shader/sprite_frag.glsl@43636d6a6e25
shader/sprite_frag.glsl
Wed, 11 Jun 2025 23:38:55 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Wed, 11 Jun 2025 23:38:55 +0200
- changeset 144
- 43636d6a6e25
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
do not try to use one distinct render group for each different shader
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}