| 1 /* |
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| 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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| 3 * |
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| 4 * Copyright 2016 Mike Becker. All rights reserved. |
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| 5 * |
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| 6 * Redistribution and use in source and binary forms, with or without |
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| 7 * modification, are permitted provided that the following conditions are met: |
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| 8 * |
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| 9 * 1. Redistributions of source code must retain the above copyright |
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| 10 * notice, this list of conditions and the following disclaimer. |
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| 11 * |
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| 12 * 2. Redistributions in binary form must reproduce the above copyright |
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| 13 * notice, this list of conditions and the following disclaimer in the |
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| 14 * documentation and/or other materials provided with the distribution. |
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| 15 * |
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| 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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| 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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| 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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| 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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| 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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| 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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| 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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| 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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| 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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| 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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| 26 * POSSIBILITY OF SUCH DAMAGE. |
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| 27 * |
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| 28 */ |
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| 29 |
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| 30 #include "game-info.h" |
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| 31 #include <string.h> |
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| 32 #include <stdlib.h> |
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| 33 |
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| 34 void gamestate_init(GameState *gamestate) { |
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| 35 memset(gamestate, 0, sizeof(GameState)); |
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| 36 |
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| 37 Board initboard = { |
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| 38 {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK}, |
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| 39 {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN}, |
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| 40 {0, 0, 0, 0, 0, 0, 0, 0}, |
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| 41 {0, 0, 0, 0, 0, 0, 0, 0}, |
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| 42 {0, 0, 0, 0, 0, 0, 0, 0}, |
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| 43 {0, 0, 0, 0, 0, 0, 0, 0}, |
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| 44 {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN}, |
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| 45 {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK} |
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| 46 }; |
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| 47 memcpy(gamestate->board, initboard, sizeof(Board)); |
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| 48 } |
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| 49 |
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| 50 void gamestate_cleanup(GameState *gamestate) { |
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| 51 free(gamestate->moves); |
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| 52 gamestate->movecount = gamestate->movecapacity = 0; |
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| 53 } |
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