src/scene_node.c

Wed, 02 Jul 2025 23:21:17 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 02 Jul 2025 23:21:17 +0200
changeset 174
0009b982bc7d
parent 131
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child 175
e5544920377e
permissions
-rw-r--r--

resolve TODOs regarding input.h

a) mouse position must be integer, because it can be negative (though rarely)
b) we should not trade "access complexity" for space in the scancodes array

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #include "ascension/scene_node.h"
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29 #include "ascension/context.h"
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30
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31 #include <cx/tree.h>
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32 #include <cx/linked_list.h>
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33 #include <cx/printf.h>
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34
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35 #include "ascension/error.h"
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36
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37 static CxTreeIterator asc_scene_node_iterator(
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38 AscSceneNode *node,
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39 bool visit_on_exit
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40 ) {
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41 return cx_tree_iterator(
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42 node, visit_on_exit,
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43 offsetof(AscSceneNode, children),
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44 offsetof(AscSceneNode, next)
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45 );
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46 }
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47
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48 AscSceneNode *asc_scene_node_empty(void) {
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49 AscSceneNode *node = cxZallocDefault(sizeof(AscSceneNode));
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50 node->render_group = ASC_RENDER_GROUP_NONE;
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51 node->scale = asc_vec3f_one;
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52 asc_transform_identity(node->transform);
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53 asc_transform_identity(node->world_transform);
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54 return node;
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55 }
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56
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57 static void asc_scene_node_destroy(AscSceneNode *node) {
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58 cxListFree(node->behaviors);
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59 if (node->destroy_func != NULL) {
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60 node->destroy_func(node);
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61 }
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62 if (node->name.ptr != NULL) {
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63 asc_dprintf("Destroy node: %"CX_PRIstr, CX_SFMT(node->name));
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64 cx_strfree(&node->name);
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65 }
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66 }
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67
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68 void asc_scene_node_free(AscSceneNode *node) {
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69 if (node == NULL) return;
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70
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71 // remove this node from its parent
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72 asc_scene_node_unlink(node);
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73
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74 // free the entire subtree
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75 CxTreeIterator iter = asc_scene_node_iterator(node, true);
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76 cx_foreach(AscSceneNode*, child, iter) {
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77 if (!iter.exiting) continue;
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78 asc_scene_node_destroy(child);
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79 cxFreeDefault(child);
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80 }
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81 }
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82
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83 void asc_scene_node_name(AscSceneNode *node, const char *name) {
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84 cx_strfree(&node->name);
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85 if (name == NULL) {
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86 node->name.ptr = NULL;
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87 node->name.length = 0;
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88 } else {
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89 node->name.ptr = strdup(name);
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90 node->name.length = strlen(name);
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91 }
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92 }
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93
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94 cxstring asc_scene_node_get_name(AscSceneNode *node) {
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95 if (node->name.ptr != NULL) return cx_strcast(node->name);
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96
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97 AscSceneNode *parent = node->parent;
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98 while (parent != NULL && parent->name.ptr == NULL) {
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99 parent = parent->parent;
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100 }
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101 if (parent == NULL) {
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102 cx_sprintf(&node->name.ptr, &node->name.length,
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103 "%"PRIuPTR " - w/o named parent", (uintptr_t)node);
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104 } else {
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105 cx_sprintf(&node->name.ptr, &node->name.length,
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106 "%"PRIuPTR " - child of %"CX_PRIstr, (uintptr_t)node, CX_SFMT(parent->name));
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107 }
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108
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109 return cx_strcast(node->name);
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110 }
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111
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112 void asc_scene_node_link(AscSceneNode * restrict parent, AscSceneNode * restrict node) {
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113 cx_tree_link(
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114 parent, node,
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115 offsetof(AscSceneNode, parent),
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116 offsetof(AscSceneNode, children),
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117 offsetof(AscSceneNode, last_child),
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118 offsetof(AscSceneNode, prev),
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119 offsetof(AscSceneNode, next)
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120 );
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121 asc_node_update_transform(node);
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122 }
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123
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124 void asc_scene_node_unlink(AscSceneNode *node) {
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125 cx_tree_unlink(
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126 node,
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127 offsetof(AscSceneNode, parent),
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128 offsetof(AscSceneNode, children),
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129 offsetof(AscSceneNode, last_child),
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130 offsetof(AscSceneNode, prev),
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131 offsetof(AscSceneNode, next)
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132 );
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133 asc_node_update_transform(node);
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134 }
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135
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136 void asc_node_update(AscSceneNode *node) {
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137 asc_set_flag(node->flags, ASC_SCENE_NODE_UPDATE_GRAPHICS);
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138 }
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139
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140 void asc_node_update_transform(AscSceneNode *node) {
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141 // fast skip if node is already marked
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142 if (asc_test_flag(node->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM)) {
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143 return;
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144 }
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145
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146 CxTreeIterator iter = asc_scene_node_iterator(node, false);
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147 cx_foreach(AscSceneNode*, n, iter) {
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148 if (asc_test_flag(n->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM)) {
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parents:
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149 cxTreeIteratorContinue(iter);
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150 }
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151 asc_set_flag(n->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM);
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152 }
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153 }

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