fix that the window would take a little more than the full height not giving space for potential docks on the desktop default tip

fix that backdrop texture scale was not inverting the ui scale

update viewports of cameras before executing behaviors, so that the new viewport information is available in the behavior functions

fix incorrect file/line information when catching GL errors

start giving the game code more structure

add show/hide functions for scene nodes

add macro to toggle flags

remove AscWindowSettings struct

remove the asc_col4i datatype in favor of a unified asc_color type

fix wrong text length stored in asc_text_printf()

update compilation dependencies

upgrade to SDL 3

add missing documentation for some rectangle creation parameters

fix that the origin was not applied in asc_rectangle_set_bounds()

remove "bounds" creation argument for rectangles

remove TODO about queuing movement commands

rename spaceship variable to player

add player's trace and removes the origin offsets from the game field's tiles

fix missing parenthesis in VEC macros

add a simple struct for the game field that may be extended later

add a frame to the main scene + implement the necessary asc_rectangle_set_bounds() function

fix that using mipmap filtering did not generate the necessary mipmaps

add player colors

add null safety in case a sprite is created without texture parameters

(0) -100 -50 -24 tip

mercurial