diff -r 2ceb0368b02d -r 5d655459db85 src/Makefile --- a/src/Makefile Sun Jun 08 14:57:54 2025 +0200 +++ b/src/Makefile Sun Jun 08 14:58:19 2025 +0200 @@ -52,34 +52,24 @@ $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/2d/sprite.h ascension/2d/../scene_node.h \ - ascension/2d/../datatypes.h ascension/2d/../transform.h \ - ascension/2d/../mesh.h ascension/2d/../texture.h \ - ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ - ascension/scene.h ascension/scene_node.h ascension/camera.h \ - ascension/input.h ascension/ui/font.h ascension/camera.h + ascension/scene.h ascension/scene_node.h ascension/transform.h \ + ascension/camera.h ascension/input.h ascension/ui/font.h \ + ascension/camera.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/context.o: context.c ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/2d/sprite.h ascension/2d/../scene_node.h \ - ascension/2d/../datatypes.h ascension/2d/../transform.h \ - ascension/2d/../mesh.h ascension/2d/../texture.h \ - ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ - ascension/scene.h ascension/scene_node.h ascension/camera.h \ - ascension/input.h ascension/ui/font.h ascension/error.h + ascension/scene.h ascension/scene_node.h ascension/transform.h \ + ascension/camera.h ascension/input.h ascension/ui/font.h \ + ascension/error.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ - ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ - ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ - ascension/2d/../transform.h ascension/2d/../mesh.h \ - ascension/2d/../texture.h ascension/2d/../shader.h \ - ascension/2d/../camera.h ascension/texture.h ascension/scene.h \ - ascension/scene_node.h ascension/camera.h ascension/input.h \ - ascension/ui/font.h ascension/error.h + ascension/window.h ascension/glcontext.h ascension/scene.h \ + ascension/scene_node.h ascension/transform.h ascension/camera.h \ + ascension/input.h ascension/ui/font.h ascension/error.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< @@ -89,22 +79,17 @@ $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/2d/sprite.h ascension/2d/../scene_node.h \ - ascension/2d/../datatypes.h ascension/2d/../transform.h \ - ascension/2d/../mesh.h ascension/2d/../texture.h \ - ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ - ascension/scene.h ascension/scene_node.h ascension/camera.h \ - ascension/input.h ascension/ui/font.h ascension/filesystem.h \ - ascension/ui/font.h + ascension/scene.h ascension/scene_node.h ascension/transform.h \ + ascension/camera.h ascension/input.h ascension/ui/font.h \ + ascension/filesystem.h ascension/ui/font.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ - ascension/2d/sprite.h ascension/2d/../scene_node.h \ + ascension/error.h ascension/2d/sprite.h ascension/2d/../scene_node.h \ ascension/2d/../datatypes.h ascension/2d/../transform.h \ ascension/2d/../mesh.h ascension/2d/../texture.h \ - ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ - ascension/error.h ascension/2d/sprite.h + ascension/2d/../shader.h ascension/2d/../camera.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< @@ -115,36 +100,28 @@ $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ + ascension/scene.h ascension/scene_node.h ascension/transform.h \ + ascension/camera.h ascension/input.h ascension/ui/font.h \ + ascension/scene.h ascension/behavior.h ascension/shader.h ascension/2d.h \ ascension/2d/sprite.h ascension/2d/../scene_node.h \ - ascension/2d/../datatypes.h ascension/2d/../transform.h \ - ascension/2d/../mesh.h ascension/2d/../texture.h \ - ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ - ascension/scene.h ascension/scene_node.h ascension/camera.h \ - ascension/input.h ascension/ui/font.h ascension/scene.h \ - ascension/behavior.h ascension/shader.h ascension/2d.h + ascension/2d/../mesh.h ascension/2d/../datatypes.h \ + ascension/2d/../texture.h ascension/2d/../shader.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ ascension/datatypes.h ascension/transform.h ascension/context.h \ - ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ - ascension/2d/../scene_node.h ascension/2d/../mesh.h \ - ascension/2d/../datatypes.h ascension/2d/../texture.h \ - ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ - ascension/scene.h ascension/scene_node.h ascension/camera.h \ - ascension/input.h ascension/ui/font.h ascension/error.h + ascension/window.h ascension/glcontext.h ascension/scene.h \ + ascension/scene_node.h ascension/camera.h ascension/input.h \ + ascension/ui/font.h ascension/error.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \ - ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ - ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ - ascension/2d/../transform.h ascension/2d/../mesh.h \ - ascension/2d/../texture.h ascension/2d/../shader.h \ - ascension/2d/../camera.h ascension/texture.h ascension/scene.h \ - ascension/scene_node.h ascension/camera.h ascension/input.h \ - ascension/ui/font.h ascension/error.h ascension/shader.h \ - ascension/filesystem.h + ascension/window.h ascension/glcontext.h ascension/scene.h \ + ascension/scene_node.h ascension/transform.h ascension/camera.h \ + ascension/input.h ascension/ui/font.h ascension/error.h \ + ascension/shader.h ascension/filesystem.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< @@ -153,45 +130,37 @@ ascension/2d/../transform.h ascension/2d/../mesh.h \ ascension/2d/../texture.h ascension/2d/../shader.h \ ascension/2d/../camera.h ascension/context.h ascension/datatypes.h \ - ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ - ascension/texture.h ascension/scene.h ascension/scene_node.h \ - ascension/camera.h ascension/input.h ascension/ui/font.h \ - ascension/glcontext.h ascension/error.h ascension/mesh.h + ascension/window.h ascension/glcontext.h ascension/scene.h \ + ascension/scene_node.h ascension/camera.h ascension/input.h \ + ascension/ui/font.h ascension/glcontext.h ascension/error.h \ + ascension/mesh.h ascension/constants.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/text.o: text.c ascension/error.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/2d/sprite.h ascension/2d/../scene_node.h \ - ascension/2d/../datatypes.h ascension/2d/../transform.h \ - ascension/2d/../mesh.h ascension/2d/../texture.h \ - ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ - ascension/scene.h ascension/scene_node.h ascension/camera.h \ - ascension/input.h ascension/ui/font.h ascension/ui/text.h \ - ascension/ui/font.h ascension/ui/../2d/sprite.h + ascension/scene.h ascension/scene_node.h ascension/transform.h \ + ascension/camera.h ascension/input.h ascension/ui/font.h \ + ascension/ui/text.h ascension/ui/font.h ascension/ui/../2d/sprite.h \ + ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../mesh.h \ + ascension/ui/../2d/../datatypes.h ascension/ui/../2d/../texture.h \ + ascension/ui/../2d/../shader.h ascension/ui/../2d/../camera.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ ascension/datatypes.h ascension/window.h ascension/glcontext.h \ - ascension/2d/sprite.h ascension/2d/../scene_node.h \ - ascension/2d/../datatypes.h ascension/2d/../transform.h \ - ascension/2d/../mesh.h ascension/2d/../texture.h \ - ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ - ascension/scene.h ascension/scene_node.h ascension/camera.h \ - ascension/input.h ascension/ui/font.h ascension/texture.h \ - ascension/filesystem.h + ascension/scene.h ascension/scene_node.h ascension/transform.h \ + ascension/camera.h ascension/input.h ascension/ui/font.h \ + ascension/texture.h ascension/filesystem.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $< $(BUILD_DIR)/window.o: window.c ascension/error.h ascension/window.h \ - ascension/datatypes.h ascension/glcontext.h ascension/2d/sprite.h \ - ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ - ascension/2d/../transform.h ascension/2d/../mesh.h \ - ascension/2d/../texture.h ascension/2d/../shader.h \ - ascension/2d/../camera.h ascension/texture.h ascension/scene.h \ - ascension/scene_node.h ascension/camera.h ascension/context.h \ - ascension/window.h ascension/input.h ascension/ui/font.h + ascension/datatypes.h ascension/glcontext.h ascension/scene.h \ + ascension/scene_node.h ascension/transform.h ascension/camera.h \ + ascension/context.h ascension/window.h ascension/input.h \ + ascension/ui/font.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $<