Mon, 09 Jun 2025 14:02:40 +0200
implement edge-triggered key press/release
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
1 | /* |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
3 | * Copyright 2023 Mike Becker. All rights reserved. |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
4 | * |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
5 | * Redistribution and use in source and binary forms, with or without |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
6 | * modification, are permitted provided that the following conditions are met: |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
7 | * |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
8 | * 1. Redistributions of source code must retain the above copyright |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
9 | * notice, this list of conditions and the following disclaimer. |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
10 | * |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
11 | * 2. Redistributions in binary form must reproduce the above copyright |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
12 | * notice, this list of conditions and the following disclaimer in the |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
13 | * documentation and/or other materials provided with the distribution. |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
14 | * |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
25 | * POSSIBILITY OF SUCH DAMAGE. |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
26 | */ |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
27 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
28 | #include "ascension/glcontext.h" |
106
895f92cff6b8
bring back error.h to reduce compile dependencies
Mike Becker <universe@uap-core.de>
parents:
105
diff
changeset
|
29 | #include "ascension/error.h" |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
30 | |
137
f8e6e0ae61a8
remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents:
115
diff
changeset
|
31 | #include "ascension/2d/sprite.h" |
f8e6e0ae61a8
remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents:
115
diff
changeset
|
32 | |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
33 | #include <GL/glew.h> |
110
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
34 | #include <cx/array_list.h> |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
35 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
36 | static void asc_gl_debug_callback( |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
37 | GLenum source, GLenum type, GLuint id, GLenum severity, |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
38 | GLsizei length, const GLchar* message, |
105 | 39 | __attribute__((__unused__)) const void* userParam |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
40 | ) { |
92 | 41 | if (type == GL_DEBUG_TYPE_ERROR) { |
42 | asc_error("OpenGL source = %d, id = %u, type = %d, severity= %d, message = %.*s", | |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
43 | source, id, type, severity, length, message); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
44 | } else { |
92 | 45 | asc_dprintf("OpenGL source = %d, id = %u, type = %d, severity= %d, message = %.*s", |
46 | source, id, type, severity, length, message); | |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
47 | } |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
48 | } |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
49 | |
110
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
50 | struct asc_gl_context_cleanup_data { |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
51 | int type; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
52 | union { |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
53 | void(*f1)(void); |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
54 | void(*f2)(void*); |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
55 | void(*f3)(void*, void*); |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
56 | }; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
57 | void *memory; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
58 | void *additional_data; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
59 | }; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
60 | |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
61 | static void asc_gl_context_cleanup(struct asc_gl_context_cleanup_data *data) { |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
62 | switch (data->type) { |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
63 | case 1: |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
64 | data->f1(); |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
65 | break; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
66 | case 2: |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
67 | data->f2(data->memory); |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
68 | break; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
69 | default: |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
70 | data->f3(data->memory, data->additional_data); |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
71 | break; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
72 | } |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
73 | } |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
74 | |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
75 | bool asc_gl_context_initialize( |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
76 | AscGLContext *ctx, |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
77 | SDL_Window *window, |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
78 | AscGLContextSettings const *settings |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
79 | ) { |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
80 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
81 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings->gl_major_version); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
82 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings->gl_minor_version); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
83 | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings->depth_size); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
84 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
85 | ctx->glctx = SDL_GL_CreateContext(window); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
86 | if (ctx->glctx == NULL) return false; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
87 | ctx->window = window; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
88 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
89 | glewExperimental = GL_TRUE; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
90 | GLenum err = glewInit(); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
91 | if (err == GLEW_OK) { |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
92 | SDL_GL_SetSwapInterval(settings->vsync); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
93 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
94 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
95 | glEnable(GL_DEBUG_OUTPUT); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
96 | glDebugMessageCallback(asc_gl_debug_callback, NULL); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
97 | |
139
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
98 | // Create the cleanup functions array |
110
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
99 | ctx->cleanup_funcs = cxArrayListCreateSimple(sizeof(struct asc_gl_context_cleanup_data), 8); |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
100 | cxDefineDestructor(ctx->cleanup_funcs, asc_gl_context_cleanup); |
93
52611a99e574
add memory pool to gl context
Mike Becker <universe@uap-core.de>
parents:
92
diff
changeset
|
101 | |
139
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
102 | // Create the shaders array |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
103 | ctx->shaders = cxArrayListCreateSimple(CX_STORE_POINTERS, 32); |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
104 | cxDefineDestructor(ctx->shaders, asc_shader_free); |
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
105 | |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
106 | return true; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
107 | } else { |
92 | 108 | asc_error("glewInit failed: %s", glewGetErrorString(err)); |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
109 | SDL_GL_DeleteContext(ctx->glctx); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
110 | return false; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
111 | } |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
112 | } |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
113 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
114 | void asc_gl_context_destroy(AscGLContext *ctx) { |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
115 | if (ctx->glctx == NULL) return; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
116 | SDL_GL_MakeCurrent(ctx->window, ctx->glctx); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
117 | |
139
5d655459db85
refactor shader management - resolves #684
Mike Becker <universe@uap-core.de>
parents:
137
diff
changeset
|
118 | cxListFree(ctx->shaders); |
110
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
119 | cxListFree(ctx->cleanup_funcs); |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
120 | |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
121 | // destroy the GL context and the window |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
122 | SDL_GL_DeleteContext(ctx->glctx); |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
123 | ctx->glctx = NULL; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
124 | } |
110
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
125 | |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
126 | void asc_gl_context_add_cleanup_func(AscGLContext *ctx, void(*func)(void)) { |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
127 | struct asc_gl_context_cleanup_data *data = cxListEmplace(ctx->cleanup_funcs); |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
128 | data->type = 1; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
129 | data->f1 = func; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
130 | } |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
131 | |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
132 | void asc_gl_context_add_cleanup_func2(AscGLContext *ctx, void(*func)(void*), void *memory) { |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
133 | struct asc_gl_context_cleanup_data *data = cxListEmplace(ctx->cleanup_funcs); |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
134 | data->type = 2; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
135 | data->f2 = func; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
136 | data->memory = memory; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
137 | } |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
138 | |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
139 | void asc_gl_context_add_cleanup_func3(AscGLContext *ctx, void(*func)(void*,void*), void *memory, void *additional_data) { |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
140 | struct asc_gl_context_cleanup_data *data = cxListEmplace(ctx->cleanup_funcs); |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
141 | data->type = 3; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
142 | data->f3 = func; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
143 | data->memory = memory; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
144 | data->additional_data = additional_data; |
29f8d0d586f8
replace mempool with custom cleanup functions
Mike Becker <universe@uap-core.de>
parents:
106
diff
changeset
|
145 | } |