src/game.c

Tue, 26 May 2026 15:21:42 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 26 May 2026 15:21:42 +0200
changeset 127
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parent 126
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child 128
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permissions
-rw-r--r--

ask for player names during PGN export

resolves #840

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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54ea19938d57 updated copyright and version info
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4 * Copyright 2016 Mike Becker. All rights reserved.
6
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #include "game.h"
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31 #include "network.h"
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32 #include "input.h"
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33 #include "colors.h"
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34 #include "chess/rules.h"
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35 #include "chess/pgn.h"
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36 #include <ncurses.h>
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37 #include <string.h>
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38 #include <stdio.h>
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39 #include <errno.h>
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40
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41 static const uint8_t boardx = 4, boardy = 10;
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42 static int inputy = 21; /* should be overridden on game startup */
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43
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44 static int timecontrol(GameState *gamestate, GameInfo *gameinfo) {
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45 if (gameinfo->timecontrol) {
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46 uint16_t white = remaining_movetime(gameinfo, gamestate, WHITE);
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47 uint16_t black = remaining_movetime(gameinfo, gamestate, BLACK);
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48 char clkstr[16];
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49 bool always_hours = gameinfo->time >= 3600;
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50 print_clk(white, clkstr, always_hours);
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51 mvprintw(boardy+4, boardx-1, "White time: %s", clkstr);
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52 print_clk(black, clkstr, always_hours);
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53 mvprintw(boardy+5, boardx-1, "Black time: %s", clkstr);
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54
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55 if (white == 0) {
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56 move(inputy, 0);
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57 printw("Time is over - Black wins!");
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58 clrtobot();
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59 refresh();
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60 return 1;
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61 }
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62 if (black == 0) {
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63 move(inputy, 0);
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64 printw("Time is over - White wins!");
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65 clrtobot();
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66 refresh();
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67 return 1;
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68 }
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69 }
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70
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71 return 0;
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72 }
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73
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74 static void draw_board(GameState *gamestate,
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75 uint8_t perspective,
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76 bool unicode) {
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77 char fen[90];
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78 compute_fen(fen, gamestate);
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79 mvaddstr(0, 0, fen);
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80
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81 for (uint8_t y = 0 ; y < 8 ; y++) {
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82 for (uint8_t x = 0 ; x < 8 ; x++) {
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83 uint8_t col = gamestate->board[y][x] & COLOR_MASK;
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84 uint8_t piece = gamestate->board[y][x];
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85 char piecestr[5];
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86 if (piece) {
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87 if (unicode) {
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88 char* uc = getpieceunicode(piece);
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89 strncpy(piecestr, uc, 5);
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90 } else {
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91 piecestr[0] = (piece & PIECE_MASK) == PAWN
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92 ? 'P' : getpiecechr(piece);
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93 piecestr[1] = '\0';
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94 }
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95 } else {
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96 piecestr[0] = ' ';
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97 piecestr[1] = '\0';
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98 }
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99
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100 bool boardblack = (y&1)==(x&1);
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101 attrset((col==WHITE ? A_BOLD : A_DIM)|
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102 COLOR_PAIR(col == WHITE ?
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103 (boardblack ? COL_WB : COL_WW) :
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104 (boardblack ? COL_BB : COL_BW)
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105 )
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106 );
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107
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108 int cy = perspective == WHITE ? boardy-y : boardy-7+y;
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109 int cx = perspective == WHITE ? boardx+x*3 : boardx+21-x*3;
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110 mvprintw(cy, cx, " %s ", piecestr);
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111 }
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112 }
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113
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114 attrset(A_NORMAL);
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115 for (uint8_t i = 0 ; i < 8 ; i++) {
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116 int x = perspective == WHITE ? boardx+i*3+1 : boardx+22-i*3;
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117 int y = perspective == WHITE ? boardy-i : boardy-7+i;
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118 mvaddch(boardy+1, x, 'a'+i);
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119 mvaddch(y, boardx-2, '1'+i);
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120 }
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121
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122 /* move log */
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123 uint8_t logy = 2;
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124 const uint8_t logx = boardx + 28;
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125 move(logy, logx);
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126
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127 /* count full moves */
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128 unsigned int logi = 0;
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129
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130 /* wrap log after 45 moves */
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131 while (gamestate->movecount/6-logi/3 >= 15) {
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132 logi++;
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133 }
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134
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135 for (unsigned mi = logi*2 ; mi < gamestate->movecount ; mi++) {
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136 bool iswhite = mi % 2 == 0;
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137 if (iswhite) {
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138 logi++;
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139 printw("%d. ", logi);
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140 }
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141
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142 addstr(gamestate->moves[mi].string);
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143 if (!iswhite && logi%3 == 0) {
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144 move(++logy, logx);
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145 } else {
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146 addch(' ');
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147 }
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148 }
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149 }
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150
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151 static void eval_move_failed_msg(int code) {
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diff changeset
152 switch (code) {
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diff changeset
153 case AMBIGUOUS_MOVE:
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diff changeset
154 printw("Ambiguous move - please specify the piece to move.");
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diff changeset
155 break;
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diff changeset
156 case INVALID_POSITION:
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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diff changeset
157 printw("No piece can be moved this way.");
26
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diff changeset
158 break;
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diff changeset
159 case NEED_PROMOTION:
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diff changeset
160 printw("You need to promote the pawn (append \"=Q\" e.g.)!");
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parents: 25
diff changeset
161 break;
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 46
diff changeset
162 case KING_IN_CHECK:
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff changeset
163 printw("Your king is in check!");
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 46
diff changeset
164 break;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff changeset
165 case PIECE_PINNED:
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff changeset
166 printw("This piece is pinned!");
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parents: 46
diff changeset
167 break;
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff changeset
168 case INVALID_MOVE_SYNTAX:
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff changeset
169 printw("Can't interpret move - please use algebraic notation.");
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff changeset
170 break;
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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diff changeset
171 case RULES_VIOLATED:
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diff changeset
172 printw("Move does not comply chess rules.");
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diff changeset
173 break;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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diff changeset
174 case KING_MOVES_INTO_CHECK:
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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diff changeset
175 printw("Can't move the king into a check position.");
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diff changeset
176 break;
26
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parents: 25
diff changeset
177 default:
47
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff changeset
178 printw("Unknown move parser error.");
26
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179 }
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180 }
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diff changeset
181
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
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diff changeset
182 static void save_pgn(GameState *gamestate, GameInfo *gameinfo) {
127
7258a46bf5ae ask for player names during PGN export
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diff changeset
183 int y = getcury(stdscr);
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diff changeset
184
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diff changeset
185 /* ask for player names */
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diff changeset
186 {
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diff changeset
187 char pname[PLAYER_NAME_BUFLEN];
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diff changeset
188 printw("\rWhite's name (%s): ", pgn_player_name(gamestate, WHITE));
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diff changeset
189 clrtoeol();
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diff changeset
190 if (getnstr(pname, PLAYER_NAME_BUFLEN) == OK && pname[0] != '\0') {
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parents: 126
diff changeset
191 strncpy(gamestate->wname, pname, PLAYER_NAME_BUFLEN);
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diff changeset
192 }
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diff changeset
193 move(y, 0);
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diff changeset
194 printw("\rBlack's name (%s): ", pgn_player_name(gamestate, BLACK));
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diff changeset
195 clrtoeol();
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diff changeset
196 if (getnstr(pname, PLAYER_NAME_BUFLEN) == OK && pname[0] != '\0') {
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diff changeset
197 strncpy(gamestate->bname, pname, PLAYER_NAME_BUFLEN);
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diff changeset
198 }
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diff changeset
199 move(y, 0);
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diff changeset
200 }
7258a46bf5ae ask for player names during PGN export
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parents: 126
diff changeset
201
117
ee539a9691f0 add prompt whether PGN should be exported with comments
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parents: 116
diff changeset
202 bool export_comments = prompt_yesno("Export with comments");
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diff changeset
203
ee539a9691f0 add prompt whether PGN should be exported with comments
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diff changeset
204 printw("\rFilename: ");
50
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diff changeset
205 clrtoeol();
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diff changeset
206
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diff changeset
207 char filename[64];
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
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parents: 50
diff changeset
208 if (getnstr(filename, 64) == OK && filename[0] != '\0') {
50
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diff changeset
209 move(y, 0);
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diff changeset
210 FILE *file = fopen(filename, "w");
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diff changeset
211 if (file) {
117
ee539a9691f0 add prompt whether PGN should be exported with comments
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diff changeset
212 write_pgn(file, gamestate, gameinfo, export_comments);
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
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diff changeset
213 fclose(file);
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diff changeset
214 printw("File saved.");
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diff changeset
215 } else {
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diff changeset
216 printw("Can't write to file (%s).", strerror(errno));
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diff changeset
217 }
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diff changeset
218 clrtoeol();
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diff changeset
219 }
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diff changeset
220 }
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diff changeset
221
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
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diff changeset
222 #define MOVESTR_BUFLEN 10
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diff changeset
223 static int domove_singlemachine(GameState *gamestate,
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diff changeset
224 GameInfo *gameinfo, uint8_t curcolor) {
26
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diff changeset
225
37
bcf624518909 minor improvements by using macros
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diff changeset
226
32
8a0b85303ee8 improved async input + improved build system + added time values to move struct
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diff changeset
227 size_t bufpos = 0;
37
bcf624518909 minor improvements by using macros
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diff changeset
228 char movestr[MOVESTR_BUFLEN];
26
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diff changeset
229
33
866025982aa9 implemented time control
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diff changeset
230 flushinp();
26
e0a76ee1bb2b introduced single machine mode
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parents: 25
diff changeset
231 while (1) {
91
c7b586c0ee36 show whose turn it is in single mode game
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parents: 90
diff changeset
232 const char *curcolorstr = curcolor == WHITE ? "White" : "Black";
33
866025982aa9 implemented time control
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parents: 32
diff changeset
233 if (timecontrol(gamestate, gameinfo)) {
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parents: 32
diff changeset
234 return 1;
866025982aa9 implemented time control
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parents: 32
diff changeset
235 }
26
e0a76ee1bb2b introduced single machine mode
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parents: 25
diff changeset
236 move(inputy, 0);
e0a76ee1bb2b introduced single machine mode
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parents: 25
diff changeset
237 printw(
e0a76ee1bb2b introduced single machine mode
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diff changeset
238 "Use chess notation to enter your move.\n"
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
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diff changeset
239 "Or use a command: remis, resign, savepgn\n\n"
91
c7b586c0ee36 show whose turn it is in single mode game
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parents: 90
diff changeset
240 "%s to move: ", curcolorstr);
26
e0a76ee1bb2b introduced single machine mode
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parents: 25
diff changeset
241 clrtoeol();
30
a285ee393860 experimental async input for single machine mode
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parents: 28
diff changeset
242
37
bcf624518909 minor improvements by using macros
Mike Becker <universe@uap-core.de>
parents: 35
diff changeset
243 if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) {
44
1891d88cbd10 surrender is now resign
Mike Becker <universe@uap-core.de>
parents: 43
diff changeset
244 if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) {
126
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
245 if (curcolor == WHITE) {
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
246 gamestate->wresign = true;
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
247 } else {
d58b2abdd330 fix wrong game state when the waiting player resigns
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parents: 124
diff changeset
248 gamestate->bresign = true;
d58b2abdd330 fix wrong game state when the waiting player resigns
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parents: 124
diff changeset
249 }
30
a285ee393860 experimental async input for single machine mode
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parents: 28
diff changeset
250 return 1;
37
bcf624518909 minor improvements by using macros
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parents: 35
diff changeset
251 } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) {
122
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
252 gamestate->remis = true;
30
a285ee393860 experimental async input for single machine mode
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parents: 28
diff changeset
253 return 1;
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
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parents: 49
diff changeset
254 } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) {
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
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parents: 49
diff changeset
255 save_pgn(gamestate, gameinfo);
30
a285ee393860 experimental async input for single machine mode
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parents: 28
diff changeset
256 } else {
a285ee393860 experimental async input for single machine mode
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parents: 28
diff changeset
257 Move move;
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
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parents: 49
diff changeset
258 int result = eval_move(gamestate, movestr, &move, curcolor);
68
b34de5ce7d0e error message when syntactically validating a King's move into a check position is now correct
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
259 if (result == VALID_MOVE_SYNTAX) {
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
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parents: 49
diff changeset
260 result = validate_move(gamestate, &move);
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
261 if (result == VALID_MOVE_SEMANTICS) {
30
a285ee393860 experimental async input for single machine mode
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parents: 28
diff changeset
262 apply_move(gamestate, &move);
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
263 if (gamestate->checkmate) {
a285ee393860 experimental async input for single machine mode
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parents: 28
diff changeset
264 return 1;
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
265 } else if (gamestate->stalemate) {
a285ee393860 experimental async input for single machine mode
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parents: 28
diff changeset
266 return 1;
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
267 } else {
a285ee393860 experimental async input for single machine mode
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parents: 28
diff changeset
268 return 0;
a285ee393860 experimental async input for single machine mode
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parents: 28
diff changeset
269 }
26
e0a76ee1bb2b introduced single machine mode
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parents: 25
diff changeset
270 } else {
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
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parents: 49
diff changeset
271 eval_move_failed_msg(result);
26
e0a76ee1bb2b introduced single machine mode
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parents: 25
diff changeset
272 }
68
b34de5ce7d0e error message when syntactically validating a King's move into a check position is now correct
Mike Becker <universe@uap-core.de>
parents: 63
diff changeset
273 } else {
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
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parents: 49
diff changeset
274 eval_move_failed_msg(result);
26
e0a76ee1bb2b introduced single machine mode
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parents: 25
diff changeset
275 }
30
a285ee393860 experimental async input for single machine mode
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parents: 28
diff changeset
276 clrtoeol();
26
e0a76ee1bb2b introduced single machine mode
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parents: 25
diff changeset
277 }
e0a76ee1bb2b introduced single machine mode
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parents: 25
diff changeset
278 }
e0a76ee1bb2b introduced single machine mode
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parents: 25
diff changeset
279 }
e0a76ee1bb2b introduced single machine mode
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parents: 25
diff changeset
280 }
8
52d742aee695 implemented simple pawn movement
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parents: 7
diff changeset
281
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
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parents: 49
diff changeset
282 static int sendmove(GameState *gamestate, GameInfo *gameinfo,
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
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parents: 49
diff changeset
283 int opponent, uint8_t mycolor) {
18
6008840b859e fixed bishop + added pawn promotion + added move log
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parents: 17
diff changeset
284
33
866025982aa9 implemented time control
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parents: 32
diff changeset
285 size_t bufpos = 0;
37
bcf624518909 minor improvements by using macros
Mike Becker <universe@uap-core.de>
parents: 35
diff changeset
286 char movestr[MOVESTR_BUFLEN];
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
287 bool remis_rejected = false;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
288 bool remis_suggested = false;
114
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
289 bool resign_suggested = false;
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
290 bool use_premove = false;
11
08d7a6e3ec31 added network messages for check and checkmate
Mike Becker <universe@uap-core.de>
parents: 10
diff changeset
291 uint8_t code;
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
292
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
293 if (*gamestate->premove) {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
294 use_premove = true;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
295 const unsigned mlen = sizeof(gamestate->premove);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
296 strncpy(movestr, gamestate->premove, mlen);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
297 movestr[mlen] = '\0';
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
298 memset(gamestate->premove, 0, mlen);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
299 }
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
300
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
301 flushinp();
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
302 while (1) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
303 if (timecontrol(gamestate, gameinfo)) {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
304 net_send_code(opponent, NETCODE_TIMEOVER);
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
305 return 1;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
306 }
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
307
18
6008840b859e fixed bishop + added pawn promotion + added move log
Mike Becker <universe@uap-core.de>
parents: 17
diff changeset
308 move(inputy, 0);
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
309 printw("Use chess notation to enter your move.\n");
114
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
310 if (resign_suggested) {
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
311 if (remis_suggested) {
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
312 printw("The opponent asks you to resign or accept remis. \n\n");
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
313 } else {
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
314 printw("The opponent asks you to resign. \n\n");
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
315 }
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
316 } else if (remis_suggested) {
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
317 printw("The opponent offers remis. Type remis to accept. \n\n");
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
318 } else if (remis_rejected) {
114
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
319 printw("Remis offer rejected. \n\n");
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
320 } else {
114
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
321 printw("Or use a command: remis, resign, savepgn \n\n");
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
322 }
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
323 printw("Type your move: ");
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
324 clrtoeol();
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
325
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
326 /* check if the opponent sent us something */
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
327 code = net_recieve_code_async(opponent);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
328 switch (code) {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
329 case NETCODE_REMIS:
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
330 remis_suggested = true;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
331 break;
114
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
332 case NETCODE_TAUNT:
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
333 resign_suggested = true;
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
334 break;
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
335 case NETCODE_RESIGN:
126
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
336 if (mycolor == WHITE) {
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
337 gamestate->bresign = true;
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
338 } else {
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
339 gamestate->wresign = true;
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
340 }
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
341 return 1;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
342 case NETCODE_CONNLOST:
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
343 gamestate->ragequit = true;
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
344 return 1;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
345 case NETCODE_ERROR:
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
346 printw("\rCannot perform asynchronous network IO");
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
347 cbreak(); getch();
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
348 exit(EXIT_FAILURE);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
349 case NETCODE_AGAIN:
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
350 /* try again */
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
351 break;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
352 default:
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
353 printw("\nThe opponent sent an invalid network pacakge.");
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
354 }
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
355
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
356 /* read move */
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
357 if (use_premove || asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) {
116
4bf18d42e7ee add message when a pre-move failed
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
358 bool was_premove = use_premove;
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
359 use_premove = false;
44
1891d88cbd10 surrender is now resign
Mike Becker <universe@uap-core.de>
parents: 43
diff changeset
360 if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) {
126
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
361 if (mycolor == WHITE) {
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
362 gamestate->wresign = true;
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
363 } else {
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
364 gamestate->bresign = true;
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
365 }
44
1891d88cbd10 surrender is now resign
Mike Becker <universe@uap-core.de>
parents: 43
diff changeset
366 net_send_code(opponent, NETCODE_RESIGN);
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
367 return 1;
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
368 } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) {
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
369 save_pgn(gamestate, gameinfo);
37
bcf624518909 minor improvements by using macros
Mike Becker <universe@uap-core.de>
parents: 35
diff changeset
370 } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) {
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
371 if (remis_suggested) {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
372 net_send_code(opponent, NETCODE_REMIS);
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
373 gamestate->remis = true;
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
374 return 1;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
375 } if (!remis_rejected) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
376 net_send_code(opponent, NETCODE_REMIS);
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
377 printw("Remis offer sent - waiting for acceptance...");
8
52d742aee695 implemented simple pawn movement
Mike Becker <universe@uap-core.de>
parents: 7
diff changeset
378 refresh();
46
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
379 code = net_recieve_code(opponent);
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
380 if (code == NETCODE_ACCEPT) {
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
381 gamestate->remis = true;
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
382 return 1;
46
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
383 } else if (code == NETCODE_CONNLOST) {
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
384 gamestate->ragequit = true;
46
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
385 return 1;
14
970748b9a73b fixed crucial bug where both players could move at the same time + added pawn rules (TODO: en passant)
Mike Becker <universe@uap-core.de>
parents: 13
diff changeset
386 } else {
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
387 remis_rejected = true;
11
08d7a6e3ec31 added network messages for check and checkmate
Mike Becker <universe@uap-core.de>
parents: 10
diff changeset
388 }
18
6008840b859e fixed bishop + added pawn promotion + added move log
Mike Becker <universe@uap-core.de>
parents: 17
diff changeset
389 }
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
390 } else {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
391 Move move;
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
392 int eval_result = eval_move(gamestate, movestr, &move, mycolor);
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
393 switch (eval_result) {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
394 case VALID_MOVE_SYNTAX:
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
395 net_send_data(opponent, NETCODE_MOVE, &move, sizeof(Move));
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
396 code = net_recieve_code(opponent);
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
397 move.check = code == NETCODE_CHECK ||
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
398 code == NETCODE_CHECKMATE;
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
399 gamestate->checkmate = code == NETCODE_CHECKMATE;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
400 gamestate->stalemate = code == NETCODE_STALEMATE;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
401 if (code == NETCODE_DECLINE) {
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
402 uint32_t reason;
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
403 net_recieve_data(opponent, &reason, sizeof(uint32_t));
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
404 reason = ntohl(reason);
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents: 47
diff changeset
405 eval_move_failed_msg(reason);
42
21cb830efe91 fixed bug where an invalid network response lead to an accepted move
Mike Becker <universe@uap-core.de>
parents: 37
diff changeset
406 } else if (code == NETCODE_ACCEPT
21cb830efe91 fixed bug where an invalid network response lead to an accepted move
Mike Becker <universe@uap-core.de>
parents: 37
diff changeset
407 || code == NETCODE_CHECK
21cb830efe91 fixed bug where an invalid network response lead to an accepted move
Mike Becker <universe@uap-core.de>
parents: 37
diff changeset
408 || code == NETCODE_CHECKMATE
21cb830efe91 fixed bug where an invalid network response lead to an accepted move
Mike Becker <universe@uap-core.de>
parents: 37
diff changeset
409 || code == NETCODE_STALEMATE) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
410 apply_move(gamestate, &move);
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
411 if (gamestate->checkmate || gamestate->stalemate) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
412 return 1;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
413 } else {
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
414 return 0;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
415 }
46
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
416 } else if (code == NETCODE_CONNLOST) {
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
417 printw("Your opponent left the game.");
4dcfb4c58b6d netcode is now aware of connection losses
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
418 return 1;
42
21cb830efe91 fixed bug where an invalid network response lead to an accepted move
Mike Becker <universe@uap-core.de>
parents: 37
diff changeset
419 } else {
21cb830efe91 fixed bug where an invalid network response lead to an accepted move
Mike Becker <universe@uap-core.de>
parents: 37
diff changeset
420 printw("Invalid network response.");
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
421 }
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
422 break;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
423 default:
116
4bf18d42e7ee add message when a pre-move failed
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
424 if (was_premove) {
4bf18d42e7ee add message when a pre-move failed
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
425 printw("\nThe prepared move could not be executed.");
4bf18d42e7ee add message when a pre-move failed
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
426 } else {
4bf18d42e7ee add message when a pre-move failed
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
427 eval_move_failed_msg(eval_result);
4bf18d42e7ee add message when a pre-move failed
Mike Becker <universe@uap-core.de>
parents: 115
diff changeset
428 }
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
429 }
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
430 clrtoeol();
8
52d742aee695 implemented simple pawn movement
Mike Becker <universe@uap-core.de>
parents: 7
diff changeset
431 }
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
432 }
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
433 }
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
434 }
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
435
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
436 static int recvmove(GameState *gamestate, GameInfo *gameinfo,
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
437 int opponent, uint8_t mycolor) {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
438 memset(gamestate->premove, 0, sizeof(gamestate->premove));
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
439
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
440 size_t bufpos = 0;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
441 char movestr[MOVESTR_BUFLEN];
114
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
442 bool remis_suggested = false, resign_suggested = false;
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
443 while (1) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
444 timecontrol(gamestate, gameinfo);
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
445
18
6008840b859e fixed bishop + added pawn promotion + added move log
Mike Becker <universe@uap-core.de>
parents: 17
diff changeset
446 move(inputy, 0);
114
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
447 printw("Waiting for opponent. Use chess notation to prepare a move.\n");
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
448 if (*gamestate->premove) {
114
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
449 printw("Current pre-move: %s \n\n",
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
450 gamestate->premove);
114
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
451 } else if (remis_suggested && !resign_suggested) {
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
452 printw("Suggested remis. \n\n");
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
453 } else if (resign_suggested) {
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
454 if (remis_suggested) {
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
455 printw("Suggested to resign or at least to accept remis. \n\n");
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
456 } else {
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
457 printw("Suggested to resign. \n\n");
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
458 }
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
459 } else {
114
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
460 printw("Or use a command: remis, resign, taunt, savepgn \n\n");
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
461 }
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
462 printw("Prepare your next move: ");
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
463 clrtoeol();
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
464 refresh();
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
465
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
466 /* allow the player to prepare a move */
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
467 if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
468 if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) {
126
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
469 if (mycolor == WHITE) {
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
470 gamestate->wresign = true;
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
471 } else {
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
472 gamestate->bresign = true;
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
473 }
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
474 net_send_code(opponent, NETCODE_RESIGN);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
475 return 1;
114
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
476 } else if (strncmp(movestr, "taunt", MOVESTR_BUFLEN) == 0) {
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
477 resign_suggested = true;
12df1b7c792f implement "taunt" command for the waiting player
Mike Becker <universe@uap-core.de>
parents: 113
diff changeset
478 net_send_code(opponent, NETCODE_TAUNT);
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
479 } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
480 remis_suggested = true;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
481 net_send_code(opponent, NETCODE_REMIS);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
482 } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
483 save_pgn(gamestate, gameinfo);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
484 } else if (movestr[0] == 0) {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
485 memset(gamestate->premove, 0, sizeof(gamestate->premove));
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
486 } else {
115
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 114
diff changeset
487 int res = check_move(movestr, mycolor);
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
488 if (res == VALID_MOVE_SYNTAX) {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
489 strncpy(gamestate->premove, movestr, 8);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
490 memset(movestr, 0, MOVESTR_BUFLEN);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
491 bufpos = 0;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
492 clrtobot();
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
493 } else {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
494 eval_move_failed_msg(res);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
495 }
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
496 }
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
497 }
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
498
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
499 /* read opponent's move */
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
500 uint8_t code = net_recieve_code_async(opponent);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
501 switch (code) {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
502 case NETCODE_TIMEOVER:
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
503 /* redraw the time control */
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
504 timecontrol(gamestate, gameinfo);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
505 return 1;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
506 case NETCODE_RESIGN:
126
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
507 if (mycolor == WHITE) {
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
508 gamestate->bresign = true;
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
509 } else {
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
510 gamestate->wresign = true;
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
511 }
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
512 return 1;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
513 case NETCODE_CONNLOST:
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
514 gamestate->ragequit = true;
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
515 return 1;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
516 case NETCODE_REMIS:
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
517 if (remis_suggested) {
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
518 gamestate->remis = true;
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
519 return 1;
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
520 } else {
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
521 if (prompt_yesno(
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
522 "\rYour opponent offers remis - do you accept")) {
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
523 gamestate->remis = true;
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
524 net_send_code(opponent, NETCODE_ACCEPT);
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
525 return 1;
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
526 } else {
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
527 net_send_code(opponent, NETCODE_DECLINE);
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
528 }
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
529 }
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
530 break;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
531 case NETCODE_MOVE: {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
532 Move move;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
533 net_recieve_data(opponent, &move, sizeof(Move));
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
534 code = validate_move(gamestate, &move);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
535 if (code == VALID_MOVE_SEMANTICS) {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
536 apply_move(gamestate, &move);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
537 if (gamestate->checkmate) {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
538 net_send_code(opponent, NETCODE_CHECKMATE);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
539 return 1;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
540 } else if (gamestate->stalemate) {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
541 net_send_code(opponent, NETCODE_STALEMATE);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
542 return 1;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
543 } else if (move.check) {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
544 net_send_code(opponent, NETCODE_CHECK);
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
545 } else {
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
546 net_send_code(opponent, NETCODE_ACCEPT);
34
c4d4b8a8f902 added nonblocking read for network games + minor build system fixes
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
547 }
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
548 return 0;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
549 } else {
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
550 uint32_t reason = htonl(code);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
551 net_send_data(opponent, NETCODE_DECLINE,
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
552 &reason, sizeof(uint32_t));
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
553 }
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
554 break;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
555 }
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
556 case NETCODE_ERROR:
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
557 printw("\rCannot perform asynchronous network IO");
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
558 cbreak(); getch();
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
559 exit(EXIT_FAILURE);
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
560 case NETCODE_AGAIN:
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
561 /* try again */
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
562 break;
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
563 default:
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
564 printw("\nInvalid network request.");
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
565 }
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
566 }
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
567 }
6
daaf6e5b3501 structured code
Mike Becker <universe@uap-core.de>
parents:
diff changeset
568
83
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
569 void game_review(Settings* settings, GameState *gamestate) {
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
570 const unsigned page_moves = 10;
69
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 68
diff changeset
571 GameInfo *gameinfo = &(settings->gameinfo);
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
572 GameState viewedstate = {0};
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
573 unsigned viewedmove = gamestate->movecount;
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
574 bool redraw = true;
69
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 68
diff changeset
575
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
576 noecho();
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
577 int c;
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
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parents: 49
diff changeset
578 do {
122
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
579 if (redraw) {
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parents: 117
diff changeset
580 gamestate_cleanup(&viewedstate);
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
581 gamestate_at_move(gamestate, viewedmove, &viewedstate);
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parents: 117
diff changeset
582
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
583 erase(); /* don't use clear() to avoid flickering */
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
584 draw_board(&viewedstate, WHITE, settings->unicode);
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
585 timecontrol(&viewedstate, gameinfo);
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
586
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
587 move(getmaxy(stdscr)-5, 0);
126
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
588 if (gamestate->wresign) {
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
589 addstr("White resigned.\n");
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
590 } else if (gamestate->bresign) {
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
591 addstr("Black resigned.\n");
122
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
592 } else if (gamestate->remis) {
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
593 addstr("The game ended remis.\n");
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
594 } else if (gamestate->stalemate) {
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
595 addstr("The game ended in a stalemate.\n");
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
596 } else if (gamestate->checkmate) {
126
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
597 printw("%s was checkmated.\n",
d58b2abdd330 fix wrong game state when the waiting player resigns
Mike Becker <universe@uap-core.de>
parents: 124
diff changeset
598 gamestate->movecount % 2 == 0 ? "White" : "Black");
122
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parents: 117
diff changeset
599 } else if (gamestate->ragequit) {
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
600 printw("Your opponent disconnected.\n");
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
601 }
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
602 addstr("\nPress 'q' to quit, 's' to save the position as PGN, or\n"
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
603 "arrow keys, home/end, page up/down to review the game.\n");
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
604 flushinp();
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
605 redraw = false;
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
606 }
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
607 c = getch();
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
608 if (c == 's') {
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
609 addch('\r');
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
610 echo();
122
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
611 save_pgn(&viewedstate, gameinfo);
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
612 noecho();
122
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diff changeset
613 redraw = true;
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parents: 117
diff changeset
614 } else if (c == KEY_UP || c == KEY_LEFT) {
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
615 if (viewedmove > 0) {
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
616 viewedmove--;
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parents: 117
diff changeset
617 redraw = true;
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parents: 117
diff changeset
618 }
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parents: 117
diff changeset
619 } else if (c == KEY_DOWN || c == KEY_RIGHT) {
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parents: 117
diff changeset
620 if (viewedmove < gamestate->movecount) {
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
621 viewedmove++;
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
622 redraw = true;
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parents: 117
diff changeset
623 }
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
624 } else if (c == KEY_HOME) {
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
625 viewedmove = 0;
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
626 redraw = true;
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
627 } else if (c == KEY_END) {
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
628 viewedmove = gamestate->movecount;
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
629 redraw = true;
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
630 } else if (c == KEY_PPAGE) {
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
631 if (viewedmove > page_moves) {
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
632 viewedmove -= page_moves;
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
633 } else {
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
634 viewedmove = 0;
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
635 }
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
636 redraw = true;
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
637 } else if (c == KEY_NPAGE) {
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
638 viewedmove += page_moves;
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
639 if (viewedmove > gamestate->movecount) {
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
640 viewedmove = gamestate->movecount;
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
641 }
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
642 redraw = true;
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
643 }
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
644 } while (c != 'q');
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
645 echo();
122
e65d9b5e9324 implement interactive game review
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parents: 117
diff changeset
646 gamestate_cleanup(&viewedstate);
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
647 }
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
648
83
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
649 void game_play_singlemachine(Settings *settings) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
650 inputy = getmaxy(stdscr) - 6;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
651
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
652 GameState gamestate;
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
653 gamestate_init(&gamestate);
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
654 uint8_t curcol = WHITE;
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
655
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
656 if (settings->continuepgn) {
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
657 FILE *pgnfile = fopen(settings->continuepgn, "r");
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
658 if (pgnfile) {
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
659 int result = read_pgn(pgnfile, &gamestate, &(settings->gameinfo));
60
0c50aac49e55 adds error messages to PGN reader
Mike Becker <universe@uap-core.de>
parents: 59
diff changeset
660 long position = ftell(pgnfile);
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
661 fclose(pgnfile);
59
3fa1de896666 fixes inappropriate use of EXIT_ macros + adds a sample PGN file
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
662 if (result) {
60
0c50aac49e55 adds error messages to PGN reader
Mike Becker <universe@uap-core.de>
parents: 59
diff changeset
663 printw("Invalid PGN file content at position %ld:\n%s\n",
0c50aac49e55 adds error messages to PGN reader
Mike Becker <universe@uap-core.de>
parents: 59
diff changeset
664 position, pgn_error_str(result));
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
665 return;
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
666 }
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
667 if (!is_game_running(&gamestate)) {
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
668 addstr("Game has ended. Use -S to analyze it.\n");
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
669 return;
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
670 }
98
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
671 curcol = opponent_color(last_move(&gamestate).piece&COLOR_MASK);
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
672 } else {
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
673 printw("Can't read PGN file (%s)\n", strerror(errno));
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
674 return;
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
675 }
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
676 }
30
a285ee393860 experimental async input for single machine mode
Mike Becker <universe@uap-core.de>
parents: 28
diff changeset
677
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
678 bool running;
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
679 do {
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
680 clear();
90
395542d915d7 add option that disables board flip in solo games
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
681 uint8_t perspective = settings->disableflip ? WHITE : curcol;
395542d915d7 add option that disables board flip in solo games
Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
682 draw_board(&gamestate, perspective, settings->unicode);
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
683 running = !domove_singlemachine(&gamestate,
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
684 &(settings->gameinfo), curcol);
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
685 curcol = opponent_color(curcol);
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
686 } while (running);
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
687
83
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
688 game_review(settings, &gamestate);
122
e65d9b5e9324 implement interactive game review
Mike Becker <universe@uap-core.de>
parents: 117
diff changeset
689 gamestate_cleanup(&gamestate);
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
690 }
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
691
83
ead00609e5e6 fix that network connection is still open during game review
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
692 void game_play(Settings *settings, GameState *gamestate, int opponent) {
33
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
693 inputy = getmaxy(stdscr) - 6;
866025982aa9 implemented time control
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
694
94
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 91
diff changeset
695 uint8_t mycolor = settings->gameinfo.servercolor;
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 91
diff changeset
696 if (!settings->ishost) {
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 91
diff changeset
697 mycolor = opponent_color(mycolor);
864f59271974 implement option to play via Unix domain socket
Mike Becker <universe@uap-core.de>
parents: 91
diff changeset
698 }
26
e0a76ee1bb2b introduced single machine mode
Mike Becker <universe@uap-core.de>
parents: 25
diff changeset
699
98
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
700 bool myturn = (gamestate->movecount > 0 ?
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
701 (last_move(gamestate).piece & COLOR_MASK) : BLACK) != mycolor;
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
702
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
703 bool running;
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
704 do {
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
705 clear();
69
c8f2c280cff7 adds unicode support
Mike Becker <universe@uap-core.de>
parents: 68
diff changeset
706 draw_board(gamestate, mycolor, settings->unicode);
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
707 if (myturn) {
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
708 running = !sendmove(gamestate, &(settings->gameinfo),
50
41017d0a72c5 added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents: 49
diff changeset
709 opponent, mycolor);
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
710 } else {
113
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
711 running = !recvmove(gamestate, &(settings->gameinfo),
5f58df30d422 allow the waiting player to perform actions while waiting
Mike Becker <universe@uap-core.de>
parents: 110
diff changeset
712 opponent, mycolor);
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
713 }
80
b980a7192b5a replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
714 myturn ^= true;
7
41468077b5bb implemented chess board and remis/surrender messages
Mike Becker <universe@uap-core.de>
parents: 6
diff changeset
715 } while (running);
51
84f2e380a434 added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
716 }
78
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
717
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
718 void dump_gameinfo(GameInfo *gameinfo) {
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
719 int serverwhite = gameinfo->servercolor == WHITE;
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
720 attron(A_UNDERLINE);
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
721 printw("Game details\n");
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
722 attroff(A_UNDERLINE);
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
723 printw(" Server: %s\n Client: %s\n",
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
724 serverwhite?"White":"Black", serverwhite?"Black":"White"
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
725 );
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
726 if (gameinfo->timecontrol) {
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
727 if (gameinfo->time % 60) {
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
728 printw(" Time limit: %ds + %ds\n",
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
729 gameinfo->time, gameinfo->addtime);
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
730 } else {
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
731 printw(" Time limit: %dm + %ds\n",
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
732 gameinfo->time/60, gameinfo->addtime);
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
733 }
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
734 } else {
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
735 printw(" No time limit\n");
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
736 }
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
737 refresh();
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
738 }
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
739
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
740 void dump_moveinfo(GameState *gamestate) {
98
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
741 for (unsigned i = 0 ; i < gamestate->movecount ; i++) {
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
742 if (i % 2 == 0) {
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
743 printw("%d. %s", 1+i/2, gamestate->moves[i].string);
78
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
744 } else {
98
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
745 printw("%s", gamestate->moves[i].string);
78
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
746 }
98
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
747 // only five moves reliably fit into one screen row
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
748 if ((i+1) % 10) {
78
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
749 addch(' ');
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
750 } else {
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
751 addch('\n');
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
752 }
98
9cb41383540f change move list from linked list to array (prepares game replays)
Mike Becker <universe@uap-core.de>
parents: 94
diff changeset
753 }
78
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
754 refresh();
ceb9197b3c6d improve code structure
Mike Becker <universe@uap-core.de>
parents: 69
diff changeset
755 }

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