Fri, 22 May 2026 18:34:02 +0200
fix wrong game state when the waiting player resigns
fixes #844
| 6 | 1 | /* |
| 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
| 3 | * | |
|
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|
4 | * Copyright 2016 Mike Becker. All rights reserved. |
| 6 | 5 | * |
| 6 | * Redistribution and use in source and binary forms, with or without | |
| 7 | * modification, are permitted provided that the following conditions are met: | |
| 8 | * | |
| 9 | * 1. Redistributions of source code must retain the above copyright | |
| 10 | * notice, this list of conditions and the following disclaimer. | |
| 11 | * | |
| 12 | * 2. Redistributions in binary form must reproduce the above copyright | |
| 13 | * notice, this list of conditions and the following disclaimer in the | |
| 14 | * documentation and/or other materials provided with the distribution. | |
| 15 | * | |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
| 26 | * POSSIBILITY OF SUCH DAMAGE. | |
| 27 | * | |
| 28 | */ | |
| 29 | ||
| 30 | #include "game.h" | |
|
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31 | #include "network.h" |
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32 | #include "input.h" |
| 35 | 33 | #include "colors.h" |
| 78 | 34 | #include "chess/rules.h" |
| 35 | #include "chess/pgn.h" | |
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36 | #include <ncurses.h> |
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37 | #include <string.h> |
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38 | #include <stdio.h> |
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39 | #include <errno.h> |
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40 | |
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41 | static const uint8_t boardx = 4, boardy = 10; |
| 33 | 42 | static int inputy = 21; /* should be overridden on game startup */ |
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43 | |
| 33 | 44 | static int timecontrol(GameState *gamestate, GameInfo *gameinfo) { |
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45 | if (gameinfo->timecontrol) { |
| 33 | 46 | uint16_t white = remaining_movetime(gameinfo, gamestate, WHITE); |
| 47 | uint16_t black = remaining_movetime(gameinfo, gamestate, BLACK); | |
|
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48 | char clkstr[16]; |
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49 | bool always_hours = gameinfo->time >= 3600; |
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50 | print_clk(white, clkstr, always_hours); |
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51 | mvprintw(boardy+4, boardx-1, "White time: %s", clkstr); |
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52 | print_clk(black, clkstr, always_hours); |
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53 | mvprintw(boardy+5, boardx-1, "Black time: %s", clkstr); |
| 33 | 54 | |
| 55 | if (white == 0) { | |
| 56 | move(inputy, 0); | |
| 57 | printw("Time is over - Black wins!"); | |
| 58 | clrtobot(); | |
| 59 | refresh(); | |
| 60 | return 1; | |
| 61 | } | |
| 62 | if (black == 0) { | |
| 63 | move(inputy, 0); | |
| 64 | printw("Time is over - White wins!"); | |
| 65 | clrtobot(); | |
| 66 | refresh(); | |
| 67 | return 1; | |
| 68 | } | |
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69 | } |
| 33 | 70 | |
| 71 | return 0; | |
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72 | } |
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73 | |
| 69 | 74 | static void draw_board(GameState *gamestate, |
| 75 | uint8_t perspective, | |
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76 | bool unicode) { |
| 54 | 77 | char fen[90]; |
| 78 | compute_fen(fen, gamestate); | |
| 79 | mvaddstr(0, 0, fen); | |
| 80 | ||
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81 | for (uint8_t y = 0 ; y < 8 ; y++) { |
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82 | for (uint8_t x = 0 ; x < 8 ; x++) { |
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83 | uint8_t col = gamestate->board[y][x] & COLOR_MASK; |
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84 | uint8_t piece = gamestate->board[y][x]; |
| 87 | 85 | char piecestr[5]; |
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86 | if (piece) { |
| 69 | 87 | if (unicode) { |
| 87 | 88 | char* uc = getpieceunicode(piece); |
| 69 | 89 | strncpy(piecestr, uc, 5); |
| 90 | } else { | |
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91 | piecestr[0] = (piece & PIECE_MASK) == PAWN |
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92 | ? 'P' : getpiecechr(piece); |
| 69 | 93 | piecestr[1] = '\0'; |
| 94 | } | |
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95 | } else { |
| 69 | 96 | piecestr[0] = ' '; |
| 97 | piecestr[1] = '\0'; | |
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98 | } |
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99 | |
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100 | bool boardblack = (y&1)==(x&1); |
| 35 | 101 | attrset((col==WHITE ? A_BOLD : A_DIM)| |
| 102 | COLOR_PAIR(col == WHITE ? | |
| 103 | (boardblack ? COL_WB : COL_WW) : | |
| 104 | (boardblack ? COL_BB : COL_BW) | |
| 105 | ) | |
| 106 | ); | |
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107 | |
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108 | int cy = perspective == WHITE ? boardy-y : boardy-7+y; |
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109 | int cx = perspective == WHITE ? boardx+x*3 : boardx+21-x*3; |
| 69 | 110 | mvprintw(cy, cx, " %s ", piecestr); |
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111 | } |
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112 | } |
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113 | |
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114 | attrset(A_NORMAL); |
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115 | for (uint8_t i = 0 ; i < 8 ; i++) { |
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116 | int x = perspective == WHITE ? boardx+i*3+1 : boardx+22-i*3; |
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117 | int y = perspective == WHITE ? boardy-i : boardy-7+i; |
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118 | mvaddch(boardy+1, x, 'a'+i); |
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119 | mvaddch(y, boardx-2, '1'+i); |
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120 | } |
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121 | |
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122 | /* move log */ |
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123 | uint8_t logy = 2; |
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124 | const uint8_t logx = boardx + 28; |
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125 | move(logy, logx); |
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126 | |
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127 | /* count full moves */ |
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128 | unsigned int logi = 0; |
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129 | |
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130 | /* wrap log after 45 moves */ |
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131 | while (gamestate->movecount/6-logi/3 >= 15) { |
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132 | logi++; |
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133 | } |
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134 | |
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135 | for (unsigned mi = logi*2 ; mi < gamestate->movecount ; mi++) { |
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136 | bool iswhite = mi % 2 == 0; |
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137 | if (iswhite) { |
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138 | logi++; |
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139 | printw("%d. ", logi); |
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140 | } |
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141 | |
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142 | addstr(gamestate->moves[mi].string); |
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143 | if (!iswhite && logi%3 == 0) { |
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144 | move(++logy, logx); |
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145 | } else { |
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146 | addch(' '); |
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147 | } |
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148 | } |
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149 | } |
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150 | |
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151 | static void eval_move_failed_msg(int code) { |
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152 | switch (code) { |
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153 | case AMBIGUOUS_MOVE: |
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154 | printw("Ambiguous move - please specify the piece to move."); |
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155 | break; |
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156 | case INVALID_POSITION: |
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157 | printw("No piece can be moved this way."); |
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158 | break; |
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159 | case NEED_PROMOTION: |
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160 | printw("You need to promote the pawn (append \"=Q\" e.g.)!"); |
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161 | break; |
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162 | case KING_IN_CHECK: |
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163 | printw("Your king is in check!"); |
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164 | break; |
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165 | case PIECE_PINNED: |
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166 | printw("This piece is pinned!"); |
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167 | break; |
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168 | case INVALID_MOVE_SYNTAX: |
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169 | printw("Can't interpret move - please use algebraic notation."); |
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170 | break; |
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171 | case RULES_VIOLATED: |
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172 | printw("Move does not comply chess rules."); |
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173 | break; |
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174 | case KING_MOVES_INTO_CHECK: |
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175 | printw("Can't move the king into a check position."); |
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176 | break; |
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177 | default: |
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178 | printw("Unknown move parser error."); |
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179 | } |
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180 | } |
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181 | |
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182 | static void save_pgn(GameState *gamestate, GameInfo *gameinfo) { |
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183 | bool export_comments = prompt_yesno("Export with comments"); |
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184 | |
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185 | printw("\rFilename: "); |
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186 | clrtoeol(); |
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187 | |
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188 | char filename[64]; |
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189 | int y = getcury(stdscr); |
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190 | if (getnstr(filename, 64) == OK && filename[0] != '\0') { |
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191 | move(y, 0); |
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192 | FILE *file = fopen(filename, "w"); |
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193 | if (file) { |
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194 | write_pgn(file, gamestate, gameinfo, export_comments); |
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195 | fclose(file); |
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196 | printw("File saved."); |
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197 | } else { |
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198 | printw("Can't write to file (%s).", strerror(errno)); |
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199 | } |
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200 | clrtoeol(); |
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201 | } |
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202 | } |
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203 | |
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204 | #define MOVESTR_BUFLEN 10 |
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205 | static int domove_singlemachine(GameState *gamestate, |
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206 | GameInfo *gameinfo, uint8_t curcolor) { |
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207 | |
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208 | |
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209 | size_t bufpos = 0; |
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210 | char movestr[MOVESTR_BUFLEN]; |
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211 | |
| 33 | 212 | flushinp(); |
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213 | while (1) { |
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214 | const char *curcolorstr = curcolor == WHITE ? "White" : "Black"; |
| 33 | 215 | if (timecontrol(gamestate, gameinfo)) { |
| 216 | return 1; | |
| 217 | } | |
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218 | move(inputy, 0); |
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219 | printw( |
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220 | "Use chess notation to enter your move.\n" |
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221 | "Or use a command: remis, resign, savepgn\n\n" |
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222 | "%s to move: ", curcolorstr); |
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223 | clrtoeol(); |
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224 | |
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225 | if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) { |
| 44 | 226 | if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) { |
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227 | if (curcolor == WHITE) { |
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228 | gamestate->wresign = true; |
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229 | } else { |
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230 | gamestate->bresign = true; |
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231 | } |
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232 | return 1; |
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233 | } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) { |
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234 | gamestate->remis = true; |
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235 | return 1; |
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236 | } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) { |
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237 | save_pgn(gamestate, gameinfo); |
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238 | } else { |
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239 | Move move; |
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240 | int result = eval_move(gamestate, movestr, &move, curcolor); |
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241 | if (result == VALID_MOVE_SYNTAX) { |
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242 | result = validate_move(gamestate, &move); |
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243 | if (result == VALID_MOVE_SEMANTICS) { |
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244 | apply_move(gamestate, &move); |
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245 | if (gamestate->checkmate) { |
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246 | return 1; |
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247 | } else if (gamestate->stalemate) { |
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248 | return 1; |
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249 | } else { |
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250 | return 0; |
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251 | } |
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252 | } else { |
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253 | eval_move_failed_msg(result); |
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254 | } |
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255 | } else { |
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256 | eval_move_failed_msg(result); |
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257 | } |
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258 | clrtoeol(); |
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259 | } |
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260 | } |
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261 | } |
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262 | } |
|
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263 | |
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264 | static int sendmove(GameState *gamestate, GameInfo *gameinfo, |
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265 | int opponent, uint8_t mycolor) { |
|
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266 | |
| 33 | 267 | size_t bufpos = 0; |
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268 | char movestr[MOVESTR_BUFLEN]; |
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269 | bool remis_rejected = false; |
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270 | bool remis_suggested = false; |
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271 | bool resign_suggested = false; |
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272 | bool use_premove = false; |
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273 | uint8_t code; |
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274 | |
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275 | if (*gamestate->premove) { |
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276 | use_premove = true; |
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277 | const unsigned mlen = sizeof(gamestate->premove); |
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278 | strncpy(movestr, gamestate->premove, mlen); |
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279 | movestr[mlen] = '\0'; |
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280 | memset(gamestate->premove, 0, mlen); |
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281 | } |
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282 | |
| 33 | 283 | flushinp(); |
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284 | while (1) { |
| 33 | 285 | if (timecontrol(gamestate, gameinfo)) { |
| 286 | net_send_code(opponent, NETCODE_TIMEOVER); | |
| 287 | return 1; | |
| 288 | } | |
| 289 | ||
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290 | move(inputy, 0); |
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291 | printw("Use chess notation to enter your move.\n"); |
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292 | if (resign_suggested) { |
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293 | if (remis_suggested) { |
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294 | printw("The opponent asks you to resign or accept remis. \n\n"); |
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295 | } else { |
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296 | printw("The opponent asks you to resign. \n\n"); |
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297 | } |
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298 | } else if (remis_suggested) { |
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299 | printw("The opponent offers remis. Type remis to accept. \n\n"); |
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300 | } else if (remis_rejected) { |
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301 | printw("Remis offer rejected. \n\n"); |
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302 | } else { |
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303 | printw("Or use a command: remis, resign, savepgn \n\n"); |
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304 | } |
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305 | printw("Type your move: "); |
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306 | clrtoeol(); |
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307 | |
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308 | /* check if the opponent sent us something */ |
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309 | code = net_recieve_code_async(opponent); |
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310 | switch (code) { |
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311 | case NETCODE_REMIS: |
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312 | remis_suggested = true; |
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313 | break; |
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314 | case NETCODE_TAUNT: |
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315 | resign_suggested = true; |
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316 | break; |
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317 | case NETCODE_RESIGN: |
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318 | if (mycolor == WHITE) { |
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319 | gamestate->bresign = true; |
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320 | } else { |
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321 | gamestate->wresign = true; |
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322 | } |
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323 | return 1; |
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324 | case NETCODE_CONNLOST: |
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325 | gamestate->ragequit = true; |
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326 | return 1; |
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327 | case NETCODE_ERROR: |
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328 | printw("\rCannot perform asynchronous network IO"); |
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329 | cbreak(); getch(); |
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330 | exit(EXIT_FAILURE); |
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331 | case NETCODE_AGAIN: |
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332 | /* try again */ |
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333 | break; |
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334 | default: |
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335 | printw("\nThe opponent sent an invalid network pacakge."); |
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336 | } |
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337 | |
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338 | /* read move */ |
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339 | if (use_premove || asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) { |
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340 | bool was_premove = use_premove; |
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341 | use_premove = false; |
| 44 | 342 | if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) { |
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343 | if (mycolor == WHITE) { |
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344 | gamestate->wresign = true; |
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345 | } else { |
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346 | gamestate->bresign = true; |
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347 | } |
| 44 | 348 | net_send_code(opponent, NETCODE_RESIGN); |
| 33 | 349 | return 1; |
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350 | } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) { |
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351 | save_pgn(gamestate, gameinfo); |
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352 | } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) { |
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353 | if (remis_suggested) { |
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354 | net_send_code(opponent, NETCODE_REMIS); |
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355 | gamestate->remis = true; |
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356 | return 1; |
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357 | } if (!remis_rejected) { |
| 33 | 358 | net_send_code(opponent, NETCODE_REMIS); |
| 359 | printw("Remis offer sent - waiting for acceptance..."); | |
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360 | refresh(); |
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361 | code = net_recieve_code(opponent); |
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362 | if (code == NETCODE_ACCEPT) { |
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363 | gamestate->remis = true; |
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364 | return 1; |
|
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365 | } else if (code == NETCODE_CONNLOST) { |
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366 | gamestate->ragequit = true; |
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367 | return 1; |
|
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368 | } else { |
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369 | remis_rejected = true; |
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370 | } |
|
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371 | } |
| 33 | 372 | } else { |
| 373 | Move move; | |
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374 | int eval_result = eval_move(gamestate, movestr, &move, mycolor); |
| 33 | 375 | switch (eval_result) { |
| 376 | case VALID_MOVE_SYNTAX: | |
|
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377 | net_send_data(opponent, NETCODE_MOVE, &move, sizeof(Move)); |
| 33 | 378 | code = net_recieve_code(opponent); |
|
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379 | move.check = code == NETCODE_CHECK || |
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380 | code == NETCODE_CHECKMATE; |
| 33 | 381 | gamestate->checkmate = code == NETCODE_CHECKMATE; |
| 382 | gamestate->stalemate = code == NETCODE_STALEMATE; | |
| 383 | if (code == NETCODE_DECLINE) { | |
|
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384 | uint32_t reason; |
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385 | net_recieve_data(opponent, &reason, sizeof(uint32_t)); |
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386 | reason = ntohl(reason); |
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387 | eval_move_failed_msg(reason); |
|
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388 | } else if (code == NETCODE_ACCEPT |
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389 | || code == NETCODE_CHECK |
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390 | || code == NETCODE_CHECKMATE |
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391 | || code == NETCODE_STALEMATE) { |
| 33 | 392 | apply_move(gamestate, &move); |
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393 | if (gamestate->checkmate || gamestate->stalemate) { |
| 33 | 394 | return 1; |
| 395 | } else { | |
| 396 | return 0; | |
| 397 | } | |
|
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398 | } else if (code == NETCODE_CONNLOST) { |
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399 | printw("Your opponent left the game."); |
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400 | return 1; |
|
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401 | } else { |
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402 | printw("Invalid network response."); |
| 33 | 403 | } |
| 404 | break; | |
| 405 | default: | |
|
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406 | if (was_premove) { |
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407 | printw("\nThe prepared move could not be executed."); |
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408 | } else { |
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409 | eval_move_failed_msg(eval_result); |
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410 | } |
| 33 | 411 | } |
| 412 | clrtoeol(); | |
|
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413 | } |
|
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414 | } |
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415 | } |
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416 | } |
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417 | |
|
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418 | static int recvmove(GameState *gamestate, GameInfo *gameinfo, |
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419 | int opponent, uint8_t mycolor) { |
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420 | memset(gamestate->premove, 0, sizeof(gamestate->premove)); |
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421 | |
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422 | size_t bufpos = 0; |
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423 | char movestr[MOVESTR_BUFLEN]; |
|
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424 | bool remis_suggested = false, resign_suggested = false; |
|
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425 | while (1) { |
| 33 | 426 | timecontrol(gamestate, gameinfo); |
| 427 | ||
|
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428 | move(inputy, 0); |
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429 | printw("Waiting for opponent. Use chess notation to prepare a move.\n"); |
|
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430 | if (*gamestate->premove) { |
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431 | printw("Current pre-move: %s \n\n", |
|
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432 | gamestate->premove); |
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433 | } else if (remis_suggested && !resign_suggested) { |
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434 | printw("Suggested remis. \n\n"); |
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435 | } else if (resign_suggested) { |
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436 | if (remis_suggested) { |
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437 | printw("Suggested to resign or at least to accept remis. \n\n"); |
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438 | } else { |
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439 | printw("Suggested to resign. \n\n"); |
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440 | } |
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441 | } else { |
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442 | printw("Or use a command: remis, resign, taunt, savepgn \n\n"); |
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443 | } |
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444 | printw("Prepare your next move: "); |
|
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445 | clrtoeol(); |
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446 | refresh(); |
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447 | |
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448 | /* allow the player to prepare a move */ |
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449 | if (asyncgetnstr(movestr, &bufpos, MOVESTR_BUFLEN)) { |
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450 | if (strncmp(movestr, "resign", MOVESTR_BUFLEN) == 0) { |
|
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451 | if (mycolor == WHITE) { |
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452 | gamestate->wresign = true; |
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453 | } else { |
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454 | gamestate->bresign = true; |
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455 | } |
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456 | net_send_code(opponent, NETCODE_RESIGN); |
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457 | return 1; |
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458 | } else if (strncmp(movestr, "taunt", MOVESTR_BUFLEN) == 0) { |
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459 | resign_suggested = true; |
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460 | net_send_code(opponent, NETCODE_TAUNT); |
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461 | } else if (strncmp(movestr, "remis", MOVESTR_BUFLEN) == 0) { |
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462 | remis_suggested = true; |
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463 | net_send_code(opponent, NETCODE_REMIS); |
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464 | } else if (strncmp(movestr, "savepgn", MOVESTR_BUFLEN) == 0) { |
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465 | save_pgn(gamestate, gameinfo); |
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466 | } else if (movestr[0] == 0) { |
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467 | memset(gamestate->premove, 0, sizeof(gamestate->premove)); |
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468 | } else { |
|
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469 | int res = check_move(movestr, mycolor); |
|
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470 | if (res == VALID_MOVE_SYNTAX) { |
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471 | strncpy(gamestate->premove, movestr, 8); |
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472 | memset(movestr, 0, MOVESTR_BUFLEN); |
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473 | bufpos = 0; |
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474 | clrtobot(); |
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475 | } else { |
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476 | eval_move_failed_msg(res); |
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477 | } |
|
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478 | } |
|
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479 | } |
|
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|
480 | |
|
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481 | /* read opponent's move */ |
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482 | uint8_t code = net_recieve_code_async(opponent); |
|
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483 | switch (code) { |
|
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484 | case NETCODE_TIMEOVER: |
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485 | /* redraw the time control */ |
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486 | timecontrol(gamestate, gameinfo); |
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487 | return 1; |
|
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|
488 | case NETCODE_RESIGN: |
|
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489 | if (mycolor == WHITE) { |
|
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|
490 | gamestate->bresign = true; |
|
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|
491 | } else { |
|
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|
492 | gamestate->wresign = true; |
|
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|
493 | } |
|
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494 | return 1; |
|
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|
495 | case NETCODE_CONNLOST: |
|
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496 | gamestate->ragequit = true; |
|
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497 | return 1; |
|
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498 | case NETCODE_REMIS: |
|
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499 | if (remis_suggested) { |
|
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500 | gamestate->remis = true; |
|
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501 | return 1; |
|
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502 | } else { |
|
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|
503 | if (prompt_yesno( |
|
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|
504 | "\rYour opponent offers remis - do you accept")) { |
|
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505 | gamestate->remis = true; |
|
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|
506 | net_send_code(opponent, NETCODE_ACCEPT); |
|
7
41468077b5bb
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|
507 | return 1; |
|
41468077b5bb
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|
508 | } else { |
|
34
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|
509 | net_send_code(opponent, NETCODE_DECLINE); |
|
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510 | } |
|
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511 | } |
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|
512 | break; |
|
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|
513 | case NETCODE_MOVE: { |
|
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514 | Move move; |
|
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|
515 | net_recieve_data(opponent, &move, sizeof(Move)); |
|
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516 | code = validate_move(gamestate, &move); |
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517 | if (code == VALID_MOVE_SEMANTICS) { |
|
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518 | apply_move(gamestate, &move); |
|
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519 | if (gamestate->checkmate) { |
|
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520 | net_send_code(opponent, NETCODE_CHECKMATE); |
|
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521 | return 1; |
|
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|
522 | } else if (gamestate->stalemate) { |
|
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523 | net_send_code(opponent, NETCODE_STALEMATE); |
|
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|
524 | return 1; |
|
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|
525 | } else if (move.check) { |
|
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526 | net_send_code(opponent, NETCODE_CHECK); |
|
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|
527 | } else { |
|
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528 | net_send_code(opponent, NETCODE_ACCEPT); |
|
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|
529 | } |
|
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|
530 | return 0; |
|
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|
531 | } else { |
|
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|
532 | uint32_t reason = htonl(code); |
|
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533 | net_send_data(opponent, NETCODE_DECLINE, |
|
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|
534 | &reason, sizeof(uint32_t)); |
| 33 | 535 | } |
|
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|
536 | break; |
|
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537 | } |
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538 | case NETCODE_ERROR: |
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539 | printw("\rCannot perform asynchronous network IO"); |
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540 | cbreak(); getch(); |
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541 | exit(EXIT_FAILURE); |
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542 | case NETCODE_AGAIN: |
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543 | /* try again */ |
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544 | break; |
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545 | default: |
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546 | printw("\nInvalid network request."); |
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547 | } |
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548 | } |
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549 | } |
| 6 | 550 | |
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551 | void game_review(Settings* settings, GameState *gamestate) { |
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552 | const unsigned page_moves = 10; |
| 69 | 553 | GameInfo *gameinfo = &(settings->gameinfo); |
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554 | GameState viewedstate = {0}; |
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555 | unsigned viewedmove = gamestate->movecount; |
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556 | bool redraw = true; |
| 69 | 557 | |
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558 | noecho(); |
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559 | int c; |
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560 | do { |
|
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561 | if (redraw) { |
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562 | gamestate_cleanup(&viewedstate); |
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563 | gamestate_at_move(gamestate, viewedmove, &viewedstate); |
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564 | |
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565 | erase(); /* don't use clear() to avoid flickering */ |
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566 | draw_board(&viewedstate, WHITE, settings->unicode); |
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567 | timecontrol(&viewedstate, gameinfo); |
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568 | |
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569 | move(getmaxy(stdscr)-5, 0); |
|
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570 | if (gamestate->wresign) { |
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571 | addstr("White resigned.\n"); |
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572 | } else if (gamestate->bresign) { |
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573 | addstr("Black resigned.\n"); |
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574 | } else if (gamestate->remis) { |
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575 | addstr("The game ended remis.\n"); |
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576 | } else if (gamestate->stalemate) { |
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577 | addstr("The game ended in a stalemate.\n"); |
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578 | } else if (gamestate->checkmate) { |
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579 | printw("%s was checkmated.\n", |
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580 | gamestate->movecount % 2 == 0 ? "White" : "Black"); |
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581 | } else if (gamestate->ragequit) { |
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582 | printw("Your opponent disconnected.\n"); |
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583 | } |
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584 | addstr("\nPress 'q' to quit, 's' to save the position as PGN, or\n" |
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585 | "arrow keys, home/end, page up/down to review the game.\n"); |
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586 | flushinp(); |
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587 | redraw = false; |
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588 | } |
|
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589 | c = getch(); |
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590 | if (c == 's') { |
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591 | addch('\r'); |
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592 | echo(); |
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593 | save_pgn(&viewedstate, gameinfo); |
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594 | noecho(); |
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595 | redraw = true; |
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596 | } else if (c == KEY_UP || c == KEY_LEFT) { |
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597 | if (viewedmove > 0) { |
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598 | viewedmove--; |
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599 | redraw = true; |
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600 | } |
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601 | } else if (c == KEY_DOWN || c == KEY_RIGHT) { |
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602 | if (viewedmove < gamestate->movecount) { |
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603 | viewedmove++; |
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604 | redraw = true; |
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605 | } |
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606 | } else if (c == KEY_HOME) { |
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607 | viewedmove = 0; |
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608 | redraw = true; |
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609 | } else if (c == KEY_END) { |
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610 | viewedmove = gamestate->movecount; |
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611 | redraw = true; |
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612 | } else if (c == KEY_PPAGE) { |
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613 | if (viewedmove > page_moves) { |
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614 | viewedmove -= page_moves; |
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615 | } else { |
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616 | viewedmove = 0; |
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617 | } |
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618 | redraw = true; |
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619 | } else if (c == KEY_NPAGE) { |
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620 | viewedmove += page_moves; |
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621 | if (viewedmove > gamestate->movecount) { |
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622 | viewedmove = gamestate->movecount; |
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623 | } |
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624 | redraw = true; |
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625 | } |
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626 | } while (c != 'q'); |
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627 | echo(); |
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628 | gamestate_cleanup(&viewedstate); |
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629 | } |
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630 | |
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631 | void game_play_singlemachine(Settings *settings) { |
| 33 | 632 | inputy = getmaxy(stdscr) - 6; |
| 633 | ||
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634 | GameState gamestate; |
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635 | gamestate_init(&gamestate); |
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636 | uint8_t curcol = WHITE; |
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637 | |
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638 | if (settings->continuepgn) { |
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639 | FILE *pgnfile = fopen(settings->continuepgn, "r"); |
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640 | if (pgnfile) { |
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641 | int result = read_pgn(pgnfile, &gamestate, &(settings->gameinfo)); |
|
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642 | long position = ftell(pgnfile); |
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643 | fclose(pgnfile); |
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644 | if (result) { |
|
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645 | printw("Invalid PGN file content at position %ld:\n%s\n", |
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646 | position, pgn_error_str(result)); |
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647 | return; |
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648 | } |
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649 | if (!is_game_running(&gamestate)) { |
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650 | addstr("Game has ended. Use -S to analyze it.\n"); |
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651 | return; |
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652 | } |
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653 | curcol = opponent_color(last_move(&gamestate).piece&COLOR_MASK); |
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654 | } else { |
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655 | printw("Can't read PGN file (%s)\n", strerror(errno)); |
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656 | return; |
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657 | } |
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658 | } |
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659 | |
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660 | bool running; |
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661 | do { |
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662 | clear(); |
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663 | uint8_t perspective = settings->disableflip ? WHITE : curcol; |
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664 | draw_board(&gamestate, perspective, settings->unicode); |
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665 | running = !domove_singlemachine(&gamestate, |
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666 | &(settings->gameinfo), curcol); |
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667 | curcol = opponent_color(curcol); |
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668 | } while (running); |
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669 | |
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670 | game_review(settings, &gamestate); |
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671 | gamestate_cleanup(&gamestate); |
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672 | } |
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673 | |
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674 | void game_play(Settings *settings, GameState *gamestate, int opponent) { |
| 33 | 675 | inputy = getmaxy(stdscr) - 6; |
| 676 | ||
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677 | uint8_t mycolor = settings->gameinfo.servercolor; |
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678 | if (!settings->ishost) { |
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679 | mycolor = opponent_color(mycolor); |
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680 | } |
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681 | |
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682 | bool myturn = (gamestate->movecount > 0 ? |
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683 | (last_move(gamestate).piece & COLOR_MASK) : BLACK) != mycolor; |
|
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684 | |
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685 | bool running; |
|
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686 | do { |
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687 | clear(); |
| 69 | 688 | draw_board(gamestate, mycolor, settings->unicode); |
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689 | if (myturn) { |
|
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690 | running = !sendmove(gamestate, &(settings->gameinfo), |
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691 | opponent, mycolor); |
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692 | } else { |
|
113
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693 | running = !recvmove(gamestate, &(settings->gameinfo), |
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694 | opponent, mycolor); |
|
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695 | } |
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696 | myturn ^= true; |
|
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697 | } while (running); |
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698 | } |
| 78 | 699 | |
| 700 | void dump_gameinfo(GameInfo *gameinfo) { | |
| 701 | int serverwhite = gameinfo->servercolor == WHITE; | |
| 702 | attron(A_UNDERLINE); | |
| 703 | printw("Game details\n"); | |
| 704 | attroff(A_UNDERLINE); | |
| 705 | printw(" Server: %s\n Client: %s\n", | |
| 706 | serverwhite?"White":"Black", serverwhite?"Black":"White" | |
| 707 | ); | |
| 708 | if (gameinfo->timecontrol) { | |
| 709 | if (gameinfo->time % 60) { | |
| 710 | printw(" Time limit: %ds + %ds\n", | |
| 711 | gameinfo->time, gameinfo->addtime); | |
| 712 | } else { | |
| 713 | printw(" Time limit: %dm + %ds\n", | |
| 714 | gameinfo->time/60, gameinfo->addtime); | |
| 715 | } | |
| 716 | } else { | |
| 717 | printw(" No time limit\n"); | |
| 718 | } | |
| 719 | refresh(); | |
| 720 | } | |
| 721 | ||
| 722 | void dump_moveinfo(GameState *gamestate) { | |
|
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723 | for (unsigned i = 0 ; i < gamestate->movecount ; i++) { |
|
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724 | if (i % 2 == 0) { |
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725 | printw("%d. %s", 1+i/2, gamestate->moves[i].string); |
| 78 | 726 | } else { |
|
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727 | printw("%s", gamestate->moves[i].string); |
| 78 | 728 | } |
|
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729 | // only five moves reliably fit into one screen row |
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730 | if ((i+1) % 10) { |
| 78 | 731 | addch(' '); |
| 732 | } else { | |
| 733 | addch('\n'); | |
| 734 | } | |
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735 | } |
| 78 | 736 | refresh(); |
| 737 | } |