src/chess/game-info.c

changeset 78
ceb9197b3c6d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/chess/game-info.c	Mon Jun 02 19:40:24 2025 +0200
@@ -0,0 +1,58 @@
+/*
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
+ *
+ * Copyright 2016 Mike Becker. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ *   1. Redistributions of source code must retain the above copyright
+ *      notice, this list of conditions and the following disclaimer.
+ *
+ *   2. Redistributions in binary form must reproduce the above copyright
+ *      notice, this list of conditions and the following disclaimer in the
+ *      documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+#include "game-info.h"
+#include <string.h>
+#include <stdlib.h>
+
+void gamestate_init(GameState *gamestate) {
+    memset(gamestate, 0, sizeof(GameState));
+
+    Board initboard = {
+        {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
+        {WPAWN, WPAWN,   WPAWN,   WPAWN,  WPAWN, WPAWN,   WPAWN,   WPAWN},
+        {0,     0,       0,       0,      0,     0,       0,       0},
+        {0,     0,       0,       0,      0,     0,       0,       0},
+        {0,     0,       0,       0,      0,     0,       0,       0},
+        {0,     0,       0,       0,      0,     0,       0,       0},
+        {BPAWN, BPAWN,   BPAWN,   BPAWN,  BPAWN, BPAWN,   BPAWN,   BPAWN},
+        {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
+    };
+    memcpy(gamestate->board, initboard, sizeof(Board));
+}
+
+void gamestate_cleanup(GameState *gamestate) {
+    MoveList *elem;
+    elem = gamestate->movelist;
+    while (elem) {
+        MoveList *cur = elem;
+        elem = elem->next;
+        free(cur);
+    }
+}
\ No newline at end of file

mercurial