shader/sprite_vtx.glsl

changeset 83
f7ce0db6f72b
parent 42
cc912686f663
child 88
6234b7ea48f3
equal deleted inserted replaced
82:4e1e698f4b0d 83:f7ce0db6f72b
2 2
3 layout(location = 0) in vec2 position; 3 layout(location = 0) in vec2 position;
4 out vec2 texcoord; 4 out vec2 texcoord;
5 5
6 uniform mat4 projection; 6 uniform mat4 projection;
7 uniform mat4 view;
7 uniform mat4 model; 8 uniform mat4 model;
8 uniform float depth; 9 uniform float depth;
9 10
10 void main(void) { 11 void main(void) {
11 vec4 pos = projection*model*vec4(position.x, position.y, 0, 1.0); 12 vec4 pos = projection*view*model*vec4(position.x, position.y, 0, 1.0);
12 // apply depth 13 // apply depth
13 pos.z = depth / -1024.0; 14 pos.z = depth / -1024.0;
14 gl_Position = pos; 15 gl_Position = pos;
15 texcoord = vec2(model[0].x, model[1].y)*position; 16 texcoord = vec2(model[0].x, model[1].y)*position;
16 } 17 }

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