Wed, 11 Jun 2014 16:54:20 +0200
logging string representation of moves in short algebraic notation
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1 | /* | 
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | 
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3 | * | 
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4 | * Copyright 2014 Mike Becker. All rights reserved. | 
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5 | * | 
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6 | * Redistribution and use in source and binary forms, with or without | 
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7 | * modification, are permitted provided that the following conditions are met: | 
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8 | * | 
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9 | * 1. Redistributions of source code must retain the above copyright | 
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10 | * notice, this list of conditions and the following disclaimer. | 
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11 | * | 
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12 | * 2. Redistributions in binary form must reproduce the above copyright | 
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13 | * notice, this list of conditions and the following disclaimer in the | 
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14 | * documentation and/or other materials provided with the distribution. | 
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15 | * | 
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | 
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | 
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | 
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26 | * POSSIBILITY OF SUCH DAMAGE. | 
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27 | * | 
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28 | */ | 
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29 | |
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30 | #ifndef RULES_H | 
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31 | #define RULES_H | 
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32 | |
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33 | #include <stdint.h> | 
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34 | #include <sys/time.h> | 
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35 | |
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48
 
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36 | #define VALID_MOVE_SYNTAX 0 | 
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37 | #define VALID_MOVE_SEMANTICS 0 /* use same code for a success */ | 
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38 | #define INVALID_MOVE_SYNTAX 1 | 
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39 | #define INVALID_POSITION 2 | 
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40 | #define AMBIGUOUS_MOVE 3 | 
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41 | #define NEED_PROMOTION 4 | 
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42 | #define PIECE_PINNED 5 | 
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43 | #define KING_IN_CHECK 6 | 
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44 | #define KING_MOVES_INTO_CHECK 7 | 
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45 | #define RULES_VIOLATED 10 | 
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46 | |
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47 | |
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48 | #define PIECE_MASK 0x0F | 
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49 | #define COLOR_MASK 0x30 | 
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50 | #define ENPASSANT_THREAT 0x40 | 
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51 | |
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52 | #define WHITE 0x10 | 
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53 | #define BLACK 0x20 | 
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54 | |
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55 | #define PAWN 0x01 | 
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56 | #define ROOK 0x02 | 
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57 | #define KNIGHT 0x03 | 
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58 | #define BISHOP 0x04 | 
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59 | #define QUEEN 0x05 | 
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60 | #define KING 0x06 | 
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61 | |
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62 | #define WPAWN (WHITE|PAWN) | 
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63 | #define WROOK (WHITE|ROOK) | 
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64 | #define WKNIGHT (WHITE|KNIGHT) | 
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65 | #define WBISHOP (WHITE|BISHOP) | 
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66 | #define WQUEEN (WHITE|QUEEN) | 
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67 | #define WKING (WHITE|KING) | 
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68 | #define BPAWN (BLACK|PAWN) | 
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69 | #define BROOK (BLACK|ROOK) | 
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70 | #define BKNIGHT (BLACK|KNIGHT) | 
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71 | #define BBISHOP (BLACK|BISHOP) | 
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72 | #define BQUEEN (BLACK|QUEEN) | 
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73 | #define BKING (BLACK|KING) | 
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74 | |
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75 | typedef uint8_t Board[8][8]; | 
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76 | |
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77 | struct movetimeval { | 
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78 | uint64_t tv_sec; | 
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79 | int32_t tv_usec; | 
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80 | }; | 
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81 | |
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82 | typedef struct { | 
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83 | uint8_t piece; | 
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84 | uint8_t fromfile; | 
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85 | uint8_t fromrow; | 
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86 | uint8_t tofile; | 
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87 | uint8_t torow; | 
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88 | uint8_t promotion; | 
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89 | uint8_t check; | 
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90 | uint8_t capture; | 
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91 | struct movetimeval timestamp; | 
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92 | struct movetimeval movetime; | 
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93 | char string[8]; | 
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94 | } Move; | 
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95 | |
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96 | typedef struct MoveList MoveList; | 
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97 | |
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98 | struct MoveList { | 
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99 | Move move; | 
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100 | MoveList* next; | 
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101 | }; | 
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102 | |
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103 | |
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104 | typedef struct { | 
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105 | uint8_t servercolor; | 
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106 | uint8_t timecontrol; | 
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107 | uint16_t time; | 
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108 | uint16_t addtime; | 
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109 | } GameInfo; | 
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110 | |
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111 | typedef struct { | 
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112 | Board board; | 
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113 | uint8_t mycolor; | 
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114 | MoveList* movelist; | 
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115 | MoveList* lastmove; | 
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116 | _Bool checkmate; | 
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117 | _Bool stalemate; | 
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118 | } GameState; | 
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119 | |
| 25 | 120 | #define opponent_color(color) ((color)==WHITE?BLACK:WHITE) | 
| 121 | ||
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122 | #define POS_UNSPECIFIED UINT8_MAX | 
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123 | #define mdst(b,m) b[(m)->torow][(m)->tofile] | 
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124 | #define msrc(b,m) b[(m)->fromrow][(m)->fromfile] | 
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125 | |
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126 | #define isidx(idx) ((uint8_t)(idx) < 8) | 
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127 | |
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128 | #define isfile(file) (file >= 'a' && file <= 'h') | 
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129 | #define isrow(row) (row >= '1' && row <= '8') | 
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130 | |
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131 | #define rowidx(row) (row-'1') | 
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132 | #define fileidx(file) (file-'a') | 
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133 | |
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134 | #define rowchr(row) (row+'1') | 
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135 | #define filechr(file) (file+'a') | 
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136 | |
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137 | #define chkidx(move) (isidx((move)->fromfile) && isidx((move)->fromrow) && \ | 
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138 | isidx((move)->tofile) && isidx((move)->torow)) | 
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139 | |
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140 | /* secure versions - use, if index is not checked with isidx() */ | 
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141 | #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED) | 
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142 | #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED) | 
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143 | |
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144 | /** | 
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145 | * Cleans up a game state and frees the memory for the movement list. | 
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146 | * @param gamestate the game state to clean up | 
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147 | */ | 
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148 | void gamestate_cleanup(GameState *gamestate); | 
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149 | |
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150 | /** | 
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151 | * Maps a character to a piece. | 
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152 | * | 
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153 | * Does not work for pawns, since they don't have a character. | 
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154 | * | 
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155 | * @param c one of R,N,B,Q,K | 
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156 | * @return numeric value for the specified piece | 
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157 | */ | 
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158 | uint8_t getpiece(char c); | 
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159 | |
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160 | /** | 
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161 | * Maps a piece to a character. | 
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162 | * | 
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163 | * Does not work for pawns, scince they don't have a character. | 
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164 | * | 
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165 | * @param piece one of ROOK, KNIGHT, BISHOP, QUEEN, KING | 
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166 | * @return character value for the specified piece | 
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167 | */ | 
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168 | char getpiecechr(uint8_t piece); | 
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169 | |
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170 | /** | 
| 25 | 171 | * Checks, if a specified field is covered by a piece of a certain color. | 
| 172 | * | |
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173 | * The out-parameters may both be NULL, but if any of them is set, the other | 
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174 | * must be set, too. | 
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175 | * | 
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176 | * @param gamestate the current game state | 
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177 | * @param row row of the field to check | 
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178 | * @param file file of the field to check | 
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179 | * @param color the color of the piece that should threaten the field | 
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180 | * @param threats the array where to store the threats (should be able to hold | 
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181 | * the rare maximum of 16 elements) | 
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182 | * @param threatcount a pointer to an uint8_t where the count of threats is | 
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183 | * stored | 
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184 | * @return TRUE, if any piece of the specified color threatens the specified | 
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185 | * field (i.e. could capture an opponent piece) | 
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186 | */ | 
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187 | _Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file, | 
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188 | uint8_t color, Move* threats, uint8_t* threatcount); | 
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189 | |
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190 | /** | 
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191 | * Checks, if a specified field is covered by a piece of a certain color AND | 
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192 | * if this piece is not pinned and therefore able to perform the move. | 
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193 | * | 
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194 | * The out-parameters may both be NULL, but if any of them is set, the other | 
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195 | * must be set, too. | 
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196 | * | 
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197 | * @param gamestate the current game state | 
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198 | * @param row row of the field to check | 
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199 | * @param file file of the field to check | 
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200 | * @param color the color of the piece that should threaten the field | 
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201 | * @param threats the array where to store the threats (should be able to hold | 
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202 | * the rare maximum of 16 elements) | 
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203 | * @param threatcount a pointer to an uint8_t where the count of threats is | 
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204 | * stored | 
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205 | * @return TRUE, if any piece of the specified color threatens the specified | 
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206 | * field (i.e. could capture an opponent piece) | 
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207 | */ | 
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208 | _Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file, | 
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209 | uint8_t color, Move* threats, uint8_t* threatcount); | 
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210 | |
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211 | /** | 
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212 | * Checks, if a specified field is covered by a piece of a certain color. | 
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213 | * | 
| 25 | 214 | * @param gamestate the current game state | 
| 215 | * @param row row of the field to check | |
| 216 | * @param file file of the field to check | |
| 217 | * @param color the color of the piece that should cover the field | |
| 218 | * @return TRUE, if any piece of the specified color threatens the specified | |
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219 | * field | 
| 25 | 220 | */ | 
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221 | #define is_covered(gamestate, row, file, color) \ | 
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222 | get_threats(gamestate, row, file, color, NULL, NULL) | 
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223 | |
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224 | /** | 
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225 | * Checks, if a specified field is attacked by a piece of a certain color. | 
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226 | * | 
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227 | * I.e. the field is covered by a piece AND this piece is not pinned and | 
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228 | * therefore able to perform the move. | 
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229 | * | 
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230 | * @param gamestate the current game state | 
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231 | * @param row row of the field to check | 
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232 | * @param file file of the field to check | 
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233 | * @param color the color of the piece that should cover the field | 
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234 | * @return TRUE, if any piece of the specified color threatens the specified | 
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235 | * field and could capture an opponent piece | 
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236 | */ | 
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237 | #define is_attacked(gamestate, row, file, color) \ | 
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238 | get_threats(gamestate, row, file, color, NULL, NULL) | 
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239 | |
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240 | /** | 
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241 | * Checks, if a specified field is protected by a piece of a certain color. | 
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242 | * | 
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243 | * I.e. the field is covered by a piece that is NOT the king AND this piece is | 
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244 | * not pinned and therefore able to perform the move. | 
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245 | * | 
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246 | * @param gamestate the current game state | 
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247 | * @param row row of the field to check | 
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248 | * @param file file of the field to check | 
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249 | * @param color the color of the piece that should cover the field | 
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250 | * @return TRUE, if any piece (excluding the king) of the specified color | 
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251 | * threatens the specified field and could capture an opponent piece | 
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252 | */ | 
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253 | _Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file, | 
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254 | uint8_t color); | 
| 25 | 255 | |
| 256 | /** | |
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257 | * Checks, if the specified move cannot be performed, because the piece is | 
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258 | * either pinned or cannot remove the check. | 
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259 | * | 
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260 | * Note: in chess a piece is pinned, when it can't be moved because the move | 
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261 | * would result in a check position. But this function <u>also</u> returns true, | 
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262 | * if the king is already in check position and the specified move does not | 
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263 | * protect the king. | 
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264 | * | 
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265 | * @param gamestate the current game state | 
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266 | * @param move the move to check | 
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267 | * @return TRUE, if the move cannot be performed because the king would be in | 
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268 | * check after the move | 
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269 | */ | 
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270 | _Bool is_pinned(GameState *gamestate, Move *move); | 
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271 | |
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272 | /** | 
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273 | * Evaluates a move syntactically and stores the move data in the specified | 
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274 | * object. | 
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275 | * | 
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276 | * @param gamestate the current game state | 
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277 | * @param mstr the input string to parse | 
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278 | * @param move a pointer to object where the move data shall be stored | 
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279 | * @return status code (see macros in this file for the list of codes) | 
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280 | */ | 
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281 | int eval_move(GameState *gamestate, char *mstr, Move *move); | 
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282 | |
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283 | /** | 
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284 | * Validates move by applying chess rules. | 
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285 | * @param gamestate the current game state | 
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286 | * @param move the move to validate | 
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287 | * @return status code (see macros in this file for the list of codes) | 
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288 | */ | 
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289 | int validate_move(GameState *gamestate, Move *move); | 
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290 | |
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291 | /** | 
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292 | * Applies a move and deletes captured pieces. | 
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293 | * | 
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294 | * @param gamestate the current game state | 
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295 | * @param move the move to apply | 
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296 | */ | 
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297 | void apply_move(GameState *gamestate, Move *move); | 
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298 | |
| 33 | 299 | |
| 300 | /** | |
| 301 | * Returns the remaining time on the clock for the specified player. | |
| 302 | * | |
| 303 | * @param gameinfo the information about the game | |
| 304 | * @param gamestate the current game state | |
| 305 | * @param color either BLACK or WHITE | |
| 306 | * @return the remaining time - if time control is disabled, this function | |
| 307 | * always returns zero | |
| 308 | */ | |
| 309 | uint16_t remaining_movetime(GameInfo *gameinfo, GameState *gamestate, | |
| 310 | uint8_t color); | |
| 311 | ||
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312 | #endif /* RULES_H */ | 
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313 |