Tue, 04 Nov 2025 22:32:14 +0100
update uwproj
| 78 | 1 | /* |
| 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
| 3 | * | |
| 4 | * Copyright 2016 Mike Becker. All rights reserved. | |
| 5 | * | |
| 6 | * Redistribution and use in source and binary forms, with or without | |
| 7 | * modification, are permitted provided that the following conditions are met: | |
| 8 | * | |
| 9 | * 1. Redistributions of source code must retain the above copyright | |
| 10 | * notice, this list of conditions and the following disclaimer. | |
| 11 | * | |
| 12 | * 2. Redistributions in binary form must reproduce the above copyright | |
| 13 | * notice, this list of conditions and the following disclaimer in the | |
| 14 | * documentation and/or other materials provided with the distribution. | |
| 15 | * | |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
| 26 | * POSSIBILITY OF SUCH DAMAGE. | |
| 27 | * | |
| 28 | */ | |
| 29 | ||
| 30 | #include "game-info.h" | |
| 31 | #include <string.h> | |
| 32 | #include <stdlib.h> | |
| 33 | ||
| 34 | void gamestate_init(GameState *gamestate) { | |
| 35 | memset(gamestate, 0, sizeof(GameState)); | |
| 36 | ||
| 37 | Board initboard = { | |
| 38 | {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK}, | |
| 39 | {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN}, | |
| 40 | {0, 0, 0, 0, 0, 0, 0, 0}, | |
| 41 | {0, 0, 0, 0, 0, 0, 0, 0}, | |
| 42 | {0, 0, 0, 0, 0, 0, 0, 0}, | |
| 43 | {0, 0, 0, 0, 0, 0, 0, 0}, | |
| 44 | {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN}, | |
| 45 | {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK} | |
| 46 | }; | |
| 47 | memcpy(gamestate->board, initboard, sizeof(Board)); | |
| 48 | } | |
| 49 | ||
| 50 | void gamestate_cleanup(GameState *gamestate) { | |
| 51 | MoveList *elem; | |
| 52 | elem = gamestate->movelist; | |
| 53 | while (elem) { | |
| 54 | MoveList *cur = elem; | |
| 55 | elem = elem->next; | |
| 56 | free(cur); | |
| 57 | } | |
| 58 | } |