src/chess/game-info.c

Thu, 05 Jun 2025 19:05:02 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 05 Jun 2025 19:05:02 +0200
changeset 82
e75865d90111
parent 78
ceb9197b3c6d
permissions
-rw-r--r--

remove unnecessary loop variable

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2016 Mike Becker. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 */

#include "game-info.h"
#include <string.h>
#include <stdlib.h>

void gamestate_init(GameState *gamestate) {
    memset(gamestate, 0, sizeof(GameState));

    Board initboard = {
        {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
        {WPAWN, WPAWN,   WPAWN,   WPAWN,  WPAWN, WPAWN,   WPAWN,   WPAWN},
        {0,     0,       0,       0,      0,     0,       0,       0},
        {0,     0,       0,       0,      0,     0,       0,       0},
        {0,     0,       0,       0,      0,     0,       0,       0},
        {0,     0,       0,       0,      0,     0,       0,       0},
        {BPAWN, BPAWN,   BPAWN,   BPAWN,  BPAWN, BPAWN,   BPAWN,   BPAWN},
        {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
    };
    memcpy(gamestate->board, initboard, sizeof(Board));
}

void gamestate_cleanup(GameState *gamestate) {
    MoveList *elem;
    elem = gamestate->movelist;
    while (elem) {
        MoveList *cur = elem;
        elem = elem->next;
        free(cur);
    }
}

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