changelog
- Sun, 20 Jul 2025 23:31:40 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 20 Jul 2025 23:31:40 +0200] rev 216
- snap the movement to the grid
- Sat, 19 Jul 2025 21:29:10 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Jul 2025 21:29:10 +0200] rev 215
- use new point-of-origin for 2d primitives
- Fri, 18 Jul 2025 18:01:41 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 18 Jul 2025 18:01:41 +0200] rev 214
- remove global active font and color (also fixes #693)
- Thu, 17 Jul 2025 20:26:39 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 17 Jul 2025 20:26:39 +0200] rev 213
- add a tiled game field
- Thu, 17 Jul 2025 20:15:56 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 17 Jul 2025 20:15:56 +0200] rev 212
- fix wrong allocation sizes when allocating the shader info structs
- Thu, 17 Jul 2025 20:13:25 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 17 Jul 2025 20:13:25 +0200] rev 211
- fix that empty nodes fail to recalculate world transforms in the scene graph
- Thu, 17 Jul 2025 19:50:34 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 17 Jul 2025 19:50:34 +0200] rev 210
- improve asc_scene_node_allocate_data()
- Thu, 17 Jul 2025 19:45:44 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 17 Jul 2025 19:45:44 +0200] rev 209
- fix accidental overwrite of the update flag when creating text
- Thu, 17 Jul 2025 19:44:22 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 17 Jul 2025 19:44:22 +0200] rev 208
- improve OpenGL error handling
- Wed, 16 Jul 2025 23:27:34 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 16 Jul 2025 23:27:34 +0200] rev 207
- add asc_scene_node_init() - fixes #695