shader/sprite_frag.glsl

Wed, 11 Jun 2025 23:38:55 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 11 Jun 2025 23:38:55 +0200
changeset 144
43636d6a6e25
parent 137
f8e6e0ae61a8
permissions
-rw-r--r--

do not try to use one distinct render group for each different shader

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c5dde81b6fb2 add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
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1 layout(location = 0) out vec4 diffuse;
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6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
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2 in vec2 uvcoord;
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362b7659dc76 add shader loading and unloading
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3
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f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
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4 #ifdef USE_RECT
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5 uniform sampler2DRect tex;
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6 #else
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parents: 135
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7 uniform sampler2D tex;
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8 #endif
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362b7659dc76 add shader loading and unloading
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parents:
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9
362b7659dc76 add shader loading and unloading
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10 void main(void) {
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f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
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parents: 135
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11 diffuse = texture(tex, uvcoord);
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362b7659dc76 add shader loading and unloading
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12 }

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