diff -r 874a02a683c5 -r 6234b7ea48f3 shader/sprite_vtx.glsl --- a/shader/sprite_vtx.glsl Sat Apr 19 19:30:46 2025 +0200 +++ b/shader/sprite_vtx.glsl Sun Apr 20 15:41:16 2025 +0200 @@ -2,6 +2,7 @@ layout(location = 0) in vec2 position; out vec2 texcoord; +out vec2 uvcoord; uniform mat4 projection; uniform mat4 view; @@ -13,5 +14,6 @@ // apply depth pos.z = depth / -1024.0; gl_Position = pos; + uvcoord = position; texcoord = vec2(model[0].x, model[1].y)*position; }