48 ascension/scene_node.h ascension/datatypes.h ascension/transform.h \ |
48 ascension/scene_node.h ascension/datatypes.h ascension/transform.h \ |
49 ascension/error.h ascension/scene.h ascension/camera.h |
49 ascension/error.h ascension/scene.h ascension/camera.h |
50 @echo "Compiling $<" |
50 @echo "Compiling $<" |
51 $(CC) -o $@ $(CFLAGS) -c $< |
51 $(CC) -o $@ $(CFLAGS) -c $< |
52 |
52 |
53 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/camera.h \ |
53 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/context.h \ |
54 ascension/datatypes.h |
54 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
|
55 ascension/shader.h ascension/texture.h ascension/scene.h \ |
|
56 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
|
57 ascension/input.h ascension/ui/font.h ascension/camera.h |
55 @echo "Compiling $<" |
58 @echo "Compiling $<" |
56 $(CC) -o $@ $(CFLAGS) -c $< |
59 $(CC) -o $@ $(CFLAGS) -c $< |
57 |
60 |
58 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
61 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
59 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
62 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
83 ascension/ui/font.h |
86 ascension/ui/font.h |
84 @echo "Compiling $<" |
87 @echo "Compiling $<" |
85 $(CC) -o $@ $(CFLAGS) -c $< |
88 $(CC) -o $@ $(CFLAGS) -c $< |
86 |
89 |
87 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
90 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
88 ascension/shader.h ascension/texture.h ascension/error.h |
91 ascension/shader.h ascension/texture.h ascension/datatypes.h \ |
|
92 ascension/error.h |
89 @echo "Compiling $<" |
93 @echo "Compiling $<" |
90 $(CC) -o $@ $(CFLAGS) -c $< |
94 $(CC) -o $@ $(CFLAGS) -c $< |
91 |
95 |
92 $(BUILD_DIR)/mesh.o: mesh.c ascension/error.h ascension/mesh.h \ |
96 $(BUILD_DIR)/mesh.o: mesh.c ascension/error.h ascension/mesh.h \ |
93 ascension/datatypes.h |
97 ascension/datatypes.h |