| Sun, 16 Nov 2025 23:02:11 +0100 |
Mike Becker |
make the camera follow the player + add limited vision
default tip
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| Sun, 16 Nov 2025 21:12:20 +0100 |
Mike Becker |
behaviors do not need names
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| Mon, 18 Aug 2025 23:11:50 +0200 |
Mike Becker |
convert behavior list to a behavior map
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| Fri, 08 Aug 2025 20:51:14 +0200 |
Mike Becker |
add show/hide functions for scene nodes
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| Tue, 22 Jul 2025 20:57:13 +0200 |
Mike Becker |
remove outdated TODO comments
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| Thu, 17 Jul 2025 20:26:39 +0200 |
Mike Becker |
add a tiled game field
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| Thu, 17 Jul 2025 19:50:34 +0200 |
Mike Becker |
improve asc_scene_node_allocate_data()
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| Wed, 16 Jul 2025 23:27:34 +0200 |
Mike Becker |
add asc_scene_node_init() - fixes #695
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| Mon, 14 Jul 2025 21:56:53 +0200 |
Mike Becker |
complete basic movement
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| Sun, 13 Jul 2025 15:09:04 +0200 |
Mike Becker |
rework how transformations work to allow rotations around a point of origin
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| Sat, 12 Jul 2025 23:05:43 +0200 |
Mike Becker |
add rotation functions, but rotation with special point of origin is still broken
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| Mon, 07 Jul 2025 22:51:06 +0200 |
Mike Becker |
remove separate vectors for position, rotation, scale from scene node
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| Wed, 02 Jul 2025 23:55:50 +0200 |
Mike Becker |
improve macros in datatypes.h - fixes #692
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| Tue, 24 Jun 2025 20:21:38 +0200 |
Mike Becker |
add functions to upload common uniforms
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| Sat, 14 Jun 2025 12:38:37 +0200 |
Mike Becker |
make draw function dynamic
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| Wed, 11 Jun 2025 23:38:55 +0200 |
Mike Becker |
do not try to use one distinct render group for each different shader
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| Sun, 01 Jun 2025 16:35:23 +0200 |
Mike Becker |
remove pre-defined dummy textures by introducing conditional compilation for shaders
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| Sun, 01 Jun 2025 14:33:58 +0200 |
Mike Becker |
rename parameters of asc_set_rotation()
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| Sun, 01 Jun 2025 14:28:30 +0200 |
Mike Becker |
add possibility to modify the node's transformation matrix
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| Wed, 28 May 2025 21:39:18 +0200 |
Mike Becker |
update to most recent ucx 3.2 preview
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| Tue, 20 May 2025 19:29:20 +0200 |
Mike Becker |
remove GCC attributes which are rarely helpful - resolves #663
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| Fri, 16 May 2025 07:54:02 +0200 |
Mike Becker |
replace all stdlib malloc/free with UCX allocator
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| Sat, 10 May 2025 15:42:56 +0200 |
Mike Becker |
give them nodes names
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| Sat, 10 May 2025 15:06:47 +0200 |
Mike Becker |
change node's free function to a destroy function
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| Sat, 03 May 2025 19:48:57 +0200 |
Mike Becker |
add AscBehavior - prepares resolution of issue #646
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| Sat, 03 May 2025 13:49:24 +0200 |
Mike Becker |
improve datatypes
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| Thu, 01 May 2025 15:26:01 +0200 |
Mike Becker |
remove separate depth attribute and use the z-coordinate instead
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| Thu, 24 Apr 2025 19:53:40 +0200 |
Mike Becker |
in preparation of more scenes, bring back AscScene struct
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| Thu, 24 Apr 2025 18:41:42 +0200 |
Mike Becker |
fix scene node flags defined in incorrect header
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| Sat, 19 Apr 2025 11:42:53 +0200 |
Mike Becker |
add generic mesh draw function and move sprite draw function to separate unit
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