changelog
- Sun, 15 Jun 2025 21:02:29 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 15 Jun 2025 21:02:29 +0200] rev 154
- add auto-scaling of UI depending on screen resolution - resolves #682
- Sun, 15 Jun 2025 19:50:51 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 15 Jun 2025 19:50:51 +0200] rev 153
- since we cannot pass NULL strings anyway, we do not need cxstring
- Sun, 15 Jun 2025 19:46:12 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 15 Jun 2025 19:46:12 +0200] rev 152
- fix that some drivers fail to compile a shader when a code line is NULL with length zero
- Sat, 14 Jun 2025 14:02:16 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 14 Jun 2025 14:02:16 +0200] rev 151
- adds first basic rectangle shader
partially solves issue #384
- Sat, 14 Jun 2025 12:38:37 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 14 Jun 2025 12:38:37 +0200] rev 150
- make draw function dynamic
required to solve issue #384
- Sat, 14 Jun 2025 11:40:40 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 14 Jun 2025 11:40:40 +0200] rev 149
- resolve east-west conflict
- Fri, 13 Jun 2025 18:09:49 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 13 Jun 2025 18:09:49 +0200] rev 148
- implement interval for behaviors - fixes #383
- Fri, 13 Jun 2025 17:45:19 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 13 Jun 2025 17:45:19 +0200] rev 147
- compute frame time before syncing to avoid div-by-zero in first frame
- Fri, 13 Jun 2025 17:06:10 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 13 Jun 2025 17:06:10 +0200] rev 146
- fix micro fail
- Thu, 12 Jun 2025 22:44:49 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 12 Jun 2025 22:44:49 +0200] rev 145
- consistent naming of structs and their typedefs
fixes #664
- Wed, 11 Jun 2025 23:38:55 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 11 Jun 2025 23:38:55 +0200] rev 144
- do not try to use one distinct render group for each different shader
- Tue, 10 Jun 2025 19:29:07 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 10 Jun 2025 19:29:07 +0200] rev 143
- prepare implementation of primitives
- Tue, 10 Jun 2025 19:17:21 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 10 Jun 2025 19:17:21 +0200] rev 142
- fix includes in glcontext.c
- Mon, 09 Jun 2025 14:02:40 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 09 Jun 2025 14:02:40 +0200] rev 141
- implement edge-triggered key press/release
- Mon, 09 Jun 2025 13:18:41 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 09 Jun 2025 13:18:41 +0200] rev 140
- add dynamic reload of all shaders
- Sun, 08 Jun 2025 14:58:19 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 08 Jun 2025 14:58:19 +0200] rev 139
- refactor shader management - resolves #684
- Sun, 08 Jun 2025 14:57:54 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 08 Jun 2025 14:57:54 +0200] rev 138
- add option to enable ASan
- Sun, 01 Jun 2025 16:35:23 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 01 Jun 2025 16:35:23 +0200] rev 137
- remove pre-defined dummy textures by introducing conditional compilation for shaders
and by the way resolves #645
- Sun, 01 Jun 2025 14:59:40 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 01 Jun 2025 14:59:40 +0200] rev 136
- fix incorrect flip of viewport y-axis
- Sun, 01 Jun 2025 14:53:59 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 01 Jun 2025 14:53:59 +0200] rev 135
- remove the need for a second pair of texture coordinates
- Sun, 01 Jun 2025 14:33:58 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 01 Jun 2025 14:33:58 +0200] rev 134
- rename parameters of asc_set_rotation()
- Sun, 01 Jun 2025 14:28:30 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 01 Jun 2025 14:28:30 +0200] rev 133
- add possibility to modify the node's transformation matrix
- Sun, 01 Jun 2025 14:28:00 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 01 Jun 2025 14:28:00 +0200] rev 132
- move flag macros to datatypes.h
- Sat, 31 May 2025 22:39:19 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 31 May 2025 22:39:19 +0200] rev 131
- remove outdated functions