src/chess/game-info.c

Mon, 02 Jun 2025 19:40:24 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 02 Jun 2025 19:40:24 +0200
changeset 78
ceb9197b3c6d
permissions
-rw-r--r--

improve code structure

78
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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #include "game-info.h"
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31 #include <string.h>
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32 #include <stdlib.h>
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33
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34 void gamestate_init(GameState *gamestate) {
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35 memset(gamestate, 0, sizeof(GameState));
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36
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37 Board initboard = {
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38 {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
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39 {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN},
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40 {0, 0, 0, 0, 0, 0, 0, 0},
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41 {0, 0, 0, 0, 0, 0, 0, 0},
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42 {0, 0, 0, 0, 0, 0, 0, 0},
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43 {0, 0, 0, 0, 0, 0, 0, 0},
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44 {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN},
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45 {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
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46 };
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47 memcpy(gamestate->board, initboard, sizeof(Board));
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48 }
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49
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50 void gamestate_cleanup(GameState *gamestate) {
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51 MoveList *elem;
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52 elem = gamestate->movelist;
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53 while (elem) {
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54 MoveList *cur = elem;
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55 elem = elem->next;
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56 free(cur);
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57 }
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58 }

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