changelog
- Tue, 05 Aug 2025 16:45:14 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 16:45:14 +0200] rev 250
- remove "bounds" creation argument for rectangles
we will keep the asc_rectangle_set_bounds() function, though
- Mon, 04 Aug 2025 23:19:06 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 04 Aug 2025 23:19:06 +0200] rev 249
- remove TODO about queuing movement commands
with the new grid size and player speed this is not an issue anymore
- Mon, 04 Aug 2025 23:12:22 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 04 Aug 2025 23:12:22 +0200] rev 248
- rename spaceship variable to player
- Mon, 04 Aug 2025 23:07:06 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 04 Aug 2025 23:07:06 +0200] rev 247
- add player's trace and removes the origin offsets from the game field's tiles
- Mon, 04 Aug 2025 23:06:37 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 04 Aug 2025 23:06:37 +0200] rev 246
- fix missing parenthesis in VEC macros
- Sun, 03 Aug 2025 22:15:25 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 03 Aug 2025 22:15:25 +0200] rev 245
- add a simple struct for the game field that may be extended later
- Sat, 02 Aug 2025 21:43:39 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 21:43:39 +0200] rev 244
- add a frame to the main scene + implement the necessary asc_rectangle_set_bounds() function
- Sat, 02 Aug 2025 15:45:43 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 15:45:43 +0200] rev 243
- fix that using mipmap filtering did not generate the necessary mipmaps
- Sat, 02 Aug 2025 15:19:06 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 15:19:06 +0200] rev 242
- add player colors
- Sat, 02 Aug 2025 14:58:30 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 02 Aug 2025 14:58:30 +0200] rev 241
- add null safety in case a sprite is created without texture parameters