shader/sprite_vtx.glsl

changeset 88
6234b7ea48f3
parent 83
f7ce0db6f72b
equal deleted inserted replaced
87:874a02a683c5 88:6234b7ea48f3
1 #version 400 core 1 #version 400 core
2 2
3 layout(location = 0) in vec2 position; 3 layout(location = 0) in vec2 position;
4 out vec2 texcoord; 4 out vec2 texcoord;
5 out vec2 uvcoord;
5 6
6 uniform mat4 projection; 7 uniform mat4 projection;
7 uniform mat4 view; 8 uniform mat4 view;
8 uniform mat4 model; 9 uniform mat4 model;
9 uniform float depth; 10 uniform float depth;
11 void main(void) { 12 void main(void) {
12 vec4 pos = projection*view*model*vec4(position.x, position.y, 0, 1.0); 13 vec4 pos = projection*view*model*vec4(position.x, position.y, 0, 1.0);
13 // apply depth 14 // apply depth
14 pos.z = depth / -1024.0; 15 pos.z = depth / -1024.0;
15 gl_Position = pos; 16 gl_Position = pos;
17 uvcoord = position;
16 texcoord = vec2(model[0].x, model[1].y)*position; 18 texcoord = vec2(model[0].x, model[1].y)*position;
17 } 19 }

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