changelog
- Mon, 04 Aug 2025 23:12:22 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 04 Aug 2025 23:12:22 +0200] rev 248
- rename spaceship variable to player
- Mon, 04 Aug 2025 23:07:06 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 04 Aug 2025 23:07:06 +0200] rev 247
- add player's trace and removes the origin offsets from the game field's tiles
- Mon, 04 Aug 2025 23:06:37 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 04 Aug 2025 23:06:37 +0200] rev 246
- fix missing parenthesis in VEC macros
- Sun, 03 Aug 2025 22:15:25 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 03 Aug 2025 22:15:25 +0200] rev 245
- add a simple struct for the game field that may be extended later
- Sat, 02 Aug 2025 21:43:39 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 21:43:39 +0200] rev 244
- add a frame to the main scene + implement the necessary asc_rectangle_set_bounds() function
- Sat, 02 Aug 2025 15:45:43 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 15:45:43 +0200] rev 243
- fix that using mipmap filtering did not generate the necessary mipmaps
- Sat, 02 Aug 2025 15:19:06 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 15:19:06 +0200] rev 242
- add player colors
- Sat, 02 Aug 2025 14:58:30 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 14:58:30 +0200] rev 241
- add null safety in case a sprite is created without texture parameters
- Sat, 02 Aug 2025 13:20:51 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 13:20:51 +0200] rev 240
- redesign game field and make it larger (and the player faster)
- Sat, 02 Aug 2025 13:07:28 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 13:07:28 +0200] rev 239
- remove the possibility of non-lazy-initializable shader programs
it is still possible to pre-initialize them, but whenever they are used,
they should be re-created when they don't exist anymore
- Fri, 01 Aug 2025 18:19:33 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 01 Aug 2025 18:19:33 +0200] rev 238
- make the default window scaling and positioning screen resolution dependent
- Fri, 01 Aug 2025 18:18:57 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 01 Aug 2025 18:18:57 +0200] rev 237
- add functions to change the window position
- Fri, 01 Aug 2025 17:58:28 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 01 Aug 2025 17:58:28 +0200] rev 236
- update player texture
- Fri, 01 Aug 2025 17:57:39 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 01 Aug 2025 17:57:39 +0200] rev 235
- make asc_ui_scale_auto() normalized with Full HD as 100%
- Thu, 31 Jul 2025 22:14:27 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 31 Jul 2025 22:14:27 +0200] rev 234
- improve structure of the game code and add a function to set the player position
- Thu, 31 Jul 2025 20:40:48 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 31 Jul 2025 20:40:48 +0200] rev 233
- handle the edge-case when a viewport vanishes
- Wed, 30 Jul 2025 00:12:13 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 30 Jul 2025 00:12:13 +0200] rev 232
- improve the conditional setting of flags
- Mon, 28 Jul 2025 23:11:30 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 28 Jul 2025 23:11:30 +0200] rev 231
- make initial window size depend on UI scaling factor
- Sun, 27 Jul 2025 23:54:33 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 27 Jul 2025 23:54:33 +0200] rev 230
- replace ugly backdrop texture
- Sun, 27 Jul 2025 23:44:14 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 27 Jul 2025 23:44:14 +0200] rev 229
- first idea of what the main scene could look like
- Sun, 27 Jul 2025 23:34:19 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 27 Jul 2025 23:34:19 +0200] rev 228
- add asc_create_flags() utility function
- Sat, 26 Jul 2025 21:13:05 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 26 Jul 2025 21:13:05 +0200] rev 227
- simplify build and copy assets to build dir
demo programs can then be run directly from the build dir
- Fri, 25 Jul 2025 19:19:54 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Jul 2025 19:19:54 +0200] rev 226
- simplify how pre-defined shader IDs work
- Fri, 25 Jul 2025 18:58:50 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Jul 2025 18:58:50 +0200] rev 225
- prevent attempts to load a shader again that already failed before