50 @echo "Compiling $<" |
50 @echo "Compiling $<" |
51 $(CC) -o $@ $(CFLAGS) -c $< |
51 $(CC) -o $@ $(CFLAGS) -c $< |
52 |
52 |
53 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/context.h \ |
53 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/context.h \ |
54 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
54 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
55 ascension/shader.h ascension/texture.h ascension/scene.h \ |
55 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
56 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
56 ascension/2d/../datatypes.h ascension/2d/../transform.h \ |
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57 ascension/2d/../mesh.h ascension/2d/../texture.h \ |
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58 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
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59 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
57 ascension/input.h ascension/ui/font.h ascension/camera.h |
60 ascension/input.h ascension/ui/font.h ascension/camera.h |
58 @echo "Compiling $<" |
61 @echo "Compiling $<" |
59 $(CC) -o $@ $(CFLAGS) -c $< |
62 $(CC) -o $@ $(CFLAGS) -c $< |
60 |
63 |
61 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
64 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
62 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
65 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
63 ascension/shader.h ascension/texture.h ascension/scene.h \ |
66 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
64 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
67 ascension/2d/../datatypes.h ascension/2d/../transform.h \ |
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68 ascension/2d/../mesh.h ascension/2d/../texture.h \ |
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69 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
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70 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
65 ascension/input.h ascension/ui/font.h ascension/error.h |
71 ascension/input.h ascension/ui/font.h ascension/error.h |
66 @echo "Compiling $<" |
72 @echo "Compiling $<" |
67 $(CC) -o $@ $(CFLAGS) -c $< |
73 $(CC) -o $@ $(CFLAGS) -c $< |
68 |
74 |
69 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
75 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
70 ascension/window.h ascension/glcontext.h ascension/shader.h \ |
76 ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ |
71 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
77 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
72 ascension/transform.h ascension/camera.h ascension/input.h \ |
78 ascension/2d/../transform.h ascension/2d/../mesh.h \ |
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79 ascension/2d/../texture.h ascension/2d/../shader.h \ |
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80 ascension/2d/../camera.h ascension/texture.h ascension/scene.h \ |
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81 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
73 ascension/ui/font.h ascension/error.h |
82 ascension/ui/font.h ascension/error.h |
74 @echo "Compiling $<" |
83 @echo "Compiling $<" |
75 $(CC) -o $@ $(CFLAGS) -c $< |
84 $(CC) -o $@ $(CFLAGS) -c $< |
76 |
85 |
77 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
86 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
78 @echo "Compiling $<" |
87 @echo "Compiling $<" |
79 $(CC) -o $@ $(CFLAGS) -c $< |
88 $(CC) -o $@ $(CFLAGS) -c $< |
80 |
89 |
81 $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \ |
90 $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \ |
82 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
91 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
83 ascension/shader.h ascension/texture.h ascension/scene.h \ |
92 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
84 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
93 ascension/2d/../datatypes.h ascension/2d/../transform.h \ |
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94 ascension/2d/../mesh.h ascension/2d/../texture.h \ |
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95 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
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96 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
85 ascension/input.h ascension/ui/font.h ascension/filesystem.h \ |
97 ascension/input.h ascension/ui/font.h ascension/filesystem.h \ |
86 ascension/ui/font.h |
98 ascension/ui/font.h |
87 @echo "Compiling $<" |
99 @echo "Compiling $<" |
88 $(CC) -o $@ $(CFLAGS) -c $< |
100 $(CC) -o $@ $(CFLAGS) -c $< |
89 |
101 |
90 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
102 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
91 ascension/shader.h ascension/texture.h ascension/datatypes.h \ |
103 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
92 ascension/error.h |
104 ascension/2d/../datatypes.h ascension/2d/../transform.h \ |
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105 ascension/2d/../mesh.h ascension/2d/../texture.h \ |
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106 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
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107 ascension/error.h ascension/2d/sprite.h |
93 @echo "Compiling $<" |
108 @echo "Compiling $<" |
94 $(CC) -o $@ $(CFLAGS) -c $< |
109 $(CC) -o $@ $(CFLAGS) -c $< |
95 |
110 |
96 $(BUILD_DIR)/mesh.o: mesh.c ascension/error.h ascension/mesh.h \ |
111 $(BUILD_DIR)/mesh.o: mesh.c ascension/error.h ascension/mesh.h \ |
97 ascension/datatypes.h |
112 ascension/datatypes.h |
98 @echo "Compiling $<" |
113 @echo "Compiling $<" |
99 $(CC) -o $@ $(CFLAGS) -c $< |
114 $(CC) -o $@ $(CFLAGS) -c $< |
100 |
115 |
101 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ |
116 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ |
102 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
117 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
103 ascension/shader.h ascension/texture.h ascension/scene.h \ |
118 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
104 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
119 ascension/2d/../datatypes.h ascension/2d/../transform.h \ |
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120 ascension/2d/../mesh.h ascension/2d/../texture.h \ |
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121 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
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122 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
105 ascension/input.h ascension/ui/font.h ascension/scene.h \ |
123 ascension/input.h ascension/ui/font.h ascension/scene.h \ |
106 ascension/behavior.h ascension/shader.h ascension/2d.h \ |
124 ascension/behavior.h ascension/shader.h ascension/2d.h |
107 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
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108 ascension/2d/../mesh.h ascension/2d/../datatypes.h \ |
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109 ascension/2d/../texture.h |
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110 @echo "Compiling $<" |
125 @echo "Compiling $<" |
111 $(CC) -o $@ $(CFLAGS) -c $< |
126 $(CC) -o $@ $(CFLAGS) -c $< |
112 |
127 |
113 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ |
128 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ |
114 ascension/datatypes.h ascension/transform.h ascension/context.h \ |
129 ascension/datatypes.h ascension/transform.h ascension/context.h \ |
115 ascension/window.h ascension/glcontext.h ascension/shader.h \ |
130 ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ |
116 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
131 ascension/2d/../scene_node.h ascension/2d/../mesh.h \ |
117 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
132 ascension/2d/../datatypes.h ascension/2d/../texture.h \ |
118 ascension/error.h |
133 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
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134 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
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135 ascension/input.h ascension/ui/font.h ascension/error.h |
119 @echo "Compiling $<" |
136 @echo "Compiling $<" |
120 $(CC) -o $@ $(CFLAGS) -c $< |
137 $(CC) -o $@ $(CFLAGS) -c $< |
121 |
138 |
122 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \ |
139 $(BUILD_DIR)/shader.o: shader.c ascension/context.h ascension/datatypes.h \ |
123 ascension/window.h ascension/glcontext.h ascension/shader.h \ |
140 ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ |
124 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
141 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
125 ascension/transform.h ascension/camera.h ascension/input.h \ |
142 ascension/2d/../transform.h ascension/2d/../mesh.h \ |
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143 ascension/2d/../texture.h ascension/2d/../shader.h \ |
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144 ascension/2d/../camera.h ascension/texture.h ascension/scene.h \ |
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145 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
126 ascension/ui/font.h ascension/error.h ascension/shader.h \ |
146 ascension/ui/font.h ascension/error.h ascension/shader.h \ |
127 ascension/filesystem.h |
147 ascension/filesystem.h |
128 @echo "Compiling $<" |
148 @echo "Compiling $<" |
129 $(CC) -o $@ $(CFLAGS) -c $< |
149 $(CC) -o $@ $(CFLAGS) -c $< |
130 |
150 |
131 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \ |
151 $(BUILD_DIR)/sprite.o: sprite.c ascension/2d/sprite.h \ |
132 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
152 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
133 ascension/2d/../transform.h ascension/2d/../mesh.h \ |
153 ascension/2d/../transform.h ascension/2d/../mesh.h \ |
134 ascension/2d/../texture.h ascension/context.h ascension/datatypes.h \ |
154 ascension/2d/../texture.h ascension/2d/../shader.h \ |
135 ascension/window.h ascension/glcontext.h ascension/shader.h \ |
155 ascension/2d/../camera.h ascension/context.h ascension/datatypes.h \ |
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156 ascension/window.h ascension/glcontext.h ascension/2d/sprite.h \ |
136 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
157 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
137 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
158 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
138 ascension/glcontext.h ascension/mesh.h |
159 ascension/glcontext.h ascension/error.h ascension/mesh.h |
139 @echo "Compiling $<" |
160 @echo "Compiling $<" |
140 $(CC) -o $@ $(CFLAGS) -c $< |
161 $(CC) -o $@ $(CFLAGS) -c $< |
141 |
162 |
142 $(BUILD_DIR)/text.o: text.c ascension/error.h ascension/context.h \ |
163 $(BUILD_DIR)/text.o: text.c ascension/error.h ascension/context.h \ |
143 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
164 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
144 ascension/shader.h ascension/texture.h ascension/scene.h \ |
165 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
145 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
166 ascension/2d/../datatypes.h ascension/2d/../transform.h \ |
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167 ascension/2d/../mesh.h ascension/2d/../texture.h \ |
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168 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
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169 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
146 ascension/input.h ascension/ui/font.h ascension/ui/text.h \ |
170 ascension/input.h ascension/ui/font.h ascension/ui/text.h \ |
147 ascension/ui/font.h ascension/ui/../2d/sprite.h \ |
171 ascension/ui/font.h ascension/ui/../2d/sprite.h |
148 ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../mesh.h \ |
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149 ascension/ui/../2d/../datatypes.h ascension/ui/../2d/../texture.h |
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150 @echo "Compiling $<" |
172 @echo "Compiling $<" |
151 $(CC) -o $@ $(CFLAGS) -c $< |
173 $(CC) -o $@ $(CFLAGS) -c $< |
152 |
174 |
153 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ |
175 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ |
154 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
176 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
155 ascension/shader.h ascension/texture.h ascension/scene.h \ |
177 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
156 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
178 ascension/2d/../datatypes.h ascension/2d/../transform.h \ |
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179 ascension/2d/../mesh.h ascension/2d/../texture.h \ |
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180 ascension/2d/../shader.h ascension/2d/../camera.h ascension/texture.h \ |
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181 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
157 ascension/input.h ascension/ui/font.h ascension/texture.h \ |
182 ascension/input.h ascension/ui/font.h ascension/texture.h \ |
158 ascension/filesystem.h |
183 ascension/filesystem.h |
159 @echo "Compiling $<" |
184 @echo "Compiling $<" |
160 $(CC) -o $@ $(CFLAGS) -c $< |
185 $(CC) -o $@ $(CFLAGS) -c $< |
161 |
186 |
162 $(BUILD_DIR)/window.o: window.c ascension/error.h ascension/window.h \ |
187 $(BUILD_DIR)/window.o: window.c ascension/error.h ascension/window.h \ |
163 ascension/datatypes.h ascension/glcontext.h ascension/shader.h \ |
188 ascension/datatypes.h ascension/glcontext.h ascension/2d/sprite.h \ |
164 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
189 ascension/2d/../scene_node.h ascension/2d/../datatypes.h \ |
165 ascension/transform.h ascension/camera.h ascension/context.h \ |
190 ascension/2d/../transform.h ascension/2d/../mesh.h \ |
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191 ascension/2d/../texture.h ascension/2d/../shader.h \ |
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192 ascension/2d/../camera.h ascension/texture.h ascension/scene.h \ |
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193 ascension/scene_node.h ascension/camera.h ascension/context.h \ |
166 ascension/window.h ascension/input.h ascension/ui/font.h |
194 ascension/window.h ascension/input.h ascension/ui/font.h |
167 @echo "Compiling $<" |
195 @echo "Compiling $<" |
168 $(CC) -o $@ $(CFLAGS) -c $< |
196 $(CC) -o $@ $(CFLAGS) -c $< |
169 |
197 |