changelog
- Mon, 24 Aug 2026 16:13:51 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 24 Aug 2026 16:13:51 +0200] rev 192
- fix how agreeing on a draw works
fixes #980
- Mon, 24 Aug 2026 15:48:19 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 24 Aug 2026 15:48:19 +0200] rev 191
- complete documentation of the network protocol
resolves #938
- Mon, 24 Aug 2026 14:43:33 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 24 Aug 2026 14:43:33 +0200] rev 190
- remove unnecessary fen.h include in main.c
- Mon, 24 Aug 2026 14:38:15 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 24 Aug 2026 14:38:15 +0200] rev 189
- rework network message codes + add NETCODE_ACCEPT_MOVE
relates to #976
- Mon, 24 Aug 2026 14:31:37 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 24 Aug 2026 14:31:37 +0200] rev 188
- change how a game is ended in multiplayer
relates to #976
- Mon, 24 Aug 2026 14:30:47 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 24 Aug 2026 14:30:47 +0200] rev 187
- add test data for games that are one move away from completion
- Mon, 24 Aug 2026 13:42:35 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 24 Aug 2026 13:42:35 +0200] rev 186
- fix regression in network play: we have to transmit capture/check(mate) flags
- Mon, 24 Aug 2026 13:20:19 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 24 Aug 2026 13:20:19 +0200] rev 185
- fix wrong error code when chess rules are violated
+ fix error message for that code
- Sun, 23 Aug 2026 12:19:05 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 23 Aug 2026 12:19:05 +0200] rev 184
- fix byte-order problem in GameInfo and change decline reason to one byte
relates to #976
- Sun, 23 Aug 2026 11:38:27 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 23 Aug 2026 11:38:27 +0200] rev 183
- fix missing byte-order conversion in ntoh_move() and change protocol byte order to little-endian
relates to #976