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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * Copyright 2023 Mike Becker. All rights reserved. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * |
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8 | * 1. Redistributions of source code must retain the above copyright |
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9 | * notice, this list of conditions and the following disclaimer. |
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10 | * |
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11 | * 2. Redistributions in binary form must reproduce the above copyright |
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12 | * notice, this list of conditions and the following disclaimer in the |
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13 | * documentation and/or other materials provided with the distribution. |
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14 | * |
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15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 | * POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |
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28 | #include "ascension/scene_node.h" |
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29 | #include "ascension/context.h" |
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30 | |
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31 | #include <cx/tree.h> |
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32 | #include <cx/linked_list.h> |
114 | 33 | #include <cx/printf.h> |
34 | ||
35 | #include "ascension/error.h" | |
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36 | |
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37 | static CxTreeIterator asc_scene_node_iterator( |
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38 | AscSceneNode *node, |
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39 | bool visit_on_exit |
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40 | ) { |
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41 | return cx_tree_iterator( |
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42 | node, visit_on_exit, |
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43 | offsetof(AscSceneNode, children), |
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44 | offsetof(AscSceneNode, next) |
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45 | ); |
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46 | } |
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47 | |
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48 | AscSceneNode *asc_scene_node_empty(void) { |
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49 | AscSceneNode *node = calloc(1, sizeof(AscSceneNode)); |
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50 | node->render_group = ASC_RENDER_GROUP_NONE; |
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51 | node->scale.x = node->scale.y = node->scale.z = 1; |
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52 | asc_transform_identity(node->transform); |
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53 | asc_transform_identity(node->world_transform); |
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54 | return node; |
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55 | } |
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56 | |
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57 | static void asc_scene_node_destroy(AscSceneNode *node) { |
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58 | cxListFree(node->behaviors); |
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59 | if (node->destroy_func != NULL) { |
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60 | node->destroy_func(node); |
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61 | } |
114 | 62 | if (node->name.ptr != NULL) { |
63 | asc_dprintf("Destroy node: %"CX_PRIstr, CX_SFMT(node->name)); | |
64 | cx_strfree(&node->name); | |
65 | } | |
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66 | } |
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67 | |
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68 | void asc_scene_node_free(AscSceneNode *node) { |
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69 | if (node == NULL) return; |
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70 | |
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71 | // remove this node from its parent |
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72 | asc_scene_node_unlink(node); |
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73 | |
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74 | // free the entire subtree |
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75 | CxTreeIterator iter = asc_scene_node_iterator(node, true); |
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76 | cx_foreach(AscSceneNode*, child, iter) { |
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77 | if (!iter.exiting) continue; |
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78 | asc_scene_node_destroy(child); |
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79 | free(child); |
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80 | } |
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81 | } |
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82 | |
114 | 83 | void asc_scene_node_name(AscSceneNode *node, const char *name) { |
84 | free(node->name.ptr); | |
85 | if (name == NULL) { | |
86 | node->name.ptr = NULL; | |
87 | node->name.length = 0; | |
88 | } else { | |
89 | node->name.ptr = strdup(name); | |
90 | node->name.length = strlen(name); | |
91 | } | |
92 | } | |
93 | ||
94 | cxstring asc_scene_node_get_name(AscSceneNode *node) { | |
95 | if (node->name.ptr != NULL) return cx_strcast(node->name); | |
96 | ||
97 | AscSceneNode *parent = node->parent; | |
98 | while (parent != NULL && parent->name.ptr == NULL) { | |
99 | parent = parent->parent; | |
100 | } | |
101 | if (parent == NULL) { | |
102 | cx_sprintf(&node->name.ptr, &node->name.length, | |
103 | "%"PRIuPTR " - w/o named parent", (uintptr_t)node); | |
104 | } else { | |
105 | cx_sprintf(&node->name.ptr, &node->name.length, | |
106 | "%"PRIuPTR " - child of %"CX_PRIstr, (uintptr_t)node, CX_SFMT(parent->name)); | |
107 | } | |
108 | ||
109 | return cx_strcast(node->name); | |
110 | } | |
111 | ||
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112 | void asc_scene_node_link(AscSceneNode * restrict parent, AscSceneNode * restrict node) { |
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113 | cx_tree_link( |
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114 | parent, node, |
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115 | offsetof(AscSceneNode, parent), |
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116 | offsetof(AscSceneNode, children), |
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117 | offsetof(AscSceneNode, last_child), |
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118 | offsetof(AscSceneNode, prev), |
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119 | offsetof(AscSceneNode, next) |
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120 | ); |
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121 | asc_node_update_transform(node); |
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122 | } |
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123 | |
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124 | void asc_scene_node_unlink(AscSceneNode *node) { |
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125 | cx_tree_unlink( |
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126 | node, |
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127 | offsetof(AscSceneNode, parent), |
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128 | offsetof(AscSceneNode, children), |
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129 | offsetof(AscSceneNode, last_child), |
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130 | offsetof(AscSceneNode, prev), |
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131 | offsetof(AscSceneNode, next) |
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132 | ); |
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133 | asc_node_update_transform(node); |
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134 | } |
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135 | |
101 | 136 | // TODO: rename in asc_node_add_behavior or just asc_add_behavior() |
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137 | void asc_scene_add_behavior( |
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138 | AscSceneNode *node, |
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139 | asc_scene_node_update_func behavior |
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140 | ) { |
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141 | if (node->behaviors == NULL) { |
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142 | node->behaviors = cxLinkedListCreateSimple(CX_STORE_POINTERS); |
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143 | } |
105 | 144 | // TODO: create AscBehavior struct with more stuff than just a fptr |
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145 | cxListAdd(node->behaviors, behavior); |
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146 | } |
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147 | |
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148 | void asc_scene_remove_behavior( |
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149 | AscSceneNode *node, |
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150 | asc_scene_node_update_func behavior |
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151 | ) { |
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152 | if (node->behaviors != NULL) { |
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153 | cxListFindRemove(node->behaviors, behavior); |
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154 | } |
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155 | } |
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156 | |
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157 | void asc_node_update(AscSceneNode *node) { |
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158 | asc_set_flag(node->flags, ASC_SCENE_NODE_UPDATE_GRAPHICS); |
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159 | } |
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160 | |
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161 | void asc_node_update_transform(AscSceneNode *node) { |
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162 | // fast skip if node is already marked |
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163 | if (asc_test_flag(node->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM)) { |
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164 | return; |
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165 | } |
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166 | |
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167 | CxTreeIterator iter = asc_scene_node_iterator(node, false); |
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168 | cx_foreach(AscSceneNode*, n, iter) { |
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169 | if (asc_test_flag(n->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM)) { |
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170 | cxTreeIteratorContinue(iter); |
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171 | } |
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172 | asc_set_flag(n->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM); |
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173 | } |
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174 | } |