src/chess/rules.h

Fri, 14 Aug 2026 13:52:27 +0200

author
Mike Becker <universe@uap-core.de>
date
Fri, 14 Aug 2026 13:52:27 +0200
changeset 174
2929e86c4817
parent 173
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permissions
-rw-r--r--

add info text in game review for threefold repetition

relates to #843

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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54ea19938d57 updated copyright and version info
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #ifndef RULES_H
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31 #define RULES_H
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32
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33 #include <stdlib.h>
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34 #include <stdint.h>
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35 #include <stdbool.h>
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36
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37 #define VALID_MOVE_SYNTAX 0
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38 #define VALID_MOVE_SEMANTICS 0 /* use same code for a success */
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39 #define INVALID_MOVE_SYNTAX 1
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40 #define PIECE_NOT_FOUND 2
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41 #define AMBIGUOUS_MOVE 3
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42 #define NEED_PROMOTION 4
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43 #define PIECE_PINNED 5
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44 #define KING_IN_CHECK 6
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45 #define KING_MOVES_INTO_CHECK 7
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46 #define MISSING_CHECK 8
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47 #define MISSING_CHECKMATE 9
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48 #define INVALID_CHECK 10
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49 #define INVALID_CHECKMATE 11
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50 #define RULES_VIOLATED 32
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51
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52 #define ENPASSANT_THREAT 0x40u
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53
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54 #define WHITE 0x10u
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55 #define BLACK 0x20u
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56 #define opponent_color(color) ((color)==WHITE?BLACK:WHITE)
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57
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58 #define PIECE_MASK 0x0Fu
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59 #define COLOR_MASK 0x30u
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60
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61 #define PAWN 0x01u
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62 #define ROOK 0x02u
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63 #define KNIGHT 0x03u
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64 #define BISHOP 0x04u
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65 #define QUEEN 0x05u
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66 #define KING 0x06u
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67
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68 #define WPAWN (WHITE|PAWN)
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69 #define WROOK (WHITE|ROOK)
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70 #define WKNIGHT (WHITE|KNIGHT)
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71 #define WBISHOP (WHITE|BISHOP)
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72 #define WQUEEN (WHITE|QUEEN)
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73 #define WKING (WHITE|KING)
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74 #define BPAWN (BLACK|PAWN)
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75 #define BROOK (BLACK|ROOK)
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76 #define BKNIGHT (BLACK|KNIGHT)
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77 #define BBISHOP (BLACK|BISHOP)
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78 #define BQUEEN (BLACK|QUEEN)
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79 #define BKING (BLACK|KING)
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80
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81 typedef uint8_t Board[8][8];
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82 typedef uint8_t BoardIndex;
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83 typedef BoardIndex Row;
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84 typedef BoardIndex File;
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85 typedef uint8_t Piece;
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86 typedef uint8_t Color;
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87
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88 struct movetimeval {
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89 uint64_t tv_sec;
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90 int32_t tv_usec; /* important that this is signed b/c potential carry */
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91 };
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92
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93 typedef struct {
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94 Piece piece;
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95 File fromfile;
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96 Row fromrow;
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97 File tofile;
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98 Row torow;
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99 Piece promotion;
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100 uint8_t check; /* must always be set if checkmate is set */
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101 uint8_t checkmate;
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102 uint8_t capture;
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103 uint8_t padding[7]; /* necessary for stable ABI across networks */
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104 struct movetimeval timestamp;
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105 struct movetimeval movetime;
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106 char string[8];
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107 } Move;
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108
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109 typedef struct {
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110 uint8_t servercolor;
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111 /** 1: play with timecontrol, 0: play without time control */
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112 uint8_t timecontrol;
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113 /** If timecontrol is 1, initial clock time in seconds */
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114 uint16_t time;
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115 /** If timecontrol is 1, time added per move in seconds */
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116 uint16_t addtime;
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117 /** If timecontrol is 1, delay before the clock starts ticking down */
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118 uint16_t delay;
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119 } GameInfo;
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120
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121 /** The buffer length for player names in GameState structures. */
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122 #define PLAYER_NAME_BUFLEN 32
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123
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124 typedef struct {
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125 /** optional name of the white player - only used for PGN exports */
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126 char wname[PLAYER_NAME_BUFLEN];
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127 /** optional name of the black player - only used for PGN exports */
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128 char bname[PLAYER_NAME_BUFLEN];
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129 GameInfo info;
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130 Board board;
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131 Move* moves;
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132 /** starting position in FEN notation */
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133 char *fen_start;
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134 /** array of subsequent positions in FEN notation.
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135 * The capacity and element count are identical to the moves array.
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136 */
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137 char **fen;
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138 /** capacity of the move array */
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139 unsigned int movecapacity;
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140 /** number of (half-)moves (counting BOTH colors) */
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141 unsigned int movecount;
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142 /** a premove that shall be evaluated next time it's our turn */
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143 char premove[8];
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144 bool checkmate;
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145 bool stalemate;
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146 bool threefold;
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147 /** flag is only set when players agreed on remis */
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148 bool remis;
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149 bool wresign;
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150 bool bresign;
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151 /** this flag is only supposed to be set when the opponent disconnects */
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152 bool ragequit;
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153 bool review;
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154 } GameState;
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155
160
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156 #define piece_type(piece) ((piece)&PIECE_MASK)
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157 #define piece_color(piece) ((piece)&COLOR_MASK)
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158 #define mkpiece(type,color) ((type)|(color))
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159
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160 #define POS_UNSPECIFIED UINT8_MAX
160
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161 #define mdst(m) (m)->torow, (m)->tofile
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162 #define msrc(m) (m)->fromrow, (m)->fromfile
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163
153
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164 /** Checks if the index is specified and valid. */
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165 #define isidx(idx) ((BoardIndex)(idx) < 8)
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166 /** Checks if the index is unspecified or valid. */
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167 #define isidxr(idx) ((idx) == POS_UNSPECIFIED || (BoardIndex)(idx) < 8)
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168
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169 #define isfile(file) (file >= 'a' && file <= 'h')
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170 #define isrow(row) (row >= '1' && row <= '8')
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171
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172 #define rowidx(row) (row-'1')
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173 #define fileidx(file) (file-'a')
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174
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175 #define rowchr(row) (row+'1')
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176 #define filechr(file) (file+'a')
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177
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178 /* secure versions - use, if index is not checked with isidx() */
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179 #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED)
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180 #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED)
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181
161
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182
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183 static inline void enpassant_threat_add(GameState *gamestate,
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184 Row row, File file) {
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185 gamestate->board[row][file] |= ENPASSANT_THREAT;
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186 }
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187
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188 static inline void enpassant_threat_remove(GameState *gamestate,
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189 Row row, File file) {
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190 gamestate->board[row][file] &= ~ENPASSANT_THREAT;
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191 }
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192
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193 static inline bool enpassant_threat_exists(const GameState *gamestate,
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194 Row row, File file) {
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195 return gamestate->board[row][file] & ENPASSANT_THREAT;
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196 }
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197
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198 static inline bool is_game_drawn(const GameState *gamestate) {
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199 return gamestate->threefold || gamestate->stalemate || gamestate->remis;
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200 }
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201
161
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202 static inline bool is_game_running(const GameState *gamestate) {
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203 return !(gamestate->checkmate || gamestate->wresign || gamestate->bresign
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204 || is_game_drawn(gamestate) || gamestate->review);
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205 }
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206
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207 static inline bool is_check_position(const GameState *gamestate) {
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208 return gamestate->moves[gamestate->movecount - 1].check;
161
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209 }
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210
129
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211 /**
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212 * Initializes a game state and prepares the chess board.
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213 * @param gamestate the game state to initialize
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214 */
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215 void gamestate_init(GameState *gamestate);
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216
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217 /**
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218 * Cleans up a game state and frees the memory for the movement list.
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219 * @param gamestate the game state to clean up
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220 */
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221 void gamestate_cleanup(GameState *gamestate);
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222
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223 /**
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224 * Maps a character to a piece.
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225 *
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226 * Does not work for pawns, since they don't have a character.
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227 *
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228 * @param c one of R,N,B,Q,K
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229 * @param color the piece color
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230 * @return the specified piece or zero when the character is invalid
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231 */
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232 Piece getpiece(char c, Color color);
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233
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234 /**
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235 * Maps a piece to a character.
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236 *
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237 * Does not work for pawns, since they don't have a character.
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238 *
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239 * @param piece may have color or additional flags
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240 * @return character value for the specified piece
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241 */
160
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242 char getpiecechr(Piece piece);
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243
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244 /**
69
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245 * Maps a piece to a unicode character sequence.
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246 *
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247 * The returned unicode is for black pieces.
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248 * You may colorize the output by setting the terminal foreground color.
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249 *
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250 * @param piece the piece to display
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251 * @return unicode character sequence for the specified piece
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252 */
160
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253 char* getpieceunicode(Piece piece);
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254
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255 /**
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256 * Returns the color of the player who is next to move.
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257 *
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258 * @param gamestate the current game state
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259 * @return the color of the player who is next to move
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260 */
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261 Color current_color(const GameState *gamestate);
160
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262
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263 /**
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264 * Returns the piece at the specified position.
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265 *
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266 * @param gamestate the current game state
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267 * @param row the row
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268 * @param file the file
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269 * @return the piece at the specified position
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270 */
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271 Piece piece_at(const GameState *gamestate, Row row, File file);
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272
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273 /**
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274 * Places a piece at the specified position in the current game state.
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275 *
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276 * @param gamestate the current game state
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277 * @param row the row
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278 * @param file the file
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279 * @param piece the piece to place at the specified position
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280 */
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281 void piece_set(GameState *gamestate, Row row, File file, Piece piece);
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282
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283 /**
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284 * Removes the piece at the specified position in the current game state.
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285 *
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286 * @param gamestate the current game state
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287 * @param row the row
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288 * @param file the file
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289 */
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290 static inline void piece_remove(GameState *gamestate, Row row, File file) {
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291 piece_set(gamestate, row, file, 0);
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292 }
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293
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294 typedef size_t(*moves_generator_func)(const GameState *gamestate,
169
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295 Color c, Row r, File f, Move *moves);
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296
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297 /**
170
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298 * Calculates all allowed moves for a specific piece.
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299 *
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300 * Use the macros for the specific pieces instead.
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301 *
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302 * @param gamestate the current gamestate
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303 * @param r the row of the piece
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304 * @param f the file of the piece
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305 * @param moves target array for the list of moves
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306 * @return the number of moves stored in the @p moves array
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307 */
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308 size_t piece_moves_allowed(const GameState *gamestate,
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309 Row r, File f, Move *moves);
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310
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311 /**
169
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312 * Internal function used to filter out illegal moves.
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313 *
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314 * Use the macros for the specific pieces instead.
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315 *
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316 * @param gamestate the current gamestate
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317 * @param c color of the piece
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318 * @param r the row of the piece
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319 * @param f the file of the piece
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320 * @param moves target array for the list of moves
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321 * @param func a function that unconditionally generates the moves
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322 * @return the number of moves stored in the @p moves array
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323 */
170
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324 size_t filter_moves_allowed(const GameState *gamestate,
169
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325 Color c, Row r, File f, Move *moves, moves_generator_func func);
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326
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327 /**
167
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328 * Determines a list of theoretically possible moves to the specified field.
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329 *
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330 * This will also list moves for pieces that are actually pinned.
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331 * Use get_real_candidates() to get only moves for pieces that are not pinned.
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332 *
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333 * The out-parameters may both be NULL, but if any of them is set, the other
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334 * must be set, too.
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335 *
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336 * @param gamestate the current game state
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337 * @param row row of the field to check
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338 * @param file file of the field to check
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339 * @param color the color of the piece that should move to the field
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340 * @param moves the array where to store the moves
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341 * (must be large enough, 16 is always enough)
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342 * @param movecount a pointer where the number of moves is stored
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343 * @return true, if any piece of the specified color can move to the specified
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344 * field regardless of being pinned
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345 */
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346 bool get_candidates(const GameState *gamestate, Row row, File file,
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347 Color color, Move* moves, size_t* movecount);
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348
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349 /**
168
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350 * Determines a list of possible moves to the specified field.
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351 *
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352 * This cannot be used to check if a piece covers / threatens a field because
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353 * this is also possible when the piece is pinned. Use get_candidates() for a
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354 * list of possible moves regardless of pins.
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355 *
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356 * The out-parameters may both be NULL, but if any of them is set, the other
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357 * must be set, too.
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358 *
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359 * @param gamestate the current game state
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360 * @param row row of the field to check
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361 * @param file file of the field to check
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362 * @param color the color of the piece that should move to the field
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363 * @param moves the array where to store the moves
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364 * (must be large enough, 16 is always enough)
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365 * @param movecount a pointer where the number of moves is stored
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366 * @return true, if any piece of the specified color can move to the specified
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367 * field and is not pinned
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368 */
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369 bool get_real_candidates(const GameState *gamestate, Row row, File file,
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370 Color color, Move* moves, size_t* movecount);
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371
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372 /**
163
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373 * Checks, if a specified field is threatened by a piece of a certain color.
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374 *
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375 * A field is threatened, if there is a piece of the specified color that could
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376 * capture an opponent piece on this field, regardless of being pinned.
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377 *
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378 * The out-parameters may both be NULL, but if any of them is set, the other
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379 * must be set, too.
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380 *
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381 * @param gamestate the current game state
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382 * @param row row of the field to check
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383 * @param file file of the field to check
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384 * @param color the color of the piece that should threaten the field
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385 * @param threats the array where to store the threats
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386 * (must be large enough, 16 is always enough)
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387 * @param threatcount a pointer where the count of threats is stored
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388 * @return true, if any piece of the specified color threatens the specified
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389 * field
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390 */
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391 bool get_threats(const GameState *gamestate, Row row, File file,
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392 Color color, Move* threats, size_t* threatcount);
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393
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394 /**
163
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395 * Checks, if a specified field is threatened by a piece of a certain color AND
29
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396 * if this piece is not pinned and therefore able to perform the move.
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397 *
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398 * The out-parameters may both be NULL, but if any of them is set, the other
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399 * must be set, too.
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400 *
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401 * @param gamestate the current game state
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402 * @param row row of the field to check
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403 * @param file file of the field to check
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404 * @param color the color of the piece that should threaten the field
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405 * @param threats the array where to store the threats
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406 * (must be large enough, 16 is always enough)
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407 * @param threatcount a pointer where the count of threats is stored
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408 * @return true, if any piece of the specified color threatens the specified
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409 * field and is not pinned
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410 */
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411 bool get_real_threats(const GameState *gamestate, Row row, File file,
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412 Color color, Move* threats, size_t* threatcount);
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413
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414 /**
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415 * Checks, if a specified field is threatened by a piece of a certain color.
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416 *
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417 * A field is threatened, if there is a piece of the specified color that could
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418 * capture an opponent piece on this field, regardless of being pinned.
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419 *
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420 * @param gamestate the current game state
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421 * @param row row of the field to check
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422 * @param file file of the field to check
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423 * @param color the color of the piece that should cover the field
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424 * @return true, if any piece of the specified color threatens the specified
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425 * field
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426 */
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427 #define is_covered(gamestate, row, file, color) \
29
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428 get_threats(gamestate, row, file, color, NULL, NULL)
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429
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430 /**
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431 * Checks, if a specified field is attacked by a piece of a certain color.
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432 *
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433 * I.e. the field is threatened by a piece AND this piece is not pinned and
29
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434 * therefore able to perform the move.
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435 *
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diff changeset
436 * @param gamestate the current game state
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diff changeset
437 * @param row row of the field to check
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438 * @param file file of the field to check
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diff changeset
439 * @param color the color of the piece that should cover the field
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440 * @return true, if any piece of the specified color threatens the specified
29
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441 * field and could capture an opponent piece
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442 */
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443 #define is_attacked(gamestate, row, file, color) \
61
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diff changeset
444 get_real_threats(gamestate, row, file, color, NULL, NULL)
29
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diff changeset
445
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diff changeset
446 /**
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447 * Checks, if a specified field is protected by a piece of a certain color.
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448 *
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449 * A field is protected, if any piece except the king can either capture on
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450 * that field or move to that field (and is not pinned).
29
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diff changeset
451 *
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diff changeset
452 * @param gamestate the current game state
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453 * @param row row of the field to check
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diff changeset
454 * @param file file of the field to check
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diff changeset
455 * @param color the color of the piece that should cover the field
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456 * @return true, if any piece (excluding the king) of the specified color
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457 * can move to the specified field (including capturing moves)
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458 */
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459 bool is_protected(const GameState *gamestate, Row row, File file, Color color);
25
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460
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diff changeset
461 /**
47
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462 * Checks, if the specified move cannot be performed, because the piece is
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463 * either pinned or cannot remove the check.
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diff changeset
464 *
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diff changeset
465 * Note: in chess a piece is pinned, when it can't be moved because the move
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466 * would result in a check position. But this function <u>also</u> returns true,
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467 * if the king is already in check position and the specified move does not
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parents: 41
diff changeset
468 * protect the king.
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parents: 41
diff changeset
469 *
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470 * @param gamestate the current game state
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diff changeset
471 * @param move the move to check
80
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472 * @return true, if the move cannot be performed because the king would be in
47
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parents: 41
diff changeset
473 * check after the move
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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474 */
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475 bool is_pinned(const GameState *gamestate, const Move *move);
47
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parents: 41
diff changeset
476
d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents: 41
diff changeset
477 /**
19
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parents: 18
diff changeset
478 * Evaluates a move syntactically and stores the move data in the specified
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479 * object.
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480 *
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diff changeset
481 * When short algebraic notation is used, the source position is determined by
163
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482 * evaluating the allowed moves according to the current game state.
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483 *
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484 * This function expects correct notation of check and checkmate indicators.
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485 * For a more lazy evaluation, use eval_move_lazy().
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486 *
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487 * For a purely syntactic check, regardless of whether a piece exists that is
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488 * allowed to move that way, use check_move().
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diff changeset
489 *
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490 * @param gamestate the current game state
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491 * @param mstr the input string to parse
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492 * @param color the color of the player to evaluate the move for
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493 * @param move a pointer to object where the move data shall be stored
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494 * @return status code (see macros in this file for the list of codes)
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495 */
163
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496 int eval_move(const GameState *gamestate,
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497 const char *mstr, Color color, Move *move);
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498
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499 /**
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diff changeset
500 * Evaluates a move syntactically and stores the move data in the specified
2a6d83f4677e major refactoring of rules API
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parents: 161
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501 * object.
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parents: 161
diff changeset
502 *
2a6d83f4677e major refactoring of rules API
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diff changeset
503 * When short algebraic notation is used, the source position is determined by
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
504 * evaluating the allowed moves according to the current game state.
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
505 *
2a6d83f4677e major refactoring of rules API
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506 * This function automatically corrects missing or incorrect check/checkmate
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507 * indicators. Use eval_move() if you want to keep the original notation.
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
508 *
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
509 * For a purely syntactic check, regardless of whether a piece exists that is
2a6d83f4677e major refactoring of rules API
Mike Becker <universe@uap-core.de>
parents: 161
diff changeset
510 * allowed to move that way, use check_move().
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Mike Becker <universe@uap-core.de>
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diff changeset
511 *
2a6d83f4677e major refactoring of rules API
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parents: 161
diff changeset
512 * @param gamestate the current game state
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diff changeset
513 * @param mstr the input string to parse
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parents: 161
diff changeset
514 * @param color the color of the player to evaluate the move for
2a6d83f4677e major refactoring of rules API
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diff changeset
515 * @param move a pointer to object where the move data shall be stored
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parents: 161
diff changeset
516 * @return status code (see macros in this file for the list of codes)
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517 */
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diff changeset
518 int eval_move_lazy(const GameState *gamestate,
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parents: 161
diff changeset
519 const char *mstr, Color color, Move *move);
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
520
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
521 /**
115
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diff changeset
522 * Syntactically checks a move without verifying that a piece exists that is
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
523 * allowed to move that way.
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
524 *
206201d544be relax validation of premoves to allow retaking pieces
Mike Becker <universe@uap-core.de>
parents: 107
diff changeset
525 * @param mstr the input string to parse
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parents: 107
diff changeset
526 * @param color the color of the player to evaluate the move for
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parents: 107
diff changeset
527 * @return status code (see macros in this file for the list of codes)
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diff changeset
528 */
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parents: 157
diff changeset
529 int check_move(const char *mstr, Color color);
115
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parents: 107
diff changeset
530
206201d544be relax validation of premoves to allow retaking pieces
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parents: 107
diff changeset
531 /**
19
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
532 * Validates move by applying chess rules.
23
824c9522ce66 introduced game state structure
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parents: 19
diff changeset
533 * @param gamestate the current game state
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
534 * @param move the move to validate
48
0cedda2544da added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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parents: 47
diff changeset
535 * @return status code (see macros in this file for the list of codes)
19
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parents: 18
diff changeset
536 */
163
2a6d83f4677e major refactoring of rules API
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diff changeset
537 int validate_move(const GameState *gamestate, const Move *move);
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
538
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
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diff changeset
539 /**
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Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
540 * Applies a move and deletes captured pieces.
6a26114297a1 moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents: 18
diff changeset
541 *
23
824c9522ce66 introduced game state structure
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parents: 19
diff changeset
542 * @param gamestate the current game state
19
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parents: 18
diff changeset
543 * @param move the move to apply
6a26114297a1 moved chess rules to separate lib
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diff changeset
544 */
23
824c9522ce66 introduced game state structure
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diff changeset
545 void apply_move(GameState *gamestate, Move *move);
19
6a26114297a1 moved chess rules to separate lib
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parents: 18
diff changeset
546
99
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diff changeset
547 /**
122
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diff changeset
548 * Copies the state of the game at the specified move number.
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diff changeset
549 *
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diff changeset
550 * This function is helpful to generate a game state for reviewing past moves.
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diff changeset
551 *
e65d9b5e9324 implement interactive game review
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diff changeset
552 * @param gamestate the current game state
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553 * @param move_number the half-move that would now be played
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diff changeset
554 * @param replay the struct to populate with the state at the specified move
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diff changeset
555 */
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diff changeset
556 void gamestate_at_move(const GameState *gamestate,
122
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diff changeset
557 unsigned move_number, GameState *replay);
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diff changeset
558
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diff changeset
559 /**
99
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diff changeset
560 * Returns the remaining time on the clock for the specified
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
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diff changeset
561 * half-move number.
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diff changeset
562 *
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
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diff changeset
563 * @param gamestate the current game state
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
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parents: 87
diff changeset
564 * @param move_number the half-move that is now going to be played
231a79d93c0c add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1
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parents: 87
diff changeset
565 * @return the remaining time - if time control is disabled, this function
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Mike Becker <universe@uap-core.de>
parents: 87
diff changeset
566 * always returns zero
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diff changeset
567 */
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568 uint16_t remaining_movetime2(const GameState *gamestate, unsigned move_number);
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569
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570 /**
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571 * Returns the remaining time on the clock for the specified player.
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572 *
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573 * @param gamestate the current game state
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574 * @param color either BLACK or WHITE
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575 * @return the remaining time - if time control is disabled, this function
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576 * always returns zero
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577 */
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578 uint16_t remaining_movetime(const GameState *gamestate, Color color);
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579
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580 /**
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581 * Converts clock time to string.
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582 *
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583 * @param time the time to format
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584 * @param str the target buffer (should be at least 10 chars large)
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585 * @param always_hours if hours should always be printed
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586 */
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587 int print_clk(uint16_t time, char *str, bool always_hours);
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588
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589 /**
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590 * Checks if the current position already appeared two times before.
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591 *
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592 * This does not set the threefold flag in the game state as this flag is
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593 * intended to be set only when the game ends after actually claiming a draw.
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594 *
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595 * By standard chess rules this is not automatically a draw.
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596 * But implementation may choose to automatically draw the game anyway.
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597 *
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598 * @param gamestate the current game state
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599 * @return true if the game is in a threefold repetition position
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600 */
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601 bool check_threefold_repetition(const GameState *gamestate);
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602
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603 #endif /* RULES_H */
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604

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