fix micro fail

consistent naming of structs and their typedefs

do not try to use one distinct render group for each different shader

prepare implementation of primitives

fix includes in glcontext.c

implement edge-triggered key press/release

add dynamic reload of all shaders

refactor shader management - resolves #684

add option to enable ASan

remove pre-defined dummy textures by introducing conditional compilation for shaders

fix incorrect flip of viewport y-axis

remove the need for a second pair of texture coordinates

rename parameters of asc_set_rotation()

add possibility to modify the node's transformation matrix

move flag macros to datatypes.h

remove outdated functions

add 2D affine transformations

add functions to scale vectors

add UI scaling

remove unused context variable

update to most recent ucx 3.2 preview

remove GCC attributes which are rarely helpful - resolves #663

add TODO for fixing color type conversion

make FPS counter readable

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