| Tue, 19 Aug 2025 18:23:47 +0200 | Mike Becker | behaviors can now be paused while the node is hidden | file |
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| Mon, 18 Aug 2025 23:11:50 +0200 | Mike Becker | convert behavior list to a behavior map | file |
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| Tue, 12 Aug 2025 21:04:59 +0200 | Mike Becker | update viewports of cameras before executing behaviors, so that the new viewport information is available in the behavior functions | file |
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| Fri, 08 Aug 2025 20:51:14 +0200 | Mike Becker | add show/hide functions for scene nodes | file |
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| Wed, 06 Aug 2025 00:37:01 +0200 | Mike Becker | remove the asc_col4i datatype in favor of a unified asc_color type | file |
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| Thu, 31 Jul 2025 20:40:48 +0200 | Mike Becker | handle the edge-case when a viewport vanishes | file |
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| Tue, 22 Jul 2025 21:38:02 +0200 | Mike Becker | resolve several minor TODOs | file |
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| Thu, 17 Jul 2025 20:13:25 +0200 | Mike Becker | fix that empty nodes fail to recalculate world transforms in the scene graph | file |
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| Sun, 13 Jul 2025 15:09:04 +0200 | Mike Becker | rework how transformations work to allow rotations around a point of origin | file |
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| Sat, 12 Jul 2025 23:05:43 +0200 | Mike Becker | add rotation functions, but rotation with special point of origin is still broken | file |
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| Mon, 07 Jul 2025 22:51:06 +0200 | Mike Becker | remove separate vectors for position, rotation, scale from scene node | file |
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| Thu, 03 Jul 2025 23:01:52 +0200 | Mike Becker | add asc_behavior_remove() | file |
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| Sat, 14 Jun 2025 12:38:37 +0200 | Mike Becker | make draw function dynamic | file |
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| Fri, 13 Jun 2025 18:09:49 +0200 | Mike Becker | implement interval for behaviors - fixes #383 | file |
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| Wed, 11 Jun 2025 23:38:55 +0200 | Mike Becker | do not try to use one distinct render group for each different shader | file |
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| Tue, 10 Jun 2025 19:29:07 +0200 | Mike Becker | prepare implementation of primitives | file |
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| Sun, 08 Jun 2025 14:58:19 +0200 | Mike Becker | refactor shader management - resolves #684 | file |
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| Sun, 01 Jun 2025 16:35:23 +0200 | Mike Becker | remove pre-defined dummy textures by introducing conditional compilation for shaders | file |
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| Sun, 01 Jun 2025 14:59:40 +0200 | Mike Becker | fix incorrect flip of viewport y-axis | file |
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| Sun, 01 Jun 2025 14:28:30 +0200 | Mike Becker | add possibility to modify the node's transformation matrix | file |
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| Fri, 30 May 2025 19:37:23 +0200 | Mike Becker | add 2D affine transformations | file |
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| Wed, 28 May 2025 21:39:18 +0200 | Mike Becker | update to most recent ucx 3.2 preview | file |
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| Wed, 14 May 2025 20:14:18 +0200 | Mike Becker | add viewport_clear flag to camera settings | file |
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| Tue, 06 May 2025 23:04:54 +0200 | Mike Becker | extract execution of behaviors from draw function | file |
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| Sat, 03 May 2025 19:48:57 +0200 | Mike Becker | add AscBehavior - prepares resolution of issue #646 | file |
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| Sat, 03 May 2025 14:30:56 +0200 | Mike Becker | bring back error.h to reduce compile dependencies | file |
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| Sat, 03 May 2025 13:49:24 +0200 | Mike Becker | improve datatypes | file |
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| Thu, 01 May 2025 15:26:01 +0200 | Mike Becker | remove separate depth attribute and use the z-coordinate instead | file |
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| Tue, 29 Apr 2025 21:51:29 +0200 | Mike Becker | add backdrop scene | file |
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| Mon, 28 Apr 2025 21:13:01 +0200 | Mike Becker | change asc_scene_init() to also request parameters for camera initialization | file |
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| Sun, 27 Apr 2025 15:17:12 +0200 | Mike Becker | add aspect-ration independent rendering | file |
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| Fri, 25 Apr 2025 18:38:08 +0200 | Mike Becker | add scenes, but they don't draw yet | file |
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| Thu, 24 Apr 2025 19:53:40 +0200 | Mike Becker | in preparation of more scenes, bring back AscScene struct | file |
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| Mon, 21 Apr 2025 17:52:01 +0200 | Mike Becker | fix probably incorrect array access of struct members | file |
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| Sat, 19 Apr 2025 19:30:46 +0200 | Mike Becker | skip sprite rendering when there are no sprites in the scene | file |
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| Sat, 19 Apr 2025 12:18:43 +0200 | Mike Becker | implement view matrix in sprite shader | file |
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| Sat, 19 Apr 2025 11:42:53 +0200 | Mike Becker | add generic mesh draw function and move sprite draw function to separate unit | file |
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| Sat, 01 Mar 2025 22:55:30 +0100 | Mike Becker | update to newest versions of uwproj and ucx | file |
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| Sun, 06 Oct 2024 20:49:43 +0200 | Mike Becker | revert introduction of high level ucx trees and stick to the low level API | file |
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| Sun, 06 Oct 2024 19:43:08 +0200 | Mike Becker | update to recent snapshot of ucx 3.1 | file |
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| Thu, 15 Aug 2024 17:33:42 +0200 | Mike Becker | define macro for predefined shader | file |
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| Wed, 14 Aug 2024 21:09:52 +0200 | Mike Becker | centralize draw functions | file |
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| Sun, 11 Aug 2024 16:28:54 +0200 | Mike Becker | fix that update_transform flag was never cleared | file |
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| Thu, 18 Apr 2024 22:53:55 +0200 | Mike Becker | consistently refer to windows by ID - fixes #381 | file |
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| Thu, 18 Apr 2024 21:53:53 +0200 | Mike Becker | make use of the asc_window_active macro | file |
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| Fri, 12 Apr 2024 22:43:00 +0200 | Mike Becker | merge different bools of AscSceneNode into flags | file |
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| Wed, 10 Apr 2024 19:31:26 +0200 | Mike Becker | make hidden flag a general attribute of nodes | file |
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| Wed, 10 Apr 2024 19:16:26 +0200 | Mike Becker | fix scale not initialized to 1 | file |
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| Mon, 01 Apr 2024 19:44:00 +0200 | Mike Becker | cleanup includes | file |
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| Mon, 01 Apr 2024 18:54:19 +0200 | Mike Becker | remove unnecessary scene container | file |
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| Thu, 28 Mar 2024 23:30:21 +0100 | Mike Becker | simplify how transforms work | file |
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| Tue, 26 Mar 2024 20:37:21 +0100 | Mike Becker | create own compilation unit for GL context - fixes shader not being created per context | file |
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| Thu, 21 Mar 2024 23:01:09 +0100 | Mike Becker | fix iteration order when drawing nodes | file |
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| Thu, 21 Mar 2024 22:23:00 +0100 | Mike Becker | add correct interleaving of opaque and transparent sprites | file |
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| Thu, 21 Mar 2024 20:48:18 +0100 | Mike Becker | rename font shader to generic sprite shader | file |
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| Thu, 21 Mar 2024 20:34:33 +0100 | Mike Becker | minor improvements | file |
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| Thu, 21 Mar 2024 20:24:31 +0100 | Mike Becker | implement that nodes inherit the world transform of their parent | file |
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| Fri, 15 Mar 2024 00:06:59 +0100 | Mike Becker | add camera and render groups | file |
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| Wed, 06 Mar 2024 23:08:03 +0100 | Mike Becker | add behavior nodes + restructure test program | file |
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| Mon, 04 Mar 2024 21:16:46 +0100 | Mike Becker | add transformation matrix | file |
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