redesign game field and make it larger (and the player faster)

remove the possibility of non-lazy-initializable shader programs

make the default window scaling and positioning screen resolution dependent

add functions to change the window position

update player texture

make asc_ui_scale_auto() normalized with Full HD as 100%

improve structure of the game code and add a function to set the player position

handle the edge-case when a viewport vanishes

improve the conditional setting of flags

make initial window size depend on UI scaling factor

(0) -100 -10 +10 tip

mercurial