Thu, 24 Apr 2025 19:53:40 +0200
in preparation of more scenes, bring back AscScene struct
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * Copyright 2023 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "ascension/scene_node.h" #include "ascension/context.h" #include <cx/tree.h> #include <cx/linked_list.h> static CxTreeIterator asc_scene_node_iterator( AscSceneNode *node, bool visit_on_exit ) { return cx_tree_iterator( node, visit_on_exit, offsetof(AscSceneNode, children), offsetof(AscSceneNode, next) ); } AscSceneNode *asc_scene_node_empty(void) { AscSceneNode *node = calloc(1, sizeof(AscSceneNode)); node->render_group = ASC_RENDER_GROUP_NONE; node->free_func = (asc_scene_free_func) free; node->scale.x = node->scale.y = node->scale.z = 1; asc_transform_identity(node->transform); asc_transform_identity(node->world_transform); return node; } void asc_scene_node_free(AscSceneNode *node) { if (node == NULL) return; // remove this node from its parent asc_scene_node_unlink(node); // free the entire subtree CxTreeIterator iter = asc_scene_node_iterator(node, true); cx_foreach(AscSceneNode*, child, iter) { if (!iter.exiting) continue; if (child->behaviors != NULL) { cxListFree(child->behaviors); } if (child->free_func != NULL) { child->free_func(child); } else { free(child); } } } void asc_scene_node_link(AscSceneNode * restrict parent, AscSceneNode * restrict node) { cx_tree_link( parent, node, offsetof(AscSceneNode, parent), offsetof(AscSceneNode, children), offsetof(AscSceneNode, last_child), offsetof(AscSceneNode, prev), offsetof(AscSceneNode, next) ); } void asc_scene_node_unlink(AscSceneNode *node) { cx_tree_unlink( node, offsetof(AscSceneNode, parent), offsetof(AscSceneNode, children), offsetof(AscSceneNode, last_child), offsetof(AscSceneNode, prev), offsetof(AscSceneNode, next) ); } void asc_scene_add_behavior( AscSceneNode *node, asc_scene_update_func behavior ) { if (node->behaviors == NULL) { node->behaviors = cxLinkedListCreateSimple(CX_STORE_POINTERS); } cxListAdd(node->behaviors, behavior); } void asc_scene_remove_behavior( AscSceneNode *node, asc_scene_update_func behavior ) { if (node->behaviors != NULL) { cxListFindRemove(node->behaviors, behavior); } } void asc_node_update(AscSceneNode *node) { asc_set_flag(node->flags, ASC_SCENE_NODE_UPDATE_GRAPHICS); } void asc_node_update_transform(AscSceneNode *node) { // fast skip if node is already marked if (asc_test_flag(node->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM)) { return; } CxTreeIterator iter = asc_scene_node_iterator(node, false); cx_foreach(AscSceneNode*, n, iter) { if (asc_test_flag(n->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM)) { cxTreeIteratorContinue(iter); } asc_set_flag(n->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM); } }