behaviors do not need names

update uwproj

add version requirement for UCX

update to newest UCX 3.2 snapshot

fix that dependencies for tools are always checked

fix style of the descriptions for the helptext

start a sub-project to implement a texture atlas editor

do not use different vocabulary (enable/disable vs. pause/unpause) for the behavior's enabled-state

make behaviors aware of being unpaused

add asc_behavior_find()

use the new kv_list from UCX for the behavior map

move game over text to the UI scene

move the player's life "controller" to a behavior

add random spawn positions

move player controls into a behavior

move debug output regarding clearing the shader registry to the respective function

further improve names and docu of the uniform location init functions

improve names of asc_shader_init_uniform... function/macro

behaviors can now be paused while the node is hidden

rename test folder to demo

convert behavior list to a behavior map

add simple game over screen

fix that the window would take a little more than the full height not giving space for potential docks on the desktop

fix that backdrop texture scale was not inverting the ui scale

(0) -100 -50 -24 tip

mercurial