Thu, 24 Apr 2025 19:53:40 +0200
in preparation of more scenes, bring back AscScene struct
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
1 | /* |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
3 | * Copyright 2023 Mike Becker. All rights reserved. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
4 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
5 | * Redistribution and use in source and binary forms, with or without |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
6 | * modification, are permitted provided that the following conditions are met: |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
7 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
8 | * 1. Redistributions of source code must retain the above copyright |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
9 | * notice, this list of conditions and the following disclaimer. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
10 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
11 | * 2. Redistributions in binary form must reproduce the above copyright |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
12 | * notice, this list of conditions and the following disclaimer in the |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
13 | * documentation and/or other materials provided with the distribution. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
14 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
25 | * POSSIBILITY OF SUCH DAMAGE. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
26 | */ |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
27 | |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
28 | #include "ascension/scene.h" |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
29 | |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
30 | #include "ascension/context.h" |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
31 | |
82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
76
diff
changeset
|
32 | #include "ascension/2d.h" |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
76
diff
changeset
|
33 | |
95
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
34 | #include <cx/tree.h> |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
35 | #include <cx/linked_list.h> |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
36 | #include <cx/array_list.h> |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
37 | #include <cx/utils.h> |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
38 | |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
39 | #include <GL/glew.h> |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
40 | |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
41 | #include <assert.h> |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
42 | |
95
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
43 | void asc_scene_init(AscScene *scene) { |
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
44 | asc_dprintf("Initialized scene %"PRIxPTR, (uintptr_t) scene); |
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
45 | // TODO: how should we initialize the camera? |
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
46 | scene->root = asc_scene_node_empty(); |
75
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
47 | } |
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
48 | |
95
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
49 | void asc_scene_destroy(AscScene *scene) { |
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
50 | asc_dprintf("Destroyed scene %"PRIxPTR, (uintptr_t) scene); |
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
51 | asc_scene_node_free(scene->root); |
75
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
52 | } |
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
53 | |
95
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
54 | void asc_scene_draw(AscScene *scene, asc_recti viewport) { |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
55 | // create render groups |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
56 | CxList *render_group[ASC_RENDER_GROUP_COUNT]; |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
57 | cx_for_n(i, ASC_RENDER_GROUP_COUNT) { |
71
baa73a0be3ce
centralize draw functions
Mike Becker <universe@uap-core.de>
parents:
69
diff
changeset
|
58 | render_group[i] = cxArrayListCreateSimple(CX_STORE_POINTERS, 32); |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
59 | } |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
60 | |
95
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
61 | // skip the root node deliberately; we know it's just the container |
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
62 | CxTreeVisitor iter = cx_tree_visitor(scene->root, |
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
63 | offsetof(AscSceneNode, children), |
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
64 | offsetof(AscSceneNode, next) |
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
65 | ); |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
66 | cxIteratorNext(iter); |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
67 | |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
68 | // update the children and add them to the render groups |
30
fceda550ebcb
apply new CxTreeIterator from ucx 3.1 preview
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
69 | cx_foreach(AscSceneNode*, node, iter) { |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
70 | node->depth = iter.depth; |
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
71 | |
55
6b61b4899587
make hidden flag a general attribute of nodes
Mike Becker <universe@uap-core.de>
parents:
51
diff
changeset
|
72 | // skip hidden nodes (and all their children) |
61
b7954818a6b7
merge different bools of AscSceneNode into flags
Mike Becker <universe@uap-core.de>
parents:
55
diff
changeset
|
73 | if (asc_test_flag(node->flags, ASC_SCENE_NODE_HIDDEN)) { |
55
6b61b4899587
make hidden flag a general attribute of nodes
Mike Becker <universe@uap-core.de>
parents:
51
diff
changeset
|
74 | cxTreeVisitorContinue(iter); |
6b61b4899587
make hidden flag a general attribute of nodes
Mike Becker <universe@uap-core.de>
parents:
51
diff
changeset
|
75 | } |
6b61b4899587
make hidden flag a general attribute of nodes
Mike Becker <universe@uap-core.de>
parents:
51
diff
changeset
|
76 | |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
77 | // execute behaviors, first |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
78 | if (node->behaviors != NULL) { |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
79 | CxIterator behavior_iter = cxListIterator(node->behaviors); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
80 | cx_foreach(asc_scene_update_func, behavior, behavior_iter) { |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
81 | behavior(node); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
82 | } |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
83 | } |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
84 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
85 | // TODO: implement culling |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
86 | |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
87 | // check if geometry needs update |
69
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
65
diff
changeset
|
88 | asc_clear_flag(node->flags, |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
65
diff
changeset
|
89 | ASC_SCENE_NODE_GRAPHICS_UPDATED |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
65
diff
changeset
|
90 | | ASC_SCENE_NODE_TRANSFORM_UPDATED); |
61
b7954818a6b7
merge different bools of AscSceneNode into flags
Mike Becker <universe@uap-core.de>
parents:
55
diff
changeset
|
91 | if (asc_test_flag(node->flags, ASC_SCENE_NODE_UPDATE_GRAPHICS)) { |
69
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
65
diff
changeset
|
92 | asc_set_flag(node->flags, ASC_SCENE_NODE_GRAPHICS_UPDATED); |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
65
diff
changeset
|
93 | asc_clear_flag(node->flags, ASC_SCENE_NODE_UPDATE_GRAPHICS); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
94 | assert(node->update_func != NULL); |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
95 | node->update_func(node); |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
31
diff
changeset
|
96 | } |
61
b7954818a6b7
merge different bools of AscSceneNode into flags
Mike Becker <universe@uap-core.de>
parents:
55
diff
changeset
|
97 | if (asc_test_flag(node->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM)) { |
69
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
65
diff
changeset
|
98 | asc_set_flag(node->flags, ASC_SCENE_NODE_TRANSFORM_UPDATED); |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
65
diff
changeset
|
99 | asc_clear_flag(node->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM); |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
100 | asc_transform_from_parts( |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
101 | node->transform, |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
102 | node->position, |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
103 | node->scale, |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
104 | node->rotation |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
105 | ); |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
106 | asc_mat4f_mulst( |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
107 | node->world_transform, |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
108 | node->transform, |
75
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
109 | node->parent->world_transform |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
110 | ); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
111 | } |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
112 | |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
113 | // add to render group |
95
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
114 | if (node->render_group >= 0) { |
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
115 | cxListAdd(render_group[node->render_group], node); |
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
116 | } |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
117 | } |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
118 | |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
119 | // set the viewport (in OpenGL we need to invert the Y axis) |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
120 | glViewport( |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
121 | viewport.pos.x, |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
122 | -viewport.pos.y, |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
123 | viewport.size.width, |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
124 | viewport.size.height |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
125 | ); |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
126 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
127 | // ------------------------- |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
128 | // process the render groups |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
129 | // ------------------------- |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
130 | CxIterator render_iter; |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
131 | |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
132 | // 2D Elements |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
133 | // =========== |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
134 | glEnable(GL_DEPTH_TEST); |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
135 | glClear(GL_DEPTH_BUFFER_BIT); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
136 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
137 | // Sprites |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
138 | // ------- |
87
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
139 | size_t sprite_count = cxListSize(render_group[ASC_RENDER_GROUP_SPRITE_OPAQUE]) |
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
140 | + cxListSize(render_group[ASC_RENDER_GROUP_SPRITE_BLEND]); |
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
141 | if (sprite_count > 0) { |
90
aa8e7a38905c
fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents:
87
diff
changeset
|
142 | AscShaderProgram *shader = &ASC_SHADER_SPRITE->program; |
87
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
143 | glUseProgram(shader->id); |
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
144 | glUniformMatrix4fv(shader->projection, 1, |
95
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
145 | GL_FALSE, scene->camera.projection); |
87
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
146 | glUniformMatrix4fv(shader->view, 1, |
95
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
147 | GL_FALSE, scene->camera.view); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
148 | |
87
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
149 | // render opaque sprites from front to back |
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
150 | glDisable(GL_BLEND); |
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
151 | render_iter = cxListBackwardsIterator(render_group[ASC_RENDER_GROUP_SPRITE_OPAQUE]); |
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
152 | cx_foreach(AscSprite const *, node, render_iter) { |
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
153 | asc_sprite_draw(node); |
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
154 | } |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
155 | |
87
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
156 | // render sprites with alpha value from back to front |
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
157 | glEnable(GL_BLEND); |
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
158 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
159 | render_iter = cxListIterator(render_group[ASC_RENDER_GROUP_SPRITE_BLEND]); |
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
160 | cx_foreach(AscSprite const *, node, render_iter) { |
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
161 | asc_sprite_draw(node); |
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
83
diff
changeset
|
162 | } |
71
baa73a0be3ce
centralize draw functions
Mike Becker <universe@uap-core.de>
parents:
69
diff
changeset
|
163 | } |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
164 | |
76
eb16be99b0ad
update to newest versions of uwproj and ucx
Mike Becker <universe@uap-core.de>
parents:
75
diff
changeset
|
165 | // deallocate render groups |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
166 | cx_for_n(i, ASC_RENDER_GROUP_COUNT) { |
76
eb16be99b0ad
update to newest versions of uwproj and ucx
Mike Becker <universe@uap-core.de>
parents:
75
diff
changeset
|
167 | cxListFree(render_group[i]); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
168 | } |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
169 | } |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
170 | |
95
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
171 | void asc_scene_add_node(AscScene *scene, AscSceneNode *node) { |
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
172 | asc_scene_node_link(scene->root, node); |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
173 | } |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
174 | |
95
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
175 | void asc_scene_remove_node(AscSceneNode *node) { |
622887f7e954
in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents:
90
diff
changeset
|
176 | asc_scene_node_unlink(node); |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
177 | } |