |
124 ascension/context.h ascension/datatypes.h ascension/window.h \ |
125 ascension/context.h ascension/datatypes.h ascension/window.h \ |
125 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
126 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
126 ascension/shader.h ascension/scene.h ascension/scene_node.h \ |
127 ascension/shader.h ascension/texture.h ascension/scene.h \ |
127 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
128 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
128 ascension/glcontext.h |
129 ascension/ui/font.h ascension/glcontext.h |
129 @echo "Compiling $<" |
130 @echo "Compiling $<" |
130 $(CC) -o $@ $(CFLAGS) -c $< |
131 $(CC) -o $@ $(CFLAGS) -c $< |
131 |
132 |
132 $(BUILD_DIR)/text.o: text.c ascension/context.h ascension/datatypes.h \ |
133 $(BUILD_DIR)/text.o: text.c ascension/context.h ascension/datatypes.h \ |
133 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
134 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
134 ascension/mesh.h ascension/shader.h ascension/scene.h \ |
135 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
135 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
136 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
136 ascension/input.h ascension/ui/font.h ascension/error.h \ |
137 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
137 ascension/ui/text.h ascension/ui/font.h ascension/ui/../2d/sprite.h \ |
138 ascension/error.h ascension/ui/text.h ascension/ui/font.h \ |
138 ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../texture.h \ |
139 ascension/ui/../2d/sprite.h ascension/ui/../2d/../scene_node.h \ |
139 ascension/ui/../utils.h |
140 ascension/ui/../2d/../texture.h ascension/ui/../utils.h |
140 @echo "Compiling $<" |
141 @echo "Compiling $<" |
141 $(CC) -o $@ $(CFLAGS) -c $< |
142 $(CC) -o $@ $(CFLAGS) -c $< |
142 |
143 |
143 $(BUILD_DIR)/texture.o: texture.c ascension/texture.h ascension/error.h |
144 $(BUILD_DIR)/texture.o: texture.c ascension/context.h \ |
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145 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
|
146 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
|
147 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
|
148 ascension/transform.h ascension/camera.h ascension/input.h \ |
|
149 ascension/ui/font.h ascension/texture.h ascension/error.h \ |
|
150 ascension/filesystem.h |
144 @echo "Compiling $<" |
151 @echo "Compiling $<" |
145 $(CC) -o $@ $(CFLAGS) -c $< |
152 $(CC) -o $@ $(CFLAGS) -c $< |
146 |
153 |
147 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
154 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
148 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
155 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
149 ascension/shader.h ascension/scene.h ascension/scene_node.h \ |
156 ascension/shader.h ascension/texture.h ascension/scene.h \ |
150 ascension/transform.h ascension/camera.h ascension/context.h \ |
157 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
151 ascension/window.h ascension/input.h ascension/ui/font.h \ |
158 ascension/context.h ascension/window.h ascension/input.h \ |
152 ascension/error.h ascension/utils.h |
159 ascension/ui/font.h ascension/error.h ascension/utils.h |
153 @echo "Compiling $<" |
160 @echo "Compiling $<" |
154 $(CC) -o $@ $(CFLAGS) -c $< |
161 $(CC) -o $@ $(CFLAGS) -c $< |
155 |
162 |