Fri, 04 Sep 2026 13:49:48 +0200
add function to reconstruct a board from a FEN string
resolves #939 in principle, but there are many TODOs left
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2026 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #include "fen.h" #include <stdlib.h> #include <stdio.h> #include <string.h> static size_t fen_pieces(char *str, const GameState *gamestate) { size_t i = 0; Rank rank = 7; do { unsigned int skip = 0; for (File file = 0 ; file < 8 ; file++) { if (gamestate->board[rank][file]) { if (skip > 0) { str[i++] = '0'+skip; skip = 0; } switch (piece_at(gamestate, file, rank)) { case WKING: str[i++] = 'K'; break; case WQUEEN: str[i++] = 'Q'; break; case WBISHOP: str[i++] = 'B'; break; case WKNIGHT: str[i++] = 'N'; break; case WROOK: str[i++] = 'R'; break; case WPAWN: str[i++] = 'P'; break; case BKING: str[i++] = 'k'; break; case BQUEEN: str[i++] = 'q'; break; case BBISHOP: str[i++] = 'b'; break; case BKNIGHT: str[i++] = 'n'; break; case BROOK: str[i++] = 'r'; break; case BPAWN: str[i++] = 'p'; break; } } else { skip++; } } if (skip > 0) { str[i++] = '0'+skip; } if (rank > 0) { str[i++] = '/'; } } while (rank-- > 0); return i; } static size_t fen_color(char *str, const GameState *gamestate) { str[0] = current_color(gamestate) == WHITE ? 'w' : 'b'; return 1; } static size_t fen_castling(char *str, const GameState *gamestate) { size_t i = 0; if (!gamestate->castling.K) str[i++] = 'K'; if (!gamestate->castling.Q) str[i++] = 'Q'; if (!gamestate->castling.k) str[i++] = 'k'; if (!gamestate->castling.q) str[i++] = 'q'; if (!i) str[i++] = '-'; return i; } static size_t fen_enpassant(char *str, const GameState *gamestate) { str[0] = '-'; for (int file = 0 ; file < 8 ; file++) { if (enpassant_threat_exists(gamestate, file, 3)) { str[0] = filechr(file); str[1] = rankchr(2); } if (enpassant_threat_exists(gamestate, file, 4)) { str[0] = filechr(file); str[1] = rankchr(5); } } return str[0] == '-' ? 1 : 2; } static size_t fen_halfmove(char *str, const GameState *gamestate) { // TODO: respect a possible fifty_ctr_start unsigned int hm = 0; for (unsigned int i = 0; i < gamestate->movecount; i++) { if (gamestate->moves[i].capture || piece_type(gamestate->moves[i].piece) == PAWN) { hm = 0; } else { hm++; } } return sprintf(str, "%u", hm); } static size_t fen_movenr(char *str, const GameState *gamestate) { unsigned mc = gamestate->movecount + gamestate->move_start; return sprintf(str, "%u", 1 + mc / 2); } static size_t fen_space(char *str) { *str = ' '; return 1; } void fen_compute(char *str, const GameState *gamestate) { str += fen_pieces(str, gamestate); str += fen_space(str); str += fen_color(str, gamestate); str += fen_space(str); str += fen_castling(str, gamestate); str += fen_space(str); str += fen_enpassant(str, gamestate); str += fen_space(str); str += fen_halfmove(str, gamestate); str += fen_space(str); str += fen_movenr(str, gamestate); *str = '\0'; } static unsigned fen_parse_number(const char *str, unsigned *target) { unsigned l = 0; *target = 0; while (str[l] >= '0' && str[l] <= '9') { unsigned n = str[l] - '0'; *target *= 10; *target += n; l++; } /* safety precaution - reject unreasonable high numbers */ if (l > 5) return 0; return l; } int fen_parse(const char *str, GameState *gamestate) { const char * const fen_start = str; // TODO: think about error reporting that is as good as for PGNs if (str == NULL) return 1; /* zero-initialize the game state */ memset(gamestate, 0, sizeof(GameState)); /* parse the board (FEN starts top-left at "a8") */ Rank r = 7; File f = 0; while (true) { switch (*str) { case 'K': gamestate->board[r][f] = WKING; break; case 'Q': gamestate->board[r][f] = WQUEEN; break; case 'B': gamestate->board[r][f] = WBISHOP; break; case 'N': gamestate->board[r][f] = WKNIGHT; break; case 'R': gamestate->board[r][f] = WROOK; break; case 'P': gamestate->board[r][f] = WPAWN; break; case 'k': gamestate->board[r][f] = BKING; break; case 'q': gamestate->board[r][f] = BQUEEN; break; case 'b': gamestate->board[r][f] = BBISHOP; break; case 'n': gamestate->board[r][f] = BKNIGHT; break; case 'r': gamestate->board[r][f] = BROOK; break; case 'p': gamestate->board[r][f] = BPAWN; break; case '1': break; case '2': f += 1; break; case '3': f += 2; break; case '4': f += 3; break; case '5': f += 4; break; case '6': f += 5; break; case '7': f += 6; break; case '8': f += 7; break; default: return 1; } f++; str++; if (f == 8) { /* rank complete - test for separator or ending space */ if (r > 0) { if (*str != '/') return 1; str++; f = 0; r--; } else { if (*str != ' ') return 1; str++; break; } } } /* whose turn is it? */ bool white_to_move; if (str[0] == 'w') { white_to_move = true; } else if (str[0] == 'b') { white_to_move = false; } else { return 1; } if (str[1] != ' ') return 1; str += 2; /* castling rights */ gamestate->castling.K = gamestate->castling.Q = true; gamestate->castling.k = gamestate->castling.q = true; if (*str == '-') { str++; } else { char cstl[5] = "KQkq"; bool found = false; for (unsigned i = 0 ; i < 4 ; i++) { if (*str == cstl[i]) { found = true; switch (i) { case 0: gamestate->castling.K = false; break; case 1: gamestate->castling.Q = false; break; case 2: gamestate->castling.k = false; break; case 3: gamestate->castling.q = false; break; } str++; } } if (!found) return 1; /* no castling info found */ } if (*str != ' ') return 1; str++; /* is there an en-passant threat? */ if (*str == '-') { str++; } else { if (isfile(str[0]) && isrank(str[1])) { f = fileidx(str[0]); r = rankidx(str[1]); if (r == 2) { r = 3; } else if (r == 5) { r = 4; } else { return 1; } /* the threat is applied to the pawn, not the field it passed */ enpassant_threat_add(gamestate, f, r); } else { return 1; } } if (*str != ' ') return 1; str++; /* fifty-moves counter */ unsigned mnr; unsigned mlen; mlen = fen_parse_number(str, &mnr); if (mlen == 0) return 1; if (str[mlen] != ' ') return 1; str += mlen+1; gamestate->fifty_cntr_start = mnr; /* move number */ mlen = fen_parse_number(str, &mnr); if (mlen == 0) return 1; if (mnr == 0) return 1; if (str[mlen] != '\0') return 1; str += mlen+1; gamestate->move_start = 2*mnr - 1; if (white_to_move) gamestate->move_start--; /* only copy the fen string if everything is a success */ gamestate->fen_start = strdup(fen_start); return 0; }