src/scene_node.c

Tue, 07 Apr 2026 20:18:39 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 07 Apr 2026 20:18:39 +0200
changeset 304
afe83f4642cc
parent 303
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child 305
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permissions
-rw-r--r--

remove too verbose logs when meshes are allocated or freed (which happens a lot)

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #include "ascension/scene_node.h"
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29 #include "ascension/context.h"
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30 #include "ascension/error.h"
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31
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32 #include <cx/tree.h>
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33 #include <cx/linked_list.h>
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34 #include <cx/hash_map.h>
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35 #include <cx/printf.h>
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36
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37 #include <assert.h>
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38
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39 AscSceneNodeDict *asc_scene_node_dict_create(void) {
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40 return cxHashMapCreate(cxDefaultAllocator, sizeof(AscSceneNodeDictEntry), 0);
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41 }
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42
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43 void asc_scene_node_dict_free(AscSceneNodeDict *dict) {
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44 cxMapFree(dict);
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45 }
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46
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47 static void asc_scene_node_dict_add(AscSceneNodeDict *dict, AscSceneNode *node) {
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48 if (dict == NULL || !asc_test_flag(node->flags, ASC_SCENE_NODE_HAS_NAME)) {
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49 return;
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50 }
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51 // TODO: add a new dict entry or add the node the the list if it's not already present
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52 }
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53
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54 static void asc_scene_node_dict_remove(AscSceneNodeDict *dict, AscSceneNode *node) {
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55 if (dict == NULL || !asc_test_flag(node->flags, ASC_SCENE_NODE_HAS_NAME)) {
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56 return;
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57 }
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58 // TODO: find entries for node's name and remove it from the list - erase the entry when it was the last
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59 }
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60
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61 static CxTreeIterator asc_scene_node_iterator(
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62 AscSceneNode *node,
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63 bool visit_on_exit
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64 ) {
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65 return cx_tree_iterator(
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66 node, visit_on_exit,
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67 offsetof(AscSceneNode, children),
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68 offsetof(AscSceneNode, next)
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69 );
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70 }
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71
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72 AscSceneNode *asc_scene_node_empty(void) {
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73 AscSceneNode *node = cxZallocDefault(sizeof(AscSceneNode));
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74 asc_scene_node_init(node, .render_group = ASC_RENDER_GROUP_NONE);
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75 return node;
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76 }
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77
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78 static void asc_scene_node_destroy(AscSceneNode *node) {
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79 cxListFree(node->behaviors);
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80 if (node->user_data_free_func != NULL) {
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81 node->user_data_free_func((void*)node->user_data_allocator, node->user_data);
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82 }
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83 if (node->destroy_func != NULL) {
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84 node->destroy_func(node);
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85 }
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86 if (node->name.ptr != NULL) {
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87 asc_dprintf("Destroy node: %"CX_PRIstr, CX_SFMT(node->name));
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88 cx_strfree(&node->name);
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89 }
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90 }
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91
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92 void asc_scene_node_free(AscSceneNode *node) {
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93 if (node == NULL) return;
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94
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95 // remove this node from its parent
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96 asc_scene_node_remove(node);
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97
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98 // free the entire subtree
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99 CxTreeIterator iter = asc_scene_node_iterator(node, true);
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100 cx_foreach(AscSceneNode*, child, iter) {
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101 if (!iter.exiting) continue;
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102 asc_scene_node_destroy(child);
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103 cxFreeDefault(child);
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104 }
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105 }
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106
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107 void asc_scene_node_init_(AscSceneNode *node, struct asc_scene_node_init_args args) {
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108 if (args.name != NULL) {
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109 asc_scene_node_name(node, args.name);
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110 }
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111 node->render_group = args.render_group;
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112 if (args.render_group != ASC_RENDER_GROUP_NONE) {
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113 assert(args.update_func != NULL);
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114 assert(args.draw_func != NULL);
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115 assert(args.destroy_func != NULL);
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116 }
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117 node->update_func = args.update_func;
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118 node->destroy_func = args.destroy_func;
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119 node->draw_func = args.draw_func;
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120
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121 if (args.pos2d.x != 0 || args.pos2d.y != 0) {
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122 node->position = ASC_VEC3F(args.pos2d.x, args.pos2d.y, ASC_SCENE_2D_DEPTH_OFFSET);
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123 } else if (args.pos3d.x != 0 || args.pos3d.y != 0 || args.pos3d.z != 0) {
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124 node->position = args.pos3d;
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125 }
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126
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127 if (args.origin2d.x != 0 || args.origin2d.y != 0) {
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128 node->origin = ASC_VEC3F(args.origin2d.x, args.origin2d.y, 0.f);
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129 } else if (args.origin3d.x != 0 || args.origin3d.y != 0 || args.origin3d.z != 0) {
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130 node->origin = args.origin3d;
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131 }
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132
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133 if (args.scale2d.width != 0 && args.scale2d.height != 0) {
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134 node->scale = ASC_VEC3F(args.scale2d.width, args.scale2d.height, 1.f);
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135 } else if (args.scale3d.x != 0 && args.scale3d.height != 0 && args.scale3d.depth != 0) {
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136 node->scale = args.scale3d;
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137 } else {
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138 node->scale = ASC_VEC3F_1;
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139 }
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140
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141 if (asc_memcmpz(args.rotation, ASC_TRANSFORM_SIZE)) {
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142 asc_mat4f_unit(node->rotation);
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143 } else {
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144 asc_transform_copy(node->rotation, args.rotation);
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145 }
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146
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147 asc_scene_node_update(node);
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148 }
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149
204
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150 void asc_scene_node_calculate_transform(AscSceneNode *node) {
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151 asc_transform temp, temp2;
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152
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153 // move the point of origin
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154 asc_transform_translate3f(temp, asc_vec3f_neg(node->origin));
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155
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156 // apply the rotation
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157 asc_transform_apply(node->transform, node->rotation, temp);
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158
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159 // apply the scale
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160 asc_transform_scale3f(temp, node->scale);
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161 asc_transform_apply(temp2, temp, node->transform);
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162
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163 // apply the translation
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164 asc_transform_translate3f(temp, node->position);
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165 asc_transform_apply(node->transform, temp, temp2);
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166 }
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167
114
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168 void asc_scene_node_name(AscSceneNode *node, const char *name) {
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169 asc_scene_node_dict_remove(node->dict, node);
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170 cx_strfree(&node->name);
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171 if (name == NULL) {
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172 asc_clear_flag(node->flags, ASC_SCENE_NODE_HAS_NAME);
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173 } else {
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174 asc_set_flag(node->flags, ASC_SCENE_NODE_HAS_NAME);
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175 node->name = cx_strdup(name);
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176 asc_scene_node_dict_add(node->dict, node);
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177 }
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178 }
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179
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180 cxstring asc_scene_node_get_name(AscSceneNode *node) {
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181 if (node->name.ptr != NULL) return cx_strcast(node->name);
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182
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183 AscSceneNode *parent = node->parent;
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184 while (parent != NULL && parent->name.ptr == NULL) {
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185 parent = parent->parent;
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186 }
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187 if (parent == NULL) {
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188 cx_sprintf(&node->name.ptr, &node->name.length,
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189 "%"PRIxPTR " - w/o named parent", (uintptr_t)node);
114
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190 } else {
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191 cx_sprintf(&node->name.ptr, &node->name.length,
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192 "%"PRIxPTR " - child of %"CX_PRIstr, (uintptr_t)node, CX_SFMT(parent->name));
114
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193 }
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194
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195 return cx_strcast(node->name);
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196 }
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197
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198 void asc_scene_node_add(AscSceneNode * restrict parent, AscSceneNode * restrict node) {
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199 asc_scene_node_dict_add(parent->dict, node);
290
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200 cx_tree_add(
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201 parent, node,
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202 offsetof(AscSceneNode, parent),
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203 offsetof(AscSceneNode, children),
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204 offsetof(AscSceneNode, last_child),
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205 offsetof(AscSceneNode, prev),
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206 offsetof(AscSceneNode, next)
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207 );
206
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208 asc_scene_node_update_transform(node);
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209 }
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210
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211 void asc_scene_node_remove(AscSceneNode *node) {
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212 asc_scene_node_dict_remove(node->dict, node);
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213 cx_tree_remove(
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214 node,
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215 offsetof(AscSceneNode, parent),
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216 offsetof(AscSceneNode, children),
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217 offsetof(AscSceneNode, last_child),
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218 offsetof(AscSceneNode, prev),
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219 offsetof(AscSceneNode, next)
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220 );
206
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221 asc_scene_node_update_transform(node);
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222 }
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223
206
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224 void asc_scene_node_update(AscSceneNode *node) {
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225 asc_set_flag(node->flags, ASC_SCENE_NODE_UPDATE_GRAPHICS);
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226 }
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227
206
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228 void asc_scene_node_update_transform(AscSceneNode *node) {
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229 // fast skip if node is already marked
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230 if (asc_test_flag(node->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM)) {
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231 return;
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232 }
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233
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234 CxTreeIterator iter = asc_scene_node_iterator(node, false);
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235 cx_foreach(AscSceneNode*, n, iter) {
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236 if (asc_test_flag(n->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM)) {
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237 cxTreeIteratorContinue(iter);
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238 }
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239 asc_set_flag(n->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM);
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240 }
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241 }
206
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242
210
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243 void *asc_scene_node_allocate_data(AscSceneNode *node, size_t n) {
206
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244 if (node->user_data != NULL) {
210
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245 asc_wprintf("Node %"CX_PRIstr" already has user data which is now destroyed!", CX_SFMT(node->name));
206
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246 if (node->user_data_free_func != NULL) {
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247 node->user_data_free_func((void*)node->user_data_allocator, node->user_data);
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248 }
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249 }
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250 node->user_data = cxZallocDefault(n);
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251 node->user_data_allocator = cxDefaultAllocator;
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252 node->user_data_free_func = (cx_destructor_func2) cxFree;
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253 return node->user_data;
206
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254 }

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