43 @echo "Creating library..." |
43 @echo "Creating library..." |
44 $(AR) $(ARFLAGS) $@ $^ |
44 $(AR) $(ARFLAGS) $@ $^ |
45 |
45 |
46 FORCE: |
46 FORCE: |
47 |
47 |
48 $(BUILD_DIR)/camera.o: camera.c ascension/context.h ascension/datatypes.h \ |
48 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/camera.h \ |
49 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
49 ascension/datatypes.h |
50 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
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51 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
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52 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
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53 ascension/camera.h |
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54 @echo "Compiling $<" |
50 @echo "Compiling $<" |
55 $(CC) -o $@ $(CFLAGS) -c $< |
51 $(CC) -o $@ $(CFLAGS) -c $< |
56 |
52 |
57 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
53 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
58 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
54 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
59 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
55 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
60 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
56 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
61 ascension/transform.h ascension/camera.h ascension/input.h \ |
57 ascension/transform.h ascension/camera.h ascension/input.h \ |
62 ascension/ui/font.h |
58 ascension/ui/font.h ascension/error.h |
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59 @echo "Compiling $<" |
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60 $(CC) -o $@ $(CFLAGS) -c $< |
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61 |
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62 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
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63 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
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64 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
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65 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
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66 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
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67 ascension/error.h |
63 @echo "Compiling $<" |
68 @echo "Compiling $<" |
64 $(CC) -o $@ $(CFLAGS) -c $< |
69 $(CC) -o $@ $(CFLAGS) -c $< |
65 |
70 |
66 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
71 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
67 @echo "Compiling $<" |
72 @echo "Compiling $<" |
68 $(CC) -o $@ $(CFLAGS) -c $< |
73 $(CC) -o $@ $(CFLAGS) -c $< |
69 |
74 |
70 $(BUILD_DIR)/font.o: font.c ascension/context.h ascension/datatypes.h \ |
75 $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \ |
71 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
76 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
72 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
77 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
73 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
78 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
74 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
79 ascension/transform.h ascension/camera.h ascension/input.h \ |
75 ascension/filesystem.h ascension/ui/font.h |
80 ascension/ui/font.h ascension/filesystem.h ascension/ui/font.h |
76 @echo "Compiling $<" |
81 @echo "Compiling $<" |
77 $(CC) -o $@ $(CFLAGS) -c $< |
82 $(CC) -o $@ $(CFLAGS) -c $< |
78 |
83 |
79 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
84 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
80 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
85 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
81 ascension/texture.h ascension/context.h ascension/datatypes.h \ |
86 ascension/texture.h ascension/error.h |
82 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
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83 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
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84 ascension/input.h ascension/ui/font.h |
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85 @echo "Compiling $<" |
87 @echo "Compiling $<" |
86 $(CC) -o $@ $(CFLAGS) -c $< |
88 $(CC) -o $@ $(CFLAGS) -c $< |
87 |
89 |
88 $(BUILD_DIR)/mesh.o: mesh.c ascension/mesh.h ascension/context.h \ |
90 $(BUILD_DIR)/mesh.o: mesh.c ascension/error.h ascension/mesh.h |
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91 @echo "Compiling $<" |
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92 $(CC) -o $@ $(CFLAGS) -c $< |
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93 |
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94 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
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95 ascension/mesh.h ascension/error.h |
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96 @echo "Compiling $<" |
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97 $(CC) -o $@ $(CFLAGS) -c $< |
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98 |
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99 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ |
89 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
100 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
90 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
101 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
91 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
102 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
92 ascension/transform.h ascension/camera.h ascension/input.h \ |
103 ascension/transform.h ascension/camera.h ascension/input.h \ |
93 ascension/ui/font.h |
104 ascension/ui/font.h ascension/scene.h ascension/shader.h ascension/2d.h \ |
94 @echo "Compiling $<" |
105 ascension/2d/sprite.h ascension/2d/../scene_node.h \ |
95 $(CC) -o $@ $(CFLAGS) -c $< |
106 ascension/2d/../texture.h |
96 |
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97 $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
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98 ascension/mesh.h ascension/context.h ascension/datatypes.h \ |
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99 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
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100 ascension/shader.h ascension/texture.h ascension/scene.h \ |
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101 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
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102 ascension/input.h ascension/ui/font.h |
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103 @echo "Compiling $<" |
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104 $(CC) -o $@ $(CFLAGS) -c $< |
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105 |
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106 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
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107 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
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108 ascension/context.h ascension/window.h ascension/glcontext.h \ |
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109 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
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110 ascension/texture.h ascension/scene.h ascension/input.h \ |
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111 ascension/ui/font.h ascension/2d.h ascension/2d/sprite.h \ |
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112 ascension/2d/../scene_node.h ascension/2d/../texture.h |
|
113 @echo "Compiling $<" |
107 @echo "Compiling $<" |
114 $(CC) -o $@ $(CFLAGS) -c $< |
108 $(CC) -o $@ $(CFLAGS) -c $< |
115 |
109 |
116 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ |
110 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ |
117 ascension/datatypes.h ascension/transform.h ascension/context.h \ |
111 ascension/datatypes.h ascension/transform.h ascension/context.h \ |
140 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
134 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
141 ascension/ui/font.h ascension/glcontext.h |
135 ascension/ui/font.h ascension/glcontext.h |
142 @echo "Compiling $<" |
136 @echo "Compiling $<" |
143 $(CC) -o $@ $(CFLAGS) -c $< |
137 $(CC) -o $@ $(CFLAGS) -c $< |
144 |
138 |
145 $(BUILD_DIR)/text.o: text.c ascension/context.h ascension/datatypes.h \ |
139 $(BUILD_DIR)/text.o: text.c ascension/error.h ascension/context.h \ |
146 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
140 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
147 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
141 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
148 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
142 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
149 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
143 ascension/transform.h ascension/camera.h ascension/input.h \ |
150 ascension/ui/text.h ascension/ui/font.h ascension/ui/../2d/sprite.h \ |
144 ascension/ui/font.h ascension/ui/text.h ascension/ui/font.h \ |
151 ascension/ui/../2d/../scene_node.h ascension/ui/../2d/../texture.h |
145 ascension/ui/../2d/sprite.h ascension/ui/../2d/../scene_node.h \ |
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146 ascension/ui/../2d/../texture.h |
152 @echo "Compiling $<" |
147 @echo "Compiling $<" |
153 $(CC) -o $@ $(CFLAGS) -c $< |
148 $(CC) -o $@ $(CFLAGS) -c $< |
154 |
149 |
155 $(BUILD_DIR)/texture.o: texture.c ascension/context.h \ |
150 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ |
156 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
151 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
157 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
152 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
158 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
153 ascension/texture.h ascension/scene.h ascension/scene_node.h \ |
159 ascension/transform.h ascension/camera.h ascension/input.h \ |
154 ascension/transform.h ascension/camera.h ascension/input.h \ |
160 ascension/ui/font.h ascension/texture.h ascension/filesystem.h |
155 ascension/ui/font.h ascension/texture.h ascension/filesystem.h |
161 @echo "Compiling $<" |
156 @echo "Compiling $<" |
162 $(CC) -o $@ $(CFLAGS) -c $< |
157 $(CC) -o $@ $(CFLAGS) -c $< |
163 |
158 |
164 $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
159 $(BUILD_DIR)/window.o: window.c ascension/error.h ascension/window.h \ |
165 ascension/glcontext.h ascension/primitives.h ascension/mesh.h \ |
160 ascension/datatypes.h ascension/glcontext.h ascension/primitives.h \ |
166 ascension/shader.h ascension/texture.h ascension/scene.h \ |
161 ascension/mesh.h ascension/shader.h ascension/texture.h \ |
167 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
162 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
168 ascension/context.h ascension/window.h ascension/input.h \ |
163 ascension/camera.h ascension/context.h ascension/window.h \ |
169 ascension/ui/font.h |
164 ascension/input.h ascension/ui/font.h |
170 @echo "Compiling $<" |
165 @echo "Compiling $<" |
171 $(CC) -o $@ $(CFLAGS) -c $< |
166 $(CC) -o $@ $(CFLAGS) -c $< |
172 |
167 |