Sun, 07 Jun 2026 16:56:22 +0200
extracts FEN code into a separate compilation unit
relates to #842
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2026 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #include "fen.h" #include <stdlib.h> #include <stdio.h> static size_t fen_pieces(char *str, GameState *gamestate) { size_t i = 0; for (int row = 7 ; row >= 0 ; row--) { unsigned int skip = 0; for (int file = 0 ; file < 8 ; file++) { if (gamestate->board[row][file]) { if (skip > 0) { str[i++] = '0'+skip; skip = 0; } switch (gamestate->board[row][file] & ~ENPASSANT_THREAT) { case WHITE|KING: str[i++] = 'K'; break; case WHITE|QUEEN: str[i++] = 'Q'; break; case WHITE|BISHOP: str[i++] = 'B'; break; case WHITE|KNIGHT: str[i++] = 'N'; break; case WHITE|ROOK: str[i++] = 'R'; break; case WHITE|PAWN: str[i++] = 'P'; break; case BLACK|KING: str[i++] = 'k'; break; case BLACK|QUEEN: str[i++] = 'q'; break; case BLACK|BISHOP: str[i++] = 'b'; break; case BLACK|KNIGHT: str[i++] = 'n'; break; case BLACK|ROOK: str[i++] = 'r'; break; case BLACK|PAWN: str[i++] = 'p'; break; } } else { skip++; } } if (skip > 0) { str[i++] = '0'+skip; } if (row > 0) { str[i++] = '/'; } } return i; } static size_t fen_color(char *str, GameState *gamestate) { uint8_t color = opponent_color(gamestate->movecount > 0 ? (last_move(gamestate).piece & COLOR_MASK) : BLACK); str[0] = color == WHITE ? 'w' : 'b'; return 1; } static bool fen_castling_chkmoved(GameState *gamestate, uint8_t row, uint8_t file) { for (unsigned i = 0 ; i < gamestate->movecount ; i++) { if (gamestate->moves[i].fromfile == file && gamestate->moves[i].fromrow == row) { return true; } } return false; } static size_t fen_castling(char *str, GameState *gamestate) { bool K, Q, k, q; if (fen_castling_chkmoved(gamestate, rowidx('1'), fileidx('e'))) { K = Q = false; } else { K = !fen_castling_chkmoved(gamestate, rowidx('1'), fileidx('h')); Q = !fen_castling_chkmoved(gamestate, rowidx('1'), fileidx('a')); } if (fen_castling_chkmoved(gamestate, rowidx('8'), fileidx('e'))) { k = q = false; } else { k = !fen_castling_chkmoved(gamestate, rowidx('8'), fileidx('h')); q = !fen_castling_chkmoved(gamestate, rowidx('8'), fileidx('a')); } size_t i = 0; if (K) str[i++] = 'K'; if (Q) str[i++] = 'Q'; if (k) str[i++] = 'k'; if (q) str[i++] = 'q'; if (!i) str[i++] = '-'; return i; } static size_t fen_enpassant(char *str, GameState *gamestate) { str[0] = '-'; str[1] = '\0'; for (int file = 0 ; file < 8 ; file++) { if (gamestate->board[3][file] & ENPASSANT_THREAT) { str[0] = filechr(file); str[1] = rowchr(2); } if (gamestate->board[4][file] & ENPASSANT_THREAT) { str[0] = filechr(file); str[1] = rowchr(5); } } return str[0] == '-' ? 1 : 2; } static size_t fen_halfmove(char *str, GameState *gamestate) { unsigned int hm = 0; for (unsigned int i = 0; i < gamestate->movecount; i++) { if (gamestate->moves[i].capture || (gamestate->moves[i].piece & PIECE_MASK) == PAWN) { hm = 0; } else { hm++; } } return sprintf(str, "%u", hm); } static size_t fen_movenr(char *str, GameState *gamestate) { return sprintf(str, "%u", gamestate->movecount); } void fen_compute(char *str, GameState *gamestate) { str += fen_pieces(str, gamestate); *str = ' '; str++; str += fen_color(str, gamestate); *str = ' '; str++; str += fen_castling(str, gamestate); *str = ' '; str++; str += fen_enpassant(str, gamestate); *str = ' '; str++; str += fen_halfmove(str, gamestate); *str = ' '; str++; str += fen_movenr(str, gamestate); str[0] = '\0'; }