src/scene_node.c

changeset 95
622887f7e954
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/scene_node.c	Thu Apr 24 19:53:40 2025 +0200
@@ -0,0 +1,134 @@
+/*
+* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
+ * Copyright 2023 Mike Becker. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ *   1. Redistributions of source code must retain the above copyright
+ *      notice, this list of conditions and the following disclaimer.
+ *
+ *   2. Redistributions in binary form must reproduce the above copyright
+ *      notice, this list of conditions and the following disclaimer in the
+ *      documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "ascension/scene_node.h"
+#include "ascension/context.h"
+
+#include <cx/tree.h>
+#include <cx/linked_list.h>
+
+static CxTreeIterator asc_scene_node_iterator(
+        AscSceneNode *node,
+        bool visit_on_exit
+) {
+    return cx_tree_iterator(
+            node, visit_on_exit,
+            offsetof(AscSceneNode, children),
+            offsetof(AscSceneNode, next)
+    );
+}
+
+AscSceneNode *asc_scene_node_empty(void) {
+    AscSceneNode *node = calloc(1, sizeof(AscSceneNode));
+    node->render_group = ASC_RENDER_GROUP_NONE;
+    node->free_func = (asc_scene_free_func) free;
+    node->scale.x = node->scale.y = node->scale.z = 1;
+    asc_transform_identity(node->transform);
+    asc_transform_identity(node->world_transform);
+    return node;
+}
+
+void asc_scene_node_free(AscSceneNode *node) {
+    if (node == NULL) return;
+
+    // remove this node from its parent
+    asc_scene_node_unlink(node);
+
+    // free the entire subtree
+    CxTreeIterator iter = asc_scene_node_iterator(node, true);
+    cx_foreach(AscSceneNode*, child, iter) {
+        if (!iter.exiting) continue;
+        if (child->behaviors != NULL) {
+            cxListFree(child->behaviors);
+        }
+        if (child->free_func != NULL) {
+            child->free_func(child);
+        } else {
+            free(child);
+        }
+    }
+}
+
+void asc_scene_node_link(AscSceneNode * restrict parent, AscSceneNode * restrict node) {
+    cx_tree_link(
+            parent, node,
+            offsetof(AscSceneNode, parent),
+            offsetof(AscSceneNode, children),
+            offsetof(AscSceneNode, last_child),
+            offsetof(AscSceneNode, prev),
+            offsetof(AscSceneNode, next)
+    );
+}
+
+void asc_scene_node_unlink(AscSceneNode *node) {
+    cx_tree_unlink(
+            node,
+            offsetof(AscSceneNode, parent),
+            offsetof(AscSceneNode, children),
+            offsetof(AscSceneNode, last_child),
+            offsetof(AscSceneNode, prev),
+            offsetof(AscSceneNode, next)
+    );
+}
+
+void asc_scene_add_behavior(
+        AscSceneNode *node,
+        asc_scene_update_func behavior
+) {
+    if (node->behaviors == NULL) {
+        node->behaviors = cxLinkedListCreateSimple(CX_STORE_POINTERS);
+    }
+    cxListAdd(node->behaviors, behavior);
+}
+
+void asc_scene_remove_behavior(
+        AscSceneNode *node,
+        asc_scene_update_func behavior
+) {
+    if (node->behaviors != NULL) {
+        cxListFindRemove(node->behaviors, behavior);
+    }
+}
+
+void asc_node_update(AscSceneNode *node) {
+    asc_set_flag(node->flags, ASC_SCENE_NODE_UPDATE_GRAPHICS);
+}
+
+void asc_node_update_transform(AscSceneNode *node) {
+    // fast skip if node is already marked
+    if (asc_test_flag(node->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM)) {
+        return;
+    }
+
+    CxTreeIterator iter = asc_scene_node_iterator(node, false);
+    cx_foreach(AscSceneNode*, n, iter) {
+        if (asc_test_flag(n->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM)) {
+            cxTreeIteratorContinue(iter);
+        }
+        asc_set_flag(n->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM);
+    }
+}

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