make the default window scaling and positioning screen resolution dependent default tip

add functions to change the window position

update player texture

make asc_ui_scale_auto() normalized with Full HD as 100%

improve structure of the game code and add a function to set the player position

handle the edge-case when a viewport vanishes

improve the conditional setting of flags

make initial window size depend on UI scaling factor

replace ugly backdrop texture

first idea of what the main scene could look like

(0) -100 -10 tip

mercurial