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1 /* |
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 * Copyright 2023 Mike Becker. All rights reserved. |
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4 * |
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5 * Redistribution and use in source and binary forms, with or without |
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6 * modification, are permitted provided that the following conditions are met: |
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7 * |
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8 * 1. Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * |
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11 * 2. Redistributions in binary form must reproduce the above copyright |
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12 * notice, this list of conditions and the following disclaimer in the |
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13 * documentation and/or other materials provided with the distribution. |
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14 * |
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 * POSSIBILITY OF SUCH DAMAGE. |
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26 */ |
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27 |
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28 #include "ascension/scene_node.h" |
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29 #include "ascension/context.h" |
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30 |
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31 #include <cx/tree.h> |
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32 #include <cx/linked_list.h> |
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33 |
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34 static CxTreeIterator asc_scene_node_iterator( |
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35 AscSceneNode *node, |
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36 bool visit_on_exit |
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37 ) { |
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38 return cx_tree_iterator( |
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39 node, visit_on_exit, |
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40 offsetof(AscSceneNode, children), |
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41 offsetof(AscSceneNode, next) |
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42 ); |
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43 } |
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44 |
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45 AscSceneNode *asc_scene_node_empty(void) { |
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46 AscSceneNode *node = calloc(1, sizeof(AscSceneNode)); |
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47 node->render_group = ASC_RENDER_GROUP_NONE; |
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48 node->free_func = (asc_scene_free_func) free; |
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49 node->scale.x = node->scale.y = node->scale.z = 1; |
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50 asc_transform_identity(node->transform); |
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51 asc_transform_identity(node->world_transform); |
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52 return node; |
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53 } |
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54 |
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55 void asc_scene_node_free(AscSceneNode *node) { |
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56 if (node == NULL) return; |
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57 |
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58 // remove this node from its parent |
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59 asc_scene_node_unlink(node); |
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60 |
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61 // free the entire subtree |
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62 CxTreeIterator iter = asc_scene_node_iterator(node, true); |
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63 cx_foreach(AscSceneNode*, child, iter) { |
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64 if (!iter.exiting) continue; |
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65 if (child->behaviors != NULL) { |
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66 cxListFree(child->behaviors); |
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67 } |
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68 if (child->free_func != NULL) { |
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69 child->free_func(child); |
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70 } else { |
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71 free(child); |
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72 } |
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73 } |
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74 } |
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75 |
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76 void asc_scene_node_link(AscSceneNode * restrict parent, AscSceneNode * restrict node) { |
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77 cx_tree_link( |
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78 parent, node, |
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79 offsetof(AscSceneNode, parent), |
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80 offsetof(AscSceneNode, children), |
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81 offsetof(AscSceneNode, last_child), |
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82 offsetof(AscSceneNode, prev), |
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83 offsetof(AscSceneNode, next) |
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84 ); |
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85 } |
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86 |
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87 void asc_scene_node_unlink(AscSceneNode *node) { |
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88 cx_tree_unlink( |
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89 node, |
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90 offsetof(AscSceneNode, parent), |
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91 offsetof(AscSceneNode, children), |
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92 offsetof(AscSceneNode, last_child), |
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93 offsetof(AscSceneNode, prev), |
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94 offsetof(AscSceneNode, next) |
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95 ); |
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96 } |
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97 |
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98 void asc_scene_add_behavior( |
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99 AscSceneNode *node, |
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100 asc_scene_update_func behavior |
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101 ) { |
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102 if (node->behaviors == NULL) { |
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103 node->behaviors = cxLinkedListCreateSimple(CX_STORE_POINTERS); |
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104 } |
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105 cxListAdd(node->behaviors, behavior); |
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106 } |
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107 |
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108 void asc_scene_remove_behavior( |
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109 AscSceneNode *node, |
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110 asc_scene_update_func behavior |
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111 ) { |
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112 if (node->behaviors != NULL) { |
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113 cxListFindRemove(node->behaviors, behavior); |
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114 } |
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115 } |
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116 |
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117 void asc_node_update(AscSceneNode *node) { |
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118 asc_set_flag(node->flags, ASC_SCENE_NODE_UPDATE_GRAPHICS); |
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119 } |
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120 |
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121 void asc_node_update_transform(AscSceneNode *node) { |
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122 // fast skip if node is already marked |
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123 if (asc_test_flag(node->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM)) { |
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124 return; |
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125 } |
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126 |
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127 CxTreeIterator iter = asc_scene_node_iterator(node, false); |
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128 cx_foreach(AscSceneNode*, n, iter) { |
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129 if (asc_test_flag(n->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM)) { |
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130 cxTreeIteratorContinue(iter); |
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131 } |
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132 asc_set_flag(n->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM); |
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133 } |
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134 } |